Powercharge by Ferminho

[raw]
made by Ferminho for LD 39 (JAM)

DGGy_ajVoAAa1CF.jpg large.jpg

The Guardian of Power, a mystical and ancient robot being, lives in a machine-world that is constantly running out of power. It's the Guardian's task to keep inserting batteries into the Existence Generator in order to avoid the world falling into the Long Darkness... but beware, the Eternal Factory is full of dangers!

Rating information

We did it all ourselves from scratch this time :) using LibGDX, sfxr, and lots of coffee!

Controls

  • CURSORS / WSAD = move and go up / down
  • SPACE / K = jump

Tips

  • Sound is a bit loud in the HTML version, sorry!
  • You need to jump in order to throw one battery to the Generator
  • After 3 batteries you can push the lever to CHARGE the world!
  • The way back to the battery container might prove slightly more difficult since it's a bit different

About the game state & plans

  • We obviously missed some objectives like the hazards in the fourth floor on the way to the lever (sparks and so) or score (pity it didn't make it, the game seems to lack something without it, right?) and some polishing as well. Still this time we did actually better at limiting the features/scope.

Hope you like it!

by @ferminho & fimbulwinter (@heilfingd) http://twitter.com/ferminho

Ratings

Overall 274th 3.583⭐ 26🧑‍⚖️
Fun 374th 3.208⭐ 26🧑‍⚖️
Innovation 171th 3.542⭐ 26🧑‍⚖️
Theme 156th 3.917⭐ 26🧑‍⚖️
Graphics 336th 3.75⭐ 26🧑‍⚖️
Audio 248th 3.409⭐ 24🧑‍⚖️
Humor 160th 3.19⭐ 23🧑‍⚖️
Mood 136th 3.792⭐ 26🧑‍⚖️
Given 17🗳️ 25🗨️

Feedback

TomDev
02. Aug 2017 · 19:00 UTC
Loved the handheld frame, is quite fun also some mechanics can be polished, but I had so much fun that I dont care, loved
Drachmor
02. Aug 2017 · 19:02 UTC
I really like the style that you were going for here - a retro feel was definitely achieved with the visuals and sounds! However, I did find the gameplay to be a little slow for my tastes, as every mistake sent me back to the beginning, a point from which it would take me another minute to leave. Despite that, this was a cute little game - good job!
inventer99
02. Aug 2017 · 19:02 UTC
The art is really good and I like the style of the old lcd screen games. I thought that the sprites getting dimmer was nice touch. Great work!
nikrt
02. Aug 2017 · 19:04 UTC
The frame has been really well made, and the game graphics too feel the 'handheld' type. But as mentioned before, the mechanics could be a bit better. Plus, you need to start voting other games. That's the only way you are going to gain votes. Anyways, nice game.
pnkthrepwood
02. Aug 2017 · 19:05 UTC
Game & Watch! Fun!

Nice take on the theme. It costed me a bit to realize what the objective was... just like in real G&W :p
Reggnos
02. Aug 2017 · 19:06 UTC
Really nice aesthetic. Really felt like i was playing an old-school game. It reminds me of Manic Miner and Donkey Kong. Anyway challenging and a lot of fun great job!
MichaelTWG
02. Aug 2017 · 19:06 UTC
Nice Game & Watch Feeling!
Solah
02. Aug 2017 · 19:07 UTC
I was happy with my game boy like game, but you went even further with Game & Watch. Well done, it's truely great!
filippy
02. Aug 2017 · 19:07 UTC
Super cool idea, feels almost like a rythm game, super fun, also the idea that the whole game is powering down is great
EX3
02. Aug 2017 · 19:18 UTC
Wow!, I like so much the visual style! I'm a huge fan of the Nintendo Game & Watch games. This game it's very original for my, and it's perfect for the jam theme (I like so much when the batery is near to be empty, when the LCD sprites are almost transparent xD). The controls work pefectly (for a Game & Watch, of course xD).

Good job! :D
RisinGoat
02. Aug 2017 · 20:20 UTC
I always thought battery is one hell of a boss in many games. You took that idea literally!

Really great retro visuals and control, BTW, you nailed the nostalgia card!

Great game!
heilfingd
02. Aug 2017 · 20:39 UTC
Thank you very much for the comments guys!

We did bring up during development that the difficulty could be toned down a few notches, so we may revisit that :)
PabloDap
02. Aug 2017 · 22:48 UTC
Ok, that was inventive!!!
ToonTeamJ
03. Aug 2017 · 13:41 UTC
I liked it, even if it was a little slow. I'd have to start over every time I took damage, so being able to restart at "checkpoints" would be nice.
gil4
03. Aug 2017 · 21:44 UTC
One of the best takes on the theme I've seen, and also bonus points from me for quite some nostalgia you've awoken within me. :) The gameplay is simple but I can't see it done any other way with the concept behind it, the sfx fits well, as for the graphics I woulda went for a whole black-and-white theme personally, but the way you did it works as well. Thanks for the feels and well done!
bombjack
04. Aug 2017 · 18:23 UTC
great game! it reminds me so much of my youth :smile: everything is well crafted! very good job.
Ray
04. Aug 2017 · 19:26 UTC
It is definately one of the best games i have played here! Graphics, sound - cool. But the gameplay brings back memories from my childhood when i used to play that kind of games.
simonhutchinson
04. Aug 2017 · 20:10 UTC
Man, this is awesome! I HATED these old Tiger electronic games... almost ruined me on games for life, but that doesn't mean I can't appreciate a brilliant re-imagining of them. Really nice work!
xqwzts251
05. Aug 2017 · 12:32 UTC
WHOA - this style is awesome! Why don't handheld controls are interactable? :P
Nice to play, great to look - congrats :) .
christina-antoinette-neofotistou
07. Aug 2017 · 13:47 UTC
Very inventive, loved the game and watch style!!
🎤 Ferminho
10. Aug 2017 · 16:58 UTC
thank you everyone for the kind feedback!

@drachmor @toonteamj agree, it's difficult, but it's the only challenge the game offers, after all - watching the timing. I think more checkpoints would be too easy, but it's true we should give improve battery life (hehe) and/or give some more time to avoid obstacles.

@inventer99 @EX3 in the desktop version the sound is also affected by the current battery level, too bad the HTML port didn't support pitch distortion!

@pnkthrepwood true, me missed the retro manual booklet, would be a nice addition as splash screen :)

@gil4 I never had a b&w game & watch so I guess I was influenced when choosing the colors... hmmm I admit it would have looked nice...

I'm quite happy to see we managed to transmit our own nostalgia down with the game :) thank you all for playing
g12345
11. Aug 2017 · 23:28 UTC
This reminds me of those old handheld console things.

Looks and plays very well.

The first time I couldn't figure out what to do at the top level, lol.