Discipline and Punish by shiitman
"Where there is power, there is resistance".
"Power is not an institution, and not a structure; neither is it a certain strength we are endowed with; it is the name that one attributes to a complex strategical situation in a particular society".
The game "Discipline and Punish" was created for Ludumdare game jam 39, where the topic was "Running out of power".
We interpreted the term "power" in the spirit of French philosopher Michel Foucault. Every social interaction is a manifestation of power and you have to maintain the fragile balance between different disciplinary and repressive institutions.
Game was created in Unity3D by Alexander Wolodarsky, music by Marina Askania.
upd. Windows and HTML5 are now availiable. Linux version is coming soon.
| Windows | https://shiitman.itch.io/discipline-and-punish |
| HTML5 (web) | https://shiitman.itch.io/discipline-and-punish |
| Original URL | https://ldjam.com/events/ludum-dare/39/discipline-and-punish |
Ratings
| Overall | 650th | 3⭐ | 24🧑⚖️ |
| Fun | 821th | 2.273⭐ | 24🧑⚖️ |
| Innovation | 75th | 3.864⭐ | 24🧑⚖️ |
| Theme | 57th | 4.136⭐ | 24🧑⚖️ |
| Graphics | 414th | 3.545⭐ | 24🧑⚖️ |
| Audio | 205th | 3.5⭐ | 24🧑⚖️ |
| Humor | 425th | 2.389⭐ | 20🧑⚖️ |
| Mood | 70th | 4⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
Speaking of technical issues — sometimes it's easy to miss a gameover message because of random cursor hover. I'd make it as a separate popup or a page.
Music and art are consistent.
I like the overall aesthetic. The delivery of quotes from the deadpan Foucault watching you makes for a compelling effect; as if every time I tried to interact with the game or take a decision, he was coming up with a new koan apt for the situation. Too bad he quickly revealed his limited set of canned sentences.
The sliders, and the power/population numbers, seemed totally arbitrary and didn't make much sense to me.
But I may have missed the point.
The idea of power is understandable but not the effect have on it. the quotes help understanding the use of each slider but not the effect on the population growth. i didn't understand why my slider was changing on each tick of the game.
It's a cool concept and i like the idea and tone of it.
- The fact that the other sliders adjust to keep the 100% total is ok, but it's annoying when you want 2 of them to stay at the same level.
- The objective of the game is not clear, to run out of power?, to increase it and to what amount?
Keep the good work
The music is cool and I like the ASCII graphics head there.
I am not sure what the goal of this game is.