Shape Invasion by RonanRorry

STORY
One day, you decided to go to an area rumored to have shapes appear out of thin air. When you got there, you found out that this rumor IS true. And you quickly find out that, the more shapes there are, the more likely you are to suffocate.
GAMEPLAY
This game is an Arcade/Platformer Shooter. You have a gun and 7 bombs that you have to use in order to defend yourself from the onslaught of shapes.
CONTROLS:
W, A, S, D: Move
Space: Jump
Left Click (with gun): Shoot/Scroll through text
Right Click: Bomb
M: Mute music
BEHIND THE SCENES
This game was made for the Ludum Dare 40 Compo. It was quite a stressful journey, but I'm happy that I managed to make it here. I've always wanted to participate in a game jam, ESPECIALLY Ludum Dare. Now I have the chance, and the theme didn't suck as much as Ludum Dare 38, which I was ORIGINALLY going to participate in.
"Participate". Well I wasn't going to ACTUALLY participate, I just would've PRETENDED like I was in the competition.
You might realize that Jake's walking animation might be a little weird, and the music might suck balls. That's because I don't have much experience with walking animations and music.
I didn't even put on a shirt for most of the jam in order to save time and also, it got quite hot in my room. During the jam, I got EXTREMELY stressed out. This even carried on to when I was 'asleep'. I even had a 'mini-nightmare' which involved the deadline being 17 minutes after I 'woke' up. Later on, I was worried that I wouldn't be able to provide a download link before the Compo ended.
Anyways, I hope you all enjoy playing my game. I certainly poured my soul into it.
PROGRAMS USED:
Clickteam Fusion 2.5 (Game)
GIMP (Player, Logo, Final Cover image)
Audacity (Sounds, Music variations)
Bosca Ceoil (Music Creation)
Inkscape (Tracing Cover Image)
Blender (Raw Cover Image)
BFXR (Sound Effects)
Ratings
| Overall | 525th | 3.02⭐ | 27🧑⚖️ |
| Fun | 375th | 3.2⭐ | 27🧑⚖️ |
| Innovation | 494th | 2.84⭐ | 27🧑⚖️ |
| Theme | 523th | 2.98⭐ | 27🧑⚖️ |
| Graphics | 555th | 2.68⭐ | 27🧑⚖️ |
| Audio | 261th | 3.152⭐ | 25🧑⚖️ |
| Humor | 282th | 2.886⭐ | 24🧑⚖️ |
| Mood | 536th | 2.609⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 32🗨️ |
My two cents: I think that the game would be a lot better with a better pacing. Right now, it gets repetitive too quickly, and I think that's because there is no sense of challenge. Maybe if the shapes spawned faster, the room was smaller and/or you got damage when touching shapes, the challenge would be greater and the game would be more exciting. I only played for some minutes, so If something like that already happens after some time playing, sorry, my bad.
Honestly I thought it was going to be real rough to play, given your description of the event. So I was pleasantly surprised. There is some good stuff here!
My favorite part was the projectiles, and how they have an arc and bounce around a bit. This was WAY more fun than simply having a normal straight-shot gun. I enjoyed bouncing a bunch of projectiles into an area by banking them off walls, to clear out a bunch of shapes. The over-the-top particle systems were fun, too.
You hit all the checkboxes: music, art, sound FX, some menu transitions and a story.
There's even all this attention to detail. Like the way the menu items pop larger on mouseover. And the way the gun starts on the ground and I pick it up, instead of me just starting with it. A surprising amount of nice little touches for a first LD!
My score was 2001 and here is a screen shot right before I died: https://imgur.com/6B1NidI
Shoulda used more bombs!
Anyway, nice work. Sorry LD was a hassle.
You made a really good job - moreover with a nightmare which disturbed you x) - and you can be proud of you ! Keep coding :)
Congratulations on successfully entering a working game into the jam. This is my first LD too. :)
I feel like I'm spamming this video at this point but jumping in video games is something I'm really (oddly) passionate about.
Apart from those things, the game is pretty well put together.
Great entry, congratulations!
@banan - I do realize that the game progresses too slowly and that it isn't very replayable. I didn't think to include varying jump heights in this game, also, I find it silly that you linked me a Unity tutorial for jumping. I actually used a different engine for this game (I regret not using/learning GameMaker beforehand), I WISH I knew Unity well enough to make a game like this.
@vasco-rodrigues - Thanks! I've noticed how this is the only comment mentioning the background color (In a positive light at least). I don't mean any offense to anyone saying that.
@papaver - I wouldn't really call this game "cute" but I'm okay with that. I'm sorry that the text was hard to read thanks to the background. Also, I can't believe I didn't mention this in the description, but the more shapes that you destroy, the easier it is to destroy them. Now that I think about it, that seems a little contradictory to the theme, but the frequency that the shapes spawn by that point makes up for it. Also, I don't know what would cause a bullet to just change direction BEFORE it hits a wall. And..
OH JEEBUS!! I FORGOT TO RESET THE SCORE WHEN THE GAME ENDS!!! DAAAAAARRNIIIIIITT!!!!
Anyways, thanks for the feedback everyone!