Sticky Plague by Thesoreon
My second entry and what's more first time tried COMPO.
You are playing as a warrior and your purpose is to clear swamp from the slimes, how far can you go?
Mechanics: - Every kill will take 0.6% of your armor protection (by default you have 0.9, that means you block 90% of incomming damage from enemies) - Every Level Up decrease spawntime for another enemies - More kills you have more experiences you gain
Controls:
- A, D - horizontal move
- Space - Jump
- Left click - Attack (you can hold left mouse to attack all the time)
- E - Stats paper with informations
- W - Potion of Healing (Heals 40% of your Maximum Health)
- S - Potion of Immortality (Makes you immortal for 2s)
Technology: - Unity Engine - GIMP 2 - Github Extensions - Bosca Ceoil - Visual Studio (C#)
| HTML5 (web) | https://thesoreon.itch.io/ludum-dare-40stickyplague |
| Source code | |
| Windows | https://thesoreon.itch.io/ludum-dare-40stickyplague |
| Original URL | https://ldjam.com/events/ludum-dare/40/sticky-plague |
Ratings
| Overall | 624th | 2.7⭐ | 22🧑⚖️ |
| Fun | 543th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 644th | 2.25⭐ | 22🧑⚖️ |
| Theme | 584th | 2.775⭐ | 22🧑⚖️ |
| Graphics | 407th | 3.125⭐ | 22🧑⚖️ |
| Audio | 458th | 2.4⭐ | 22🧑⚖️ |
| Humor | 468th | 2.206⭐ | 19🧑⚖️ |
| Mood | 504th | 2.694⭐ | 20🧑⚖️ |
| Given | 17🗳️ | 14🗨️ |
I found the game enjoyable. The animations and artwork are great and well done. The music is not bad as your help menu would suggest but I do love the fact you included the ability to toggle off and on the music. The sense of progression is nice and I like the included stats page.
Suggestions:
As I am sure you have already thought of more enemies and a more varied area would increase this games enjoyment. But given the time constraints, it is nonetheless a great job.
You can try this out!
I couldn't see some UI elements though.
Nice art with the fallen trees and all
Graphically there is room for improvements. Would also like some more feedback when damaging the slimes like some kind of audio or knockback, nevertheless impressive game with interesting mechanics!
Anyways, my Compo game is over here, if you want to have a look: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
I really like the attention to detail in a lot of places - the stat scroll, the slime particles! The combat got a little boring after a minute, but great job!