Bohemian Winter by Adam Szentesi
You play as a goatherd from ancient Bohemia. You and your goats have no means of defense. The only way how to survive and get them to obelisk is sacrificing some of them on altars of pagan gods.
Controls: mouse + ESC
By selecting an altar and approaching it you will try to sacrifice a goat. In return you will be belssed by the deity:
Svarog - Bird: replenishes health of the sickest in herd
Perun - Hammer: mighty smash slays any nearby enemies
Morana - (not implemented, she is busy with taking lives or whatever)
Svantovit - (not implemented, his four heads could not agree on participation)
Rod - Game goal: well... it is the goal

https://www.youtube.com/watch?v=xI3_FVgFvVE
PS: This is a very rough demo, not all gods listen to prayers :)
Ratings
| Given | 4🗳️ | 0🗨️ |
That said, it was very hard to understand what the goal was - why were my animals dying? Their health bar seemed to be completely full and then all of a sudden they would drop to zero unexpectedly. Also, sometimes it would do nothing when I approach an obelisk, sometimes it would say I have nothing to offer, and sometimes the god would accept my offering. I wasn't sure what was the difference between these situations (I had goats with me in all cases) and I also wasn't sure how the god blessing was helping me. Would be nice to have these things better explained within this game.
If you make the movement faster, then it would be more interesting to navigate.
@matank Thank you. Origami style was not intentional though I wanted to keep it simple. It was just my quick Blender job :) I was hoping to enhance the models and add some animation but I ran out of time. Goats should die because of wolf attacks. If they die just for the fun of it - it is a bug. Not all gods listen to prayers because of time issues again. I will update the description with blessings. The whole idea was to be able to sacrifice different things to deities with different blessings as outcomes. Some god might want crop, other a sheep or a human.
@kassjak Yup, the movement is too slow, I should have tuned it a bit. The idea was to feel the vulnerability in deep snow.