Vrax by Rasm
Vrax is a 2d shooter where you destroy waves of enemies while switching between different types of ships. It's written in C# 7 and my own .NET Core game engine.

https://youtu.be/ksVyO7FY7e8

I've made a one-line fix post compo found here: https://github.com/PurelySimple/Vrax/commit/331d9fc9d8de88d6db1e359039e7a34a3a68a644
This just forces fullscreen mode so people running 1920x1080 resolution dont get the window offscreen.
| GitHub Source | https://github.com/PurelySimple/Vrax |
| Windows | https://rasm.itch.io/vrax |
| Original URL | https://ldjam.com/events/ludum-dare/40/vrax |
Ratings
| Given | 8🗳️ | 6🗨️ |
First screenshot. Can move the ship, fire, and destroy an enemy. Not too exciting yet.
Player and enemies can now be destroyed. A parallax starfield is rendered in the background. Hit sound and explosion sounds play. Enemies spawn in waves based on how many are killed. Enemies shoot back and have collision damage while moving in a sine wave pattern. Wow that screenshot looks like a hot mess of programmer art.
Added 2 new enemy types (rocket launcher ship + ufo), Game Over screen, and fixed the stars and projectile colors a bit.
Added better ship art, better background effects, and a new beam cannon enemy.
Added game music and menu screens. It's starting to look more like a game!
Better art, bigger explosions, a new playable ship (the bomber), kill and level counter.
https://github.com/PurelySimple/Vrax/commit/331d9fc9d8de88d6db1e359039e7a34a3a68a644
I checked the rules and it says the following so I think its okay.
>You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log).
A couple of improvement could have been:
- A quit button (maybe there is one, but I couldn't see, so I used alt+f4)
- Some visual feedback when you hit an enemy that needs more than 1 hit to die
+ Nice and varied enemy design
+ multiple playable ships
- Hitboxes for the player's bullets could've been a bit bigger; shooting enemies was a bit pixel-perfect now
- The foreground (w/ all the enemies and bullets) and background (with moving starfield) blended at times, making it hard to see what was going on.
The hitbox especially for the enemy dart ship (thin one that shoots up and down) is really hard to hit. Perhaps if I added another ship with a spread cannon it would be easier to hit. Using the bomber/carrier you can hit it with the vertical shot but its fire rate is poor. The best ship to hit anything would probably be the 4th ship (hovercraft).