The Last Guardian by Avon

You are a wizard protecting a secret hidden area deep in the woods, but it has been discovered by the dark forces. They are spawning dark portals to enter the hidden area, you have to escape to survive. You can teleport out in a a couple minutes, but can you survive until then?
Controls: - LMB: Shoot fireball to kill monsters. - RMB: Use beam of light to destroy the portals. - Your character will aim at your mouse pointer.
Casting fireballs drains fire energy, you gain fire energy from using the light beam on the portals. Using the light beam drains light energy, you gain it from picking up the light objects that spawns at the purple flowers.
| Windows | https://avon.itch.io/the-last-guardian-ld42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-last-guardian |
Ratings
| Overall | 1179th | 2.711⭐ | 21🧑⚖️ |
| Fun | 1232th | 2.342⭐ | 21🧑⚖️ |
| Innovation | 1147th | 2.474⭐ | 21🧑⚖️ |
| Theme | 997th | 2.921⭐ | 21🧑⚖️ |
| Graphics | 824th | 3.075⭐ | 22🧑⚖️ |
| Mood | 835th | 2.833⭐ | 20🧑⚖️ |
| Given | 19🗳️ | 13🗨️ |
well done!
- The player's avatar should face where the projectile shoots. It is a HUGE feedback mechnisim to make sure that they see that. Otherwise it is huge disorienting.
- The health bar needed to be like 5x the size or moved to be more easily viewable and some minimal feedback for when I take damage. Right now there is no feedback of which I don't even know when I took damage.
- The balance mechanic between the light beams and the fire balls, you should allow a LOT more shooting of fire balls and if you are worried about balance you could always increase the health of enemies, but the see saw flow you want for using fire balls and light and such is falling flat.
Overall the concept is sound, the game premis is sound, but the executation failed on the main point of the gameplay itself. While you have a fair amount of pieces together, it's not entertaining to experience at all at present. Even just making the movement feel less constrained would improve it by a LARGE margin.
Something you should work on:
* The player is a bit slow, it is a bit difficult to avoid enemy attacks
* Maybe some power ups
* Some arrows on the HUD to show the oppened black holes
Other than that, well done! :heart:
Love the sound and graphics