Wandering Planet by jlet

Wandering Planet is a procedural game, you control a planet and your goal is to gather smaller planet to grow. Beware of asteroids because they destroy planets when they hurt them.
WebGL link: https://jlet.itch.io/wandering-planet
Ratings
| Overall | 430th | 3.3⭐ | 32🧑⚖️ |
| Fun | 394th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 343th | 3.207⭐ | 31🧑⚖️ |
| Theme | 319th | 3.552⭐ | 31🧑⚖️ |
| Graphics | 477th | 3.25⭐ | 30🧑⚖️ |
| Audio | 394th | 2.815⭐ | 29🧑⚖️ |
| Humor | 589th | 2⭐ | 28🧑⚖️ |
| Mood | 493th | 3.037⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 5🗨️ |
My only real gripe would be using CTRL as a use key (I know Unity maps it to "Fire1" by default) for webplayer builds, because it starts firing off various browser hotkey actions
Well done, thanks a lot for sharing!
That said, I want to give a standing ovation for the music. Brings me back to classic science fiction which is exactly what I need more of in my life.
There was a point after growing big enough where two things happened that made this sort of difficult:
1. The background pattern became a nuisance and made it difficult to distinguish the elements of the game.
2. The asteroids became too small and were simply invisible, destroying planets attached to me without me being able to evade them or something.
All in all, I found this game interesting and I think it is a solid entry in the jam, nice job!
Anyway nice work with the motion and variety of space objects (not something I was terribly successful with)!
I wasn't a huge fan of the way the camera was handled, the jolting zoom out or in made it difficult to keep track of where I was sometimes. A smooth transition would have been nice
At a certain point, I got rather big, and was not able to see the asteroids, so suddenly I was knocked back down to very small without fully understanding what happened for a few seconds.
I also wasn't a huge fan of the zoom out key being bound to ctrl, it meant if I tried to move while pressing it, I had a chance to trigger a hotkey for my browser.
That being said it was a fun idea, good job! If you would like, please check out my game, linked on my profile
When you got very big - asteroids almost can't be recognized.
The combination of KD-like gathering and gravity is interesting. One problem is the risk of relatively small objects (including your planet) getting a big bump in velocity. This is unfortunately a natural consequence of the laws of physics - and what enables gravity assists for real-life space vehicles by the way. I'm guessing this is why the game is restartable.
Overall, though, very much enjoyed it!