Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean
(c)2017 Joshua McLean, all rights reserved
Music is power. Don't run out.
Collect!|Defend!
:-------------------------:|:-------------------------:
| 
You're the conductor. Collect stems and protect them from Red Cylinders of Evil before they get you.
Controls
- Start or left click to begin the game.
- Back or escape to quit on the title screen, or return to the title from the game.
- left click or A button to fire hookshot.
- Hold right click or either trigger to show aiming reticle.
Known Bugs
- Sometimes the stems get a life of their own and fly off into infinity. Don't worry - they'll come back soon. Or they should. Apparently sometimes they won't. :(
- If too many big enemies spawn, they might push away the stem(s) and force you to wait a really long time for them to come back. Sorry.
- Linux and Mac builds are untested and untestable for the Compo version. There may (will) be bugs.
More from Joshua McLean
- For some cool audio, check out my website (I'm an audio guy pretending to be a game dev)
- Follow me on Twitter - I love to talk with other devs! MrJoshuaMcLean
Updates
- 5 August 2017: Add Mac and Linux builds.
Ratings
| Overall | 335th | 3.319⭐ | 49🧑⚖️ |
| Fun | 139th | 3.553⭐ | 49🧑⚖️ |
| Innovation | 183th | 3.447⭐ | 49🧑⚖️ |
| Theme | 631th | 2.426⭐ | 49🧑⚖️ |
| Graphics | 618th | 2.13⭐ | 48🧑⚖️ |
| Audio | 74th | 3.66⭐ | 49🧑⚖️ |
| Humor | 333th | 2.268⭐ | 43🧑⚖️ |
| Mood | 356th | 2.886⭐ | 46🧑⚖️ |
| Given | 133🗳️ | 8🗨️ |
The music is awesome!!
If there are some more level, it will be much more fun to play with!
I just start feeling fun and nodding with the music, then it ends!
Little advise:
If you let the player hook the first cube earlier when the stage start (especially the first stage), it let players get into the game because they know they are doing things!
Would have loved more enemy types/content and shine but I really enjoyed what was here. (Rotating menu text ftw!) For an audio guy just dipping into development, this is a really great entry. :thumbsup:
My only other criticism would be that I'm not sure that I see the theme of running out of power in the game, but that's a choice that everyone can make as to whether to follow the theme or not and how much it impacts gameplay/
Regardless of my criticisms, though, I would play this game a lot.
I would have played another couple of levels, but I am also happy that I finished a game here :-)
There is a funny graphical glitch, whenever you shoot, no matter the direction, there is one frame of the bullet going straight up :-)
Very good job, thank you and keep up the good work!
Congratulations on making a complete game!
The graphics were just boxes, so not much to comment on there. Maybe add some music notes to them to give it more of a theme?
Music which, by the way, is the star of the show, of course! I've clicked on a few of your song through twitter and you never cease to impress me. Good job!
I don't know if a lethargic cannon is really a fun mechanic, but this is a pretty good experiment that I think explores it reasonably well.
The music is fun and didn't become annoying, even when I was struggling to hang on to all the bits for long enough.
I think that the goal of adding more layers to a song by collecting enough objects is a cool concept, but because you're using songs with a strong beat, the gameplay seems off to me. I think that perhaps a simple, quiet beat should always be playing regardless of how many cubes you have and your hooks can only be fired to the beat of the music. It just feels weird to be playing a music-based game that's not a rhythm-based game.
Universal build should run on any systems. (64bit is probably all that is needed...)
I will say this was unlike any game I have played (props for that) and it was interesting how grabbing the 'stems' made the music 'fuller'.
Some clean up on the sounds and art and you could have a nice little game. Appears that it would be very suited for mobile and touch controls.