Sticky Plague by Thesoreon

[raw]
made by Thesoreon for LD 40 (COMPO)

My second entry and what's more first time tried COMPO.

You are playing as a warrior and your purpose is to clear swamp from the slimes, how far can you go?

Mechanics: - Every kill will take 0.6% of your armor protection (by default you have 0.9, that means you block 90% of incomming damage from enemies) - Every Level Up decrease spawntime for another enemies - More kills you have more experiences you gain

Controls:

  • A, D - horizontal move
  • Space - Jump
  • Left click - Attack (you can hold left mouse to attack all the time)
  • E - Stats paper with informations
  • W - Potion of Healing (Heals 40% of your Maximum Health)
  • S - Potion of Immortality (Makes you immortal for 2s)

Technology: - Unity Engine - GIMP 2 - Github Extensions - Bosca Ceoil - Visual Studio (C#)

Ratings

Overall 624th 2.7⭐ 22🧑‍⚖️
Fun 543th 2.825⭐ 22🧑‍⚖️
Innovation 644th 2.25⭐ 22🧑‍⚖️
Theme 584th 2.775⭐ 22🧑‍⚖️
Graphics 407th 3.125⭐ 22🧑‍⚖️
Audio 458th 2.4⭐ 22🧑‍⚖️
Humor 468th 2.206⭐ 19🧑‍⚖️
Mood 504th 2.694⭐ 20🧑‍⚖️
Given 17🗳️ 14🗨️

Feedback

Rob White
04. Dec 2017 · 20:21 UTC
Graphically nice. It would be better with more game feel (knock the enemies back a little when hit, damage sound effects, enemies flash slightly when hit, etc).
JackIsaacs
04. Dec 2017 · 20:26 UTC
The jelly cubes don't fit in with the rest of the game's art style
TheTopHatNoob
04. Dec 2017 · 20:29 UTC
Good:
I found the game enjoyable. The animations and artwork are great and well done. The music is not bad as your help menu would suggest but I do love the fact you included the ability to toggle off and on the music. The sense of progression is nice and I like the included stats page.

Suggestions:
As I am sure you have already thought of more enemies and a more varied area would increase this games enjoyment. But given the time constraints, it is nonetheless a great job.
FrozenCow
04. Dec 2017 · 20:39 UTC
I really liked the way enemies got stacked and you were fighting a wall of boxes :D
🎤 Thesoreon
04. Dec 2017 · 20:39 UTC
@TheTopHatNoob thanks for nice feedback! I was thinking about the environment, enemies, armor level up system. However we only have 48 hours to make this done. Maybe if i find some time i will do it just for fun and share it!
TheTopHatNoob
04. Dec 2017 · 20:52 UTC
@thesoreon I can see where the progression and armor systems were planed. But as you said with only 48 hours you can only get so much done. It is a very nice base concept for a game and it reminds me a lot of those ultra addicting mobile games where you hop on for five minutes level up when you get time. If you were to continue development you might want to look at the mobile realm as this seems like a perfect hit for the mobile market. You did a good job getting in content with the time constraints.
🎤 Thesoreon
04. Dec 2017 · 21:10 UTC
@TheTopHatNoob Thank you for your tips, when i will get a mood for making mobile games i know where should i start! :)
🎤 Thesoreon
04. Dec 2017 · 21:19 UTC
Hey there! You can now download another version of the game with edited Enemies (Slimes) Sprites and Enemies are now jumps over your sword! (They are thrown up when collide with sword)

You can try this out!
Xacur
04. Dec 2017 · 22:17 UTC
Very nice and simple game. The art of the sword is very cool.
sirJupitron
05. Dec 2017 · 17:34 UTC
Could play all day long
Kashif
06. Dec 2017 · 03:40 UTC
The stats and level up systems were quite impressive.

I couldn't see some UI elements though.

Nice art with the fallen trees and all
Patrick D
06. Dec 2017 · 19:28 UTC
Great fun, the only issue I had was the scroll is cutoff on the bottom of the screen, other than that, cool game.
BloodJohn
06. Dec 2017 · 21:51 UTC
Interesting battle mechanics.
Mads Lentoft
06. Dec 2017 · 23:29 UTC
While the pace is quite slow at the beginning, it escalates very nicely to a festering slime pool in no time. I had a lot of fun trying to spend the potions at the right times and come as far as possible - even got to level 12 on the first run :)

Graphically there is room for improvements. Would also like some more feedback when damaging the slimes like some kind of audio or knockback, nevertheless impressive game with interesting mechanics!
valkling-friend-of-all-things
06. Dec 2017 · 23:59 UTC
Alright, I can get into this. I think the only things you are missing that would make this solid are some sound effects and damage animations. A little knock back on the smiles would be nice. The sword swings feel more like a damage aura that just hits slimes around me without more animation and SFX. Music is great for a Compo game.

Anyways, my Compo game is over here, if you want to have a look: https://ldjam.com/events/ludum-dare/40/squirrel-puncher-4000
dvdfu
12. Dec 2017 · 03:34 UTC
Cool character design B)

I really like the attention to detail in a lot of places - the stat scroll, the slime particles! The combat got a little boring after a minute, but great job!