Decision by Sim00n
!!! Open file with Java - do not extract it. It's a Java JAR executable. !!!
=== The Game ===
Decision is a semi-political, turn based, world simulator where your policy decisions affect the general well-being of people on Earth. Their well-being in turn affects the 3 major measures: World Hunger, World Peace and World Happiness.
During each turn you can changed whether a particular policy is in effect and therefor how it's affecting the world's properties.
The game can be won in two ways:
- Making Earth into a wonderland where there is no hunger, no wars and people are happy.
- Destroying Earth by waging war, hunger and making people despise you.
Choose one of them before starting and try to accomplish your goal.
Theme: There are two buttons which decide the faith of your world.
=== My Experience ===
This was my third Ludum Dare, and as always (even when spectating) I've had a ton of fun. My goal for this round was to learn LibGDX which I did and feel very accomplished. I was also streaming at the same time, and I've had a few lurkers which is always nice on top of my friends watching.
=== Technologies used ===
- Java, LibGDX, Eclipse, Sublime
- Photoshop
- SFXR, Audacity
=== Known Bugs ===
- The "continue playing" button which shows after winning doesn't work.
=== Other stuff ===
Timelapse:
Website: http://puzdrowski.com
Github: http://github.com/Sim00n
Email: szymon (at) puzdrowski (dot) com
===
Good luck to everyone and have fun playing!
(PS I know that downloading a file instead of playing it in the browser might be annoying for some of you wonderful people but java applets, webgl problems and stuff ... :D If you don't want to download my game, please skip it instead of down-voting with 1's. Thanks and enjoy!)
=== The Game ===
Decision is a semi-political, turn based, world simulator where your policy decisions affect the general well-being of people on Earth. Their well-being in turn affects the 3 major measures: World Hunger, World Peace and World Happiness.
During each turn you can changed whether a particular policy is in effect and therefor how it's affecting the world's properties.
The game can be won in two ways:
- Making Earth into a wonderland where there is no hunger, no wars and people are happy.
- Destroying Earth by waging war, hunger and making people despise you.
Choose one of them before starting and try to accomplish your goal.
Theme: There are two buttons which decide the faith of your world.
=== My Experience ===
This was my third Ludum Dare, and as always (even when spectating) I've had a ton of fun. My goal for this round was to learn LibGDX which I did and feel very accomplished. I was also streaming at the same time, and I've had a few lurkers which is always nice on top of my friends watching.
=== Technologies used ===
- Java, LibGDX, Eclipse, Sublime
- Photoshop
- SFXR, Audacity
=== Known Bugs ===
- The "continue playing" button which shows after winning doesn't work.
=== Other stuff ===
Timelapse:
Website: http://puzdrowski.com
Github: http://github.com/Sim00n
Email: szymon (at) puzdrowski (dot) com
===
Good luck to everyone and have fun playing!
(PS I know that downloading a file instead of playing it in the browser might be annoying for some of you wonderful people but java applets, webgl problems and stuff ... :D If you don't want to download my game, please skip it instead of down-voting with 1's. Thanks and enjoy!)
The goal is to flip cards in such a way that they affect the 15 minor statistics which in turn affect the 3 major statistics.
Not quite sure what happend, my food levels would drop but no one was starving for some reason. Maybe it just meant I didnt have any accumulated food?
Liked the game idea, was rather similar to democracy game :)
@AzureAspect yeah there are some glitches like that. What most likely happened was that all your others stats were positive enough to win the game for you even if the food was low. This game obviously needs some balancing but I couldn't fit proper calculations into that short period of time.
Thanks for the comments guys :)
The specific relationship between the minor stats and the major stats was not always clear, but was still intuitive enough that it did not detract. It seemed to take a lot more effort to get the bad ending, than to get the good one though.
The graphics and interface was impressive, and the writing was great!
Also, thumbs up for using LibGDX.