Battery Worm by ExciteMike

[raw]
made by ExciteMike for LD 39 (COMPO)

The start of a collecty-avoidy-arcadey thing.

I guess using Unity when I hadn't touched it for years was a pretty iffy decision. I've made far worse games, I suppose :)

More fun with a gamepad, if you've got one.

Yellow squares won't hurt you, bats and red spiky things will :)

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Ratings

Overall 391th 3.217⭐ 25🧑‍⚖️
Fun 254th 3.304⭐ 25🧑‍⚖️
Innovation 257th 3.261⭐ 25🧑‍⚖️
Theme 550th 2.957⭐ 25🧑‍⚖️
Graphics 131th 3.783⭐ 25🧑‍⚖️
Humor 424th 1.944⭐ 20🧑‍⚖️
Mood 395th 2.8⭐ 22🧑‍⚖️
Given 27🗳️ 14🗨️

Feedback

rickylaghi
01. Aug 2017 · 21:06 UTC
Very funny! the graphics design is smart and the gameplay pretty fluid and basilar but easy to get used to. Well Done! :)
MajamiLTU
02. Aug 2017 · 12:09 UTC
Very pretty game. I loved the graphics and the particles even more. Simple, cool game. Good job :)
Tim Eriksen
04. Aug 2017 · 00:27 UTC
Nice! Movement felt good, graphics were good and I love the perspective change when moving! One detail that also enhanced the experience was that the items dropped by the yellow-square-thing remained yellow squares for a while. That made me try to stay close to them, but be ready to move away in case they turned out to be "baddies" :) The score thing could be more pretty/motivating and the "baddies" should have a uniform design element that indicated that they are "baddies". As it is now I just tried to collide in to everything to see if it would kill me or not. You have made a cool game, well done! :)
Kashif
04. Aug 2017 · 03:32 UTC
Nice graphics. Reminds of TRON :)
kleinzach
04. Aug 2017 · 03:43 UTC
I loved the simple neon art style, though I think being able to see the opposite side of the cylinder did get a little distracting at times, maybe it should fade out a little over there. I think a little bit of sound would have gone a long way in establishing the mood of the game, maybe some synth music or something to match with the art and pace of the game. Cool game!
KunoNoOni
04. Aug 2017 · 22:54 UTC
What an awesome take on the Snake game! I do have to agree that some sound and music would definitely help set the mood. The graphic style was really cool, and I thought it kinda neat to be playing on a cylinder. Well done!
Fwazle
05. Aug 2017 · 00:50 UTC
I loved the cylinder shaped map! The transparent grid texture, combined with the other neon transparent art, set a really cool mood. Well done!
Tero Pulkkinen
05. Aug 2017 · 00:54 UTC
the barrel style space was kinda neat trick. and the speed increase when you pickup batteries. the gfx is nice too. glowing grid as a space is good finishing touches.
zchen
05. Aug 2017 · 06:30 UTC
Interesting visuals. It's pretty cool that the map is a loop and you can see the other end of the map. The game got pretty tedious after awhile. Moving around didn't feel very good, especially when you speed up when collecting batteries, so that was kind of a conflict between the core mechanic and the goal.
Good effort.
mamoniem
05. Aug 2017 · 06:33 UTC
The only thing i didn't like was the loading time & the fact that no music was playing!


-m
Studio RTV
05. Aug 2017 · 06:46 UTC
For not having touched Unity in a while, I think the game still turned out pretty well. Nice work! :)

I liked the neon/Tron vibe you went with for the graphics. The explosion from dying at the end was also really satisfying to watch, made me less upset about losing haha! I will say that it took me some time to realize that the smaller grid-looking thing always in the middle of the screen was just the other side of the map. It was annoying/confusing at first, but after my realization I could tolerate it a bit more since I could see where new batteries/baddies were.

I will agree with some of the other comments that the game started to feel a bit tedious the longer I played. There wasn't much of a sense of urgency to it, which I feel like music and maybe a bit more active enemies could have helped. Still overall though, solid game!
xel
05. Aug 2017 · 06:51 UTC
Snake meets Resogun! It was cool to be able to see where obstacles and batteries were by looking at the back of the cylinder. I dug the art style and the overall concept. Being able to destroy bats while invincible was a nice touch. I had maybe a bit too much fun hunting them down..
Emery
05. Aug 2017 · 07:03 UTC
I absolutely love the graphics of this game. I had a lot of fun playing this, I loved the transparent effect of the game. I had a lot of fun playing this God Job
MichaelTWG
05. Aug 2017 · 07:42 UTC
Very nice worms variation with 3D and a Rez graphic theme, well done :thumbsup:
n.feofentov
05. Aug 2017 · 09:41 UTC
Very good game! I really like it! Some personal advises for improvement: I've played with gamepad and think I'd feel more comfortable with joystick movement control. Also it'd be great if camera zooms out as movement speed increase so you can see more of what's going on next.

Good luck!
caranha
06. Aug 2017 · 14:29 UTC
The game is pretty fun! I liked the idea, and I specially liked that you could see the rest of the board in the background -- I think it gives a good sense of strategy, specially if you make more enemies and items.

Definitely needs some bleeps and blops there though.

Thanks for the linux build!
🎤 ExciteMike
08. Aug 2017 · 01:58 UTC
@caranha I'm glad to hear the linux build worked! I didn't get a chance to test it myself :)