Obey by conk
A game where you must unpack lots of packages. Who keeps sending them? Who knows! But you must... Obey.
There may only be a single chair/table per stack (defaults to bottom)
There may only be a single lamp/tv per stack(defaults to top)
Everything else does what it wants! You cannot stack infinitely.

I think there's a rather major bug, but recreating it is difficult. I'll attempt to upload a fix tomorrow!
Repeat my mantra!
"I overscoped!"
"I'm far slower at programming than I realise!"
"The win condition may have came about in the final hour!"
EDIT ON 14/8/18
I've added a HTML5 version that also has for the most part, fixed the main bug. I also slightly adjusted the level with assets I had made over the weekend but didn't have time to plug in due to said bug issues that arose in the final hour ):
Ratings
| Overall | 684th | 2.619⭐ | 23🧑⚖️ |
| Fun | 644th | 2.575⭐ | 22🧑⚖️ |
| Innovation | 520th | 2.875⭐ | 22🧑⚖️ |
| Theme | 488th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 141th | 3.8⭐ | 22🧑⚖️ |
| Humor | 342th | 2.425⭐ | 22🧑⚖️ |
| Mood | 484th | 2.675⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42
I think this game is sorely lacking the depth to pull the design off. There are not enough stacking combinations, not enough item rules, not enough rules restrictions, and not enough different objects (sofas, TVs, arcade cabinets, pinball tables) to open up. The strategy atm is very shallow: set aside one wall of the house, clear it. Start from the top. If the given item can be placed there, place it. Otherwise, move one square down and repeat. Since I don't need to worry about stacking order this always works. And I can get far enough into the game with this strategy that I get bored long before it stops working.
Most concerning is that you actually made a lot of assets for the game - the TV, the sink, the monitors and doors and sofas. But all you ever give the player is lamps and unmarked grey bricks. There's a lot of effort put into asset creation that you never implemented into the gameplay. And that's just sad to see.
@rahim-pxr I'll be sure to check your game out, looks very interesting!
@dk5000p Very true! I generally leave audio until I've finished the game loop, which unfortunately only happened in the last few hours :cry: I'll be sure to add some sounds to the post jam version, thanks!
@amras0000 Thanks for the in-depth feedback! I admit the controls that went into the final version were very basic and I'd intended to get around to polishing them a bit more, but didn't have the ability to extend into jam time this time around :slight_frown:
I agree that a lot of depth is missing. My initial plan had a sanity system that would require players to stack things neatly as well as items that could be stacked over multiple tiles. However, the stacking system quickly became way too complicated and debugging the issues with it would've taken way too long (had already wasted 2-3 hours on that part) so I had to remove the larger items :expressionless:
I'm glad you liked the graphics! It's certainly one of my stronger skills and I find making a game a lot easier if I know the assets I'm working with, hence the various unused assets :stuck_out_tongue:
Thanks again for the detailed feedback! It'll help a lot when I polish the game once the judging ends.
@arctic-allosaurus Thanks! I do love me a simple colour-palette :paintbrush:
@rend Thanks! I'm still learning when it comes down to making 'slightly' more complex systems and I still struggle with debugging. The controls seem to be the biggest issue based on most comments, I certainly fluffed them up :stuck_out_tongue: I plan to finish this entry and update my itch page after the event so I guess we'll hopefully see if you're correct about its potential :grinning:
@cg-fred There were plans for a sanity mechanic and a need to order the items by type as well as items larger than 1 square, but I ran out of time and wasn't able to get the monday off of work :grimacing:
@vfabien21 Thanks! I'd agree about the fun part, the game has a lack of urgency unfortunately.