Shape Invasion by RonanRorry

[raw]
made by RonanRorry for LD 40 (COMPO)

FINALLY.png

STORY

One day, you decided to go to an area rumored to have shapes appear out of thin air. When you got there, you found out that this rumor IS true. And you quickly find out that, the more shapes there are, the more likely you are to suffocate.

GAMEPLAY

This game is an Arcade/Platformer Shooter. You have a gun and 7 bombs that you have to use in order to defend yourself from the onslaught of shapes.

CONTROLS:

W, A, S, D: Move

Space: Jump

Left Click (with gun): Shoot/Scroll through text

Right Click: Bomb

M: Mute music

BEHIND THE SCENES

This game was made for the Ludum Dare 40 Compo. It was quite a stressful journey, but I'm happy that I managed to make it here. I've always wanted to participate in a game jam, ESPECIALLY Ludum Dare. Now I have the chance, and the theme didn't suck as much as Ludum Dare 38, which I was ORIGINALLY going to participate in.

"Participate". Well I wasn't going to ACTUALLY participate, I just would've PRETENDED like I was in the competition.

You might realize that Jake's walking animation might be a little weird, and the music might suck balls. That's because I don't have much experience with walking animations and music.

I didn't even put on a shirt for most of the jam in order to save time and also, it got quite hot in my room. During the jam, I got EXTREMELY stressed out. This even carried on to when I was 'asleep'. I even had a 'mini-nightmare' which involved the deadline being 17 minutes after I 'woke' up. Later on, I was worried that I wouldn't be able to provide a download link before the Compo ended.

Anyways, I hope you all enjoy playing my game. I certainly poured my soul into it.

PROGRAMS USED:

Clickteam Fusion 2.5 (Game)

GIMP (Player, Logo, Final Cover image)

Audacity (Sounds, Music variations)

Bosca Ceoil (Music Creation)

Inkscape (Tracing Cover Image)

Blender (Raw Cover Image)

BFXR (Sound Effects)

Ratings

Overall 525th 3.02⭐ 27🧑‍⚖️
Fun 375th 3.2⭐ 27🧑‍⚖️
Innovation 494th 2.84⭐ 27🧑‍⚖️
Theme 523th 2.98⭐ 27🧑‍⚖️
Graphics 555th 2.68⭐ 27🧑‍⚖️
Audio 261th 3.152⭐ 25🧑‍⚖️
Humor 282th 2.886⭐ 24🧑‍⚖️
Mood 536th 2.609⭐ 25🧑‍⚖️
Given 16🗳️ 32🗨️

Feedback

Sholf
04. Dec 2017 · 05:41 UTC
Simple concept but the execution is quite well. The flash effect when a shape is destroyed is a little bit excessive, but other than that good game!
🎤 RonanRorry
04. Dec 2017 · 06:13 UTC
The reason why I made the flashing effect was because I wanted to polish the game. Even thought I will admit that when you use a bomb, things can get haywire VERY quickly. Anyways, thanks for the feedback. :)
Falk Bruskeland
04. Dec 2017 · 13:52 UTC
Fun concept! It's fun and addictive. I'm looking forward to your next project xD
Corny
04. Dec 2017 · 14:02 UTC
The background is a huge pain on the eyes, but the idea and premise is nice
Game_Coder28
04. Dec 2017 · 16:29 UTC
Fun Game but the background hurts the eyes
Racso
04. Dec 2017 · 18:39 UTC
First of all: congratulations on finishing the jam. I know that it's not easy to work with in such a small time, and that it's not easy to make music if you don't have experience with it.

My two cents: I think that the game would be a lot better with a better pacing. Right now, it gets repetitive too quickly, and I think that's because there is no sense of challenge. Maybe if the shapes spawned faster, the room was smaller and/or you got damage when touching shapes, the challenge would be greater and the game would be more exciting. I only played for some minutes, so If something like that already happens after some time playing, sorry, my bad.
pkenney
04. Dec 2017 · 20:52 UTC
Sorry LD was stressful - congratulations on powering through and submitting something!

Honestly I thought it was going to be real rough to play, given your description of the event. So I was pleasantly surprised. There is some good stuff here!

My favorite part was the projectiles, and how they have an arc and bounce around a bit. This was WAY more fun than simply having a normal straight-shot gun. I enjoyed bouncing a bunch of projectiles into an area by banking them off walls, to clear out a bunch of shapes. The over-the-top particle systems were fun, too.

You hit all the checkboxes: music, art, sound FX, some menu transitions and a story.

There's even all this attention to detail. Like the way the menu items pop larger on mouseover. And the way the gun starts on the ground and I pick it up, instead of me just starting with it. A surprising amount of nice little touches for a first LD!

My score was 2001 and here is a screen shot right before I died: https://imgur.com/6B1NidI

Shoulda used more bombs!

