Bohemian Winter by Adam Szentesi

[raw]
made by Adam Szentesi for LD 43 (JAM)

You play as a goatherd from ancient Bohemia. You and your goats have no means of defense. The only way how to survive and get them to obelisk is sacrificing some of them on altars of pagan gods.

Controls: mouse + ESC

By selecting an altar and approaching it you will try to sacrifice a goat. In return you will be belssed by the deity:

ld43_svarog.png Svarog - Bird: replenishes health of the sickest in herd

ld43_perun.png Perun - Hammer: mighty smash slays any nearby enemies

ld43_morana.png Morana - (not implemented, she is busy with taking lives or whatever)

ld43_svantovit.png Svantovit - (not implemented, his four heads could not agree on participation)

ld43_rod.png Rod - Game goal: well... it is the goal

Bez názvu.png

https://www.youtube.com/watch?v=xI3_FVgFvVE

PS: This is a very rough demo, not all gods listen to prayers :)

Ratings

Given 4🗳️ 0🗨️

Feedback

pelicanodepico
04. Dec 2018 · 17:07 UTC
Loved the art style and the original concept!
Wojciech Zyla
04. Dec 2018 · 17:12 UTC
I love the minimalist design, looks like something that could grow into an interesting game once more gameplay elements are added.
Matank
04. Dec 2018 · 17:24 UTC
I really like the art style - the characters that look kind of like origami foldings (not sure if that was the intention, but that's what they reminded me of), and the snowy terrain and wind sound effects really enhanced the mood. I think with more work this can turn into a very moody, beautiful game.

That said, it was very hard to understand what the goal was - why were my animals dying? Their health bar seemed to be completely full and then all of a sudden they would drop to zero unexpectedly. Also, sometimes it would do nothing when I approach an obelisk, sometimes it would say I have nothing to offer, and sometimes the god would accept my offering. I wasn't sure what was the difference between these situations (I had goats with me in all cases) and I also wasn't sure how the god blessing was helping me. Would be nice to have these things better explained within this game.
_Kassjak_
04. Dec 2018 · 17:43 UTC
Was kind of boring for me.

If you make the movement faster, then it would be more interesting to navigate.
🎤 Adam Szentesi
04. Dec 2018 · 19:41 UTC
Than you all for opinions and ideas.

@matank Thank you. Origami style was not intentional though I wanted to keep it simple. It was just my quick Blender job :) I was hoping to enhance the models and add some animation but I ran out of time. Goats should die because of wolf attacks. If they die just for the fun of it - it is a bug. Not all gods listen to prayers because of time issues again. I will update the description with blessings. The whole idea was to be able to sacrifice different things to deities with different blessings as outcomes. Some god might want crop, other a sheep or a human.

@kassjak Yup, the movement is too slow, I should have tuned it a bit. The idea was to feel the vulnerability in deep snow.