Plastic Frontline by Aggrathon

[raw]
made by Aggrathon for LD 39 (COMPO)

About

A tower defense game with energy management.

Software used

Unity, Gimp, Blender, Audacity and Visual Studio.

Screenshots

Screenshots.png

Ratings

Overall 424th 3.143⭐ 23🧑‍⚖️
Fun 362th 3.095⭐ 23🧑‍⚖️
Innovation 495th 2.714⭐ 23🧑‍⚖️
Theme 449th 3.286⭐ 23🧑‍⚖️
Graphics 443th 2.905⭐ 23🧑‍⚖️
Audio 392th 2.6⭐ 22🧑‍⚖️
Humor 479th 1.688⭐ 18🧑‍⚖️
Mood 545th 2.389⭐ 20🧑‍⚖️
Given 24🗳️ 2🗨️

Feedback

cyfixus
31. Jul 2017 · 15:47 UTC
This is beautiful. Nice big bold pieces. Fun take on a defense game, if only the crumbs and crap came from one direction in real life!!
Nordtraveller
05. Aug 2017 · 08:27 UTC
It`s nice but i found bug, sometimes u can`t improve turret, you must place new turret on that same slot and then u can improve that.
Emery
05. Aug 2017 · 09:16 UTC
Cool and fun game!!! Good Job :) Very well made.
crass_sandwich
05. Aug 2017 · 16:56 UTC
Nice game! While I'm not as huge fan of TD games, this was executed very well; lots of neat little QOL features and tooltips, and satisfying core gameplay. The power mechanic is pretty interesting. The art works, and the sound effects are helpful; would have liked to hear some music.
pickens-inc
09. Aug 2017 · 13:00 UTC
That's quite a neat little concept you added to what is (in my opinion) quite a stale genre. Managing what parts of the map I provided power added a nice layer of complexity to my decision-making. The graphics were functional, the sound effects were cute. The addition of little tooltips and upgrades were a nice bonus, too :)
Draklaw
10. Aug 2017 · 23:16 UTC
I usually find TDs boring, but this one was well made, with a lot of effort to make it accessible with tooltips. Maybe a third kind of tower would have added some variety (slow towers?).

There may be a bug with the fast-forward. I restarted the tutorial early because I made a mistake and did the same thing at the beginning, but with time accelerated, and way more crumbs managed to pass. But maybe I was unlucky ?
dray
10. Aug 2017 · 23:39 UTC
a classic but well made tower defense with a twist on the lane activation. liked the execution of it, lacked of some feedback on tower damage on enemies ( health bar or damage indicator ) so i wasn't sure if my strategies was working.
alobker
12. Aug 2017 · 14:50 UTC
It lacked a bit of feedback (like monster health bars and an indication of arc), but it was fun.
tomdeal
15. Aug 2017 · 15:54 UTC
Nice game, solid tower defence mechanics. I like the theme, that was quite unique.
TheFlyingKeyboard
15. Aug 2017 · 18:13 UTC
Really solid tower defence game. Fun to play, with nice approach to the theme. Needs some polishing, but it is very fun. Good Job!
Jesús González
15. Aug 2017 · 21:36 UTC
A few super upgraded Lasers can make endless endless.

Great game, had me playing for a long time.
Crown Games
16. Aug 2017 · 04:22 UTC
Y'know, I gotta say, wave XX was incredibly brutal. I had a lot of fun game.

10/10 Would play inside of TechRax's phone again