Laser Tank!: Or A Question of Functionality by angermango

How many keys will you sacrifice for power?
Controls (default): - W = Move forwards - S = Move backwards - A = Move (strafe) left - D = Move (strafe) right - Q = Turn (rotate) left - E = Turn (rotate) right - Space = Shoot - Use LMB to make selections
Credits: - cfdj43: Art, Programming - Triforcesplash: Programming, Art - angermango: Programming, "Audio"
Tools used: - Unity (engine) - Blender (3D modelling) - Krita (art) - Audacity (audio)
Necessary sacrifices made during development: - Music - Enemy animations - Texture quality - Sleep
| HTML5 (web) | https://elizabethmo.itch.io/laser-tank-or-a-question-of-functionality |
| Original URL | https://ldjam.com/events/ludum-dare/43/laser-tank-or-a-question-of-functionality |
Ratings
| Given | 10🗳️ | 4🗨️ |
I was a bit confused on the level design. Were things automatically generated? It seemed, particularly in level 3, that the exit was placed in a location that would take a rather obscene amount of time to reach. With the current levels, I think you could get away with making the main character a tad faster.
That said, I thought the animation to shoot was excellent! I could totally see this becoming quite engaging, especially if you reached enemies that moved quickly or offered interesting firing patterns to dodge.
As others have written, I've also had a bit of a problem with the camera and with aiming.