Snowglobe by Wati888

[raw]
made by Wati888 for LD 38 (JAM)

Defend the waves of enemies from your Snowglobe! Don't worry, you're not alone, you'll have friends to help you out too! sc1.png

sc3.png

Purchase soldiers to help you fight off the waves of enemies arriving on the ships!
NOTE: The balance is pretty off and needs to be tweaked and I'll most likely do it after judging finishes.

Controls:
Mouse Wheel - Zoom in and Out
Rightclick Drag - Pan around the world.
M - Toggle the music on and off.
1, 2, 3 - Quick buy units.

Link: https://fir3will.itch.io/snowglobe
Source Code: https://github.com/Fir3will/LudumDare38/ (Written all in Java, Swing)

Ratings

Overall 273th 3.55⭐ 22🧑‍⚖️
Fun 158th 3.6⭐ 22🧑‍⚖️
Innovation 82th 3.85⭐ 22🧑‍⚖️
Theme 21th 4.35⭐ 22🧑‍⚖️
Graphics 621th 2.75⭐ 22🧑‍⚖️
Audio 442th 2.6⭐ 22🧑‍⚖️
Humor 350th 2.688⭐ 18🧑‍⚖️
Mood 321th 3.333⭐ 20🧑‍⚖️
Given 19🗳️ 19🗨️

Feedback

zaibakk
02. May 2017 · 07:40 UTC
Cool entry here! I love this kind of games! It's very difficult after 15 waves! I would implement the possibility of healing your own soldiers! Good job anyway! :)
lurumdurum
02. May 2017 · 10:25 UTC
Wow, this game was a roller coaster of excitement and realization. First of all, great game! This was the first game I actually downloaded so far, instead of playing web-playable unity games. I think this is a cool and unique type of game, with a lot of potential.

My first thought was to spam knights, because of their health, but after the first boss wave I realized that an army full of knights is worthless. They are too slow to kill the tower before the next wave. So I ended up not getting much lives, while my knights walked between the first boss dome and the new wave. I think this is a nice balance feature.

Good job. :)
AwesomeAlliterationAlliance
02. May 2017 · 16:05 UTC
I like the concept and the idea behind it.
I think you were not able to put all the mechanics in because of the
stone which none of the units need. With a bit more balancing it would be more fun I think.
Also a knight just went over the ledge of the globe and killed himself.
Dont know if that was intended. :)
But i had fun playing. ^^
maartene
02. May 2017 · 18:17 UTC
I saw you rated my game, so I wanted to return the favour. Unfortunately, I can't run JAVA files. :pensive:
Victor Silva
03. May 2017 · 05:13 UTC
Nice job. I like the concept :D
🎤 Wati888
04. May 2017 · 01:40 UTC
@maartene Did you try running the .jar file? I'm pretty sure that's executable on all platforms. But thanks anyway!
Iron Leonem
04. May 2017 · 01:54 UTC
Great game! Well done!
yyam
05. May 2017 · 15:30 UTC
Nice game! I really love the snow globe concept, it creates a cool mood! Gameplay felt really good too although sometimes my soldiers just walked right off the edge of my globe :p Fun game nonetheless!
ChelDav
08. May 2017 · 02:56 UTC
I love this game! Creative, fun and not hard to figure out. Probably my favorite game I'm checked out so far! I can see myself easily falling into this game for hours.
candlesan
11. May 2017 · 08:01 UTC
That is a very original take on a tower-defense style game. This is great. Music got really repetitive but the gameplay was fun.
team-disposable
11. May 2017 · 08:25 UTC
love the concept and enjoyed playing. It's a great theme and general game design - if you have any plans to expand it let me know as I would definitely play a more complex version with different troop types, different enemy globes, etc.

It would also be quite good as a game you could leave running in the background on along term. As I write this, the men of blue globe have destroyed three or four red globes, it would seem.
athomicus
11. May 2017 · 10:08 UTC
Nice game! I love concept good job
bobsleigh
13. May 2017 · 22:50 UTC
Great game! The concept is well executed and fun. I found that the base soldier was as good/better than the other options considering its cost, so there is no incentive to diversify your army which is too bad. The music was repetitive but still very nice. A few sound effects (globe exploding for example) would add to the game. I had a bug where when my army came back from a globe, sometimes some soldiers wouldnt stop moving right and fall down my globe to their death. The fact that you can put down soldiers in the pit when you buy them is funny but may be frustrating to people wasting costly units by accident. Great game overall!
chispaLBC
13. May 2017 · 23:54 UTC
Nice job! I would make the first waves faster and maybe make the other soldiers stronger. However i really liked the idea :smile:.
NightShadow0
15. May 2017 · 21:07 UTC
This is an interesting concept. I like the idea and the aesthetic of the pocket worlds. The difficulty escalates really slowly, though; i made it until wave 11 to see what the boss would be like but my army of knights made short work of it. I thought i'd make a huge mistake when the second world appeared while my knights were still moving to destroy the first, but then the second enemies just went for my units and ignored my tower, so i really didn't feel much penalty for my choices. I can definitely see potential here though, especially when multiple worlds arrive to fight you. Nice work!
Laaph
17. May 2017 · 00:10 UTC
Lovely game, though a bit easy in its current form I think! It also took me forever to figure out what stone was for (I had to quit/restart the game to be able to read the directions again, and then I realized my tower had never taken damage!). (I did not keep playing to level 15, reading comments, perhaps it gets harder.)

Very nice work!