Rajola by PTSnoop

[raw]
made by PTSnoop for LD 42 (COMPO)

done.png

A Tetris-like hexagonal line-joining-up game.

Tiles fall from the top of the screen. Press space to rotate them. Use the arrow keys to move left or right (or down, to fall more quickly).

Each tile can connect to other tiles in different directions. Once you've got a group completely joined up (no mismatched edges), it'll vanish, freeing up space and scoring you points. Larger and more densely-connected groups score more points.

The game ends when you run out of space.

(And if you were wondering - 'rajola' is Catalan for 'floor tile'.)


EDIT: Added a WebGL version. Technically been edited outside of the 48 hours - I changed the Rotate key from Space to Z, since the spacebar wasn't working on Chrome, and added a maximum dt because without it slower browsers would be able to clip tiles through each other.

Ratings

Overall 400th 3.3⭐ 22🧑‍⚖️
Fun 485th 3⭐ 22🧑‍⚖️
Innovation 115th 3.7⭐ 22🧑‍⚖️
Theme 255th 3.775⭐ 22🧑‍⚖️
Graphics 261th 3.475⭐ 22🧑‍⚖️
Given 22🗳️ 1🗨️

Feedback

Quarter Up Studios
19. Aug 2018 · 16:46 UTC
Nice tetris-like, very tricky to line up combos correctly.
gilborn
25. Aug 2018 · 07:33 UTC
Super game, hits the theme on the spot and a nice twist on tetris. Graphics are functional, sound would have been great, the gameplay seemed at the beginning easy, but it turned out that it is quite unvorgiving.

I liked it!
TheWustache
25. Aug 2018 · 16:07 UTC
Great idea! Making large groups is difficult but very satisfying. I found it a bit odd that tiles don't fall down if those below them are removed.
pengda
25. Aug 2018 · 16:10 UTC
I like the UI of this game.

This is a variant of Tetris, but abstract and changes the relationship between game entities.

这是俄罗斯方块的变种,但是抽象、并且改变了游戏实体间的关系;

At the beginning of the jam, we also thought that Tetris best fits the theme.

我们在比赛开始时,也认为俄罗斯方块最符合主题

the game seems a bit unbalanced about different hexagons
不同的六边形之间难度差异过大

It is a good game.
reizoukin
26. Aug 2018 · 14:54 UTC
Really cool idea! I do feel that it was a little too easy to get a tile in a position where it couldn't be completed and would stay there forever. Maybe that's intentional, but maybe the ground could have connection points to counteract that? I love tetris-y games like this!
ToadieTechnika
27. Aug 2018 · 10:25 UTC
Cool take on tetris into a flow-connecting game. Simple and effective :D
HIM
27. Aug 2018 · 12:36 UTC
Nice idea, nice graphics
very well done :)
Optimans
28. Aug 2018 · 09:01 UTC
This was a lot harder than expected! Would have been nice to have the option to rotate the tiles in two directions, not just one. Otherwise, this was a nice alternative to tetris with satisfying graphics.
Jupiter_Hadley
03. Sep 2018 · 13:11 UTC
Very nice game! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/CqHeG7NJrrQ