Escape Infection! by 11tomi12
Hello everyone! This is my first Ludum Dare and also my first game for PC made in Unity.
About the game: You control a body cell, which has to avoid viruses that are trying to infect the cell. The goal is to survive as long as possible. Any infection(even if later taken away) will slow you down.
I embedded the theme "The more you have, the worse it is" in the way that the more viruses are on you, the worse it gets since you move slower.
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Ratings
| Overall | 429th | 3.22⭐ | 77🧑⚖️ |
| Fun | 381th | 3.184⭐ | 78🧑⚖️ |
| Innovation | 414th | 2.987⭐ | 78🧑⚖️ |
| Theme | 207th | 3.704⭐ | 78🧑⚖️ |
| Humor | 484th | 2.154⭐ | 67🧑⚖️ |
| Mood | 412th | 2.932⭐ | 76🧑⚖️ |
| Given | 82🗳️ | 72🗨️ |

But the game is cool to play
The game isn't centered in my brother though and i had to scroll horizontally and vertically to get to it :s
Could use some more mechanics, maybe a few tweaks on the movement and maybe a little bit more consistency in the art style.
Good work !
I am thinking about making a mobile version of this game which means adding a joystick instead of mouse movement.
Any ideas or suggestions would really help me!
For a mobile version you could use touch input on the first touch in place of mouse input? Just a suggestion!
One small change I think you could make to really improve on it would be to make it so when you reach one edge of the screen you appear on the other side. (At the moment you drift into an area you can't see). That way you'd have to keep an eye on whats happening on the other side as well whats in front of you, but there'd also be more options to get out of a 'sticky' situation as it were :D
All round a surprisingly solid and fun game! Good stuff. I hope you can also check out our little rpg at https://ldjam.com/events/ludum-dare/40/$53149 :)
Would make for a good phone time killer.
I would maybe make it more obvious that the blue things take awway the infection, since for the first few rounds i was avoiding them.
Overall good game for the compo, congratz!
Also would have liked maybe a bit more straightforward player feedback about your "health" concept.
I think a better and more organic movement scheme with perhaps a skill to boost speed occasionally or something might make this really cool :)
I really like the theme though and the music is perfectly suited to it. Great work.
Or kind of addictive. Addicted to frustration.
The random spawning of new viruses and antibodies makes sure you don't just keep running and circles and keeps things interesting.
The only problem to me was that the controls feel a little too slow or not precise enough. I think optional keyboard controls would have helped. (Or maybe that was just due to me playing the web version?)