Escape the room, escape your death by Jakub Panek
Escape the room, escape your death is a game surviving in an escape room. It's combination of escape the room and life simulator genre.

Controls
LMB - interact with object
MMB - rotate around the room
This game requires you to have mouse with middle mouse button(MMB).
Changelog
V2 - Fixed some bugs
Ratings
| Overall | 492th | 3.158⭐ | 21🧑⚖️ |
| Fun | 497th | 3⭐ | 21🧑⚖️ |
| Innovation | 649th | 2.579⭐ | 21🧑⚖️ |
| Theme | 671th | 2.553⭐ | 21🧑⚖️ |
| Graphics | 219th | 3.553⭐ | 21🧑⚖️ |
| Audio | 430th | 2.553⭐ | 21🧑⚖️ |
| Humor | 414th | 2.441⭐ | 19🧑⚖️ |
| Mood | 359th | 3⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 0🗨️ |
When I first received the pop up asking me whether I wanted to sleep, look for food, I thought I would continue the escape game after that, but the game keeps waiting and repoping the window, is this intentional ?
The riddles where not easy, it takes some time to understand how to manage with the room.
I think the music is not the best fitted for the game, and also noticed a strange message popping out when pressing "I" on keyboard (screenshot attached)
A nice overall game for a jam.
Thanks for your work!

@Jakub Panek please also check out my game. It is a combination of Flappy Bird & Tetris.
@memel06 Woah! Looks like you found some undeleted debug key. Fixed in the new version.
Thank you for playing.
You're welcome!
if you want try my game, We finished it yesterday :>
https://ldjam.com/events/ludum-dare/41/scarry
And I don't really get the point of those windows popping at me every two seconds.
Overall it's not a bad game, but I think the survival side of it could be thrown away as it's here for the only purpose of fulfilling the theme and is not really adding anything to the game. Also, I'd like to have some more visual/audio feedback, currently it's kind of like looking at a still image that I can rotate.
Don't get me wrong, I had fun playing your game, and I may get back to it and try to find that damn combination. But I think some more polishing would have been great! :smiley:
The only thing I didn't understand was the second part of the game. I felt like my decisions weren't doing anything and I quit after three days of sleeping, reading and searching the room in vain. What was I supposed to do/what is supposed to happen?
For the "survival" part, I managed to escape by attacking the door, but I didn't really felt the need to eat or survive, I just read and attacked when I could.
I read that that part was not what was planned so yeah. But for a compo, it's still pretty nice I think.
Also, In the description you wrote that the game is a Escape/Life-Sim, but I didn't really felt the Life-Sim part.
So overall it's a cool game, with improvements to do of course, but a really nice game anyway, and the idea of Escape/Survival is nice (But maybe not incompatible?).