Anyway, nice work. Sorry LD was a hassle.
🎤 RonanRorry
05. Dec 2017 · 01:19 UTC
Thanks for all the feedback everyone! I was not expecting people to be this kind on Ludum Dare (thanks Youtube commenters >.< ).
Mathiouza
08. Dec 2017 · 21:06 UTC
Cool game ! And contrary to what you say in your description, the music is really cool ! I found also that you take to make a game that is satisfying when shooting/destroying things ! Great job ! But ... Maybe I missed something ... But I did not understand how to die x) Despite that, that is quite fun, but really repetitive because of the lack of a goal ^^'

You made a really good job - moreover with a nightmare which disturbed you x) - and you can be proud of you ! Keep coding :)
🎤 RonanRorry
11. Dec 2017 · 04:34 UTC
Oh the 'mini-nightmare' didn't DISTURB me, but it sure did stress me out ever so slightly
Zinkler
12. Dec 2017 · 11:26 UTC
That's a nice entry - the first one, right? I do have a question: have I suffocated because of the timer, or was I able to prevent it somehow?
🎤 RonanRorry
13. Dec 2017 · 02:34 UTC
Yes, it was the timer.
Cubeeo
15. Dec 2017 · 02:17 UTC
"I didn’t even put on a shirt for most of the jam in order to save time" - Smart.

Congratulations on successfully entering a working game into the jam. This is my first LD too. :)
🎤 RonanRorry
15. Dec 2017 · 03:07 UTC
@cubeeo - I laughed so much upon seeing your comment, I just found it quite silly. Also, cool, this is your first game jam as well? I'll check out your game now :)
banan
16. Dec 2017 · 15:38 UTC
Neat game. The shooting felt surprisingly satisfying and the sound effects and the music work quite well. I love the no-nonsense straight to the point intro, but I felt like the game progressed a bit too slowly after that. Obviously that's a good thing for learning the game, but on subsequent playthrough that means you have to sit through the boring parts in the beginning, which makes the idea of replaying the game really unattractive. Another probem I have with the game is that you don't have control over the jumping. How long you hold down the button doesn't matter for the height, which doesn't feel good. Here's a short video about how to make a better jump: https://www.youtube.com/watch?v=7KiK0Aqtmzc

I feel like I'm spamming this video at this point but jumping in video games is something I'm really (oddly) passionate about.

Apart from those things, the game is pretty well put together.
Vasco Rodrigues
17. Dec 2017 · 12:11 UTC
Had some fun with this. The game is well made and the gun and bomb are very satisfying to use. Changing the color of the background every new game is a cool touch.
Great entry, congratulations!
Papaver
18. Dec 2017 · 15:01 UTC
Cute little game, I enjoyed playing. It was nice that the shapes would shatter in several pieces. Because the background has a different color each time, the first time the text was hard to read. I didn't really get when and how many new shapes would appear. The score didn't seem to reset when I played again. Sometimes the bullets would change directions even before it would hit a wall. Also, in the beginning I needed 5 bullets to destroy a shape, and later only 2 or 1. I didn't get why. :)
🎤 RonanRorry
20. Dec 2017 · 09:00 UTC
Oops, I overslept, so now I'm gonna respond to the posts all at once:

@banan - I do realize that the game progresses too slowly and that it isn't very replayable. I didn't think to include varying jump heights in this game, also, I find it silly that you linked me a Unity tutorial for jumping. I actually used a different engine for this game (I regret not using/learning GameMaker beforehand), I WISH I knew Unity well enough to make a game like this.

@vasco-rodrigues - Thanks! I've noticed how this is the only comment mentioning the background color (In a positive light at least). I don't mean any offense to anyone saying that.

@papaver - I wouldn't really call this game "cute" but I'm okay with that. I'm sorry that the text was hard to read thanks to the background. Also, I can't believe I didn't mention this in the description, but the more shapes that you destroy, the easier it is to destroy them. Now that I think about it, that seems a little contradictory to the theme, but the frequency that the shapes spawn by that point makes up for it. Also, I don't know what would cause a bullet to just change direction BEFORE it hits a wall. And..

OH JEEBUS!! I FORGOT TO RESET THE SCORE WHEN THE GAME ENDS!!! DAAAAAARRNIIIIIITT!!!!

Anyways, thanks for the feedback everyone!
banan
20. Dec 2017 · 14:17 UTC
@ronanrorry Don't worry about the fact that it's a Unity tutorial - it's the logic that's important and that stays the same for all engines.
PhilStrahl
22. Dec 2017 · 17:04 UTC
Hey Ronan! Here's a little Let's Play of my experience with Shape Invasion :) https://www.youtube.com/watch?v=YoYb4Qywy04
Jupiter_Hadley
27. Dec 2017 · 22:09 UTC
Cool game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=CFjCDu50TQs