S.T.A.C.K.E.R. Clear Bag by DrEvilBrain

Stacker, I fear no man. But the Chernobyl nuclear power plant. That places scares me. I won't stop you if you have a death wish and want to go there, but you're not going to get any help from me. So get out of here stacker! I don't want to see you again. Hell, I'll probably never see you again. You'll be long before you reach Chernobyl...
An homage to one of my favorite games of all time, S.T.A.L.K.E.R. Shadow of Chernobyl.
If the WebGL version doesn't work for you (depending on your browser settings/memory allocation/whatever), try the standalone version. Or just use the standalone version to begin with.
CONTROLS
To start your journey to Chernobyl, click the Continue Traveling button. This button is used to continue traveling after every event. Use the checkmark and X buttons to make decisions during an event.
Click and drag items to move them around. Double click on a useable item to use it. How can you tell what item is useable? How can you tell what it does? None other than the tried and true method that works even in real life: by randomly experimenting!
CREDITS
Full credits can be found on the GitHub repository.
Made with Unity, Bfxr, Audacity, Musescore, GIMP, Aseprite, and Pixelator.
Inspired by Neil Thapen's amazing S.T.A.L.K.E.R. demake S.T.A.C.K.E.R..
Main menu music is quite obviously the great Bandit Radio from S.T.A.L.K.E.R. Clear Sky. In particular, this is a MIDI accordion version made from JdebMkay's excellent piano arrangement.
In-game music is kickhat's cool ambient soundtrack.
Inventory tetris system originally created by Farrokh Games and is licensed under the MIT License.
Original image of Chernobyl nuclear power plant edited with Pixelator.
Awesome S.T.A.L.K.E.R. logo lookalike font courtesy of Amazingmax.
| Source code | https://github.com/DrEvilBrain/Ludum-Dare-42 |
| HTML5 (web) | https://drevilbrain.itch.io/stacker-clear-bag |
| Original URL | https://ldjam.com/events/ludum-dare/42/s-t-a-c-k-e-r-clear-bag |
Ratings
| Overall | 593th | 3.387⭐ | 33🧑⚖️ |
| Fun | 497th | 3.323⭐ | 33🧑⚖️ |
| Innovation | 1025th | 2.726⭐ | 33🧑⚖️ |
| Theme | 703th | 3.371⭐ | 33🧑⚖️ |
| Graphics | 761th | 3.177⭐ | 33🧑⚖️ |
| Humor | 532th | 2.704⭐ | 29🧑⚖️ |
| Mood | 74th | 3.967⭐ | 32🧑⚖️ |
| Given | 21🗳️ | 29🗨️ |
Fits the theme well and the events are pretty varied, well done.
But great entry! Loved it (would know if I an finish it XD)
@inateno You can actually reach the Chernobyl nuclear power plant, but haha good luck getting there. This is partially based off my first experience playing STALKER Shadow of Chernobyl.
The amount of content you managed to put in the game is impressive!! I really liked it!
Every now and then I couldn't drag an item and had to click around a bit before it would work again.
Some items were purposefully made to be junk items (like the rocks and sticks) but some were meant to have a purpose, but was never properly implemented (like the hazmat suit).

After that, the game locked.
I did get to play for a bit, it's fun top explore what every object does. I think the intro music is not very fitting to the theme of the game :P
Also, a bit ironic that the intro music is not fitting for the game since it's literally a song in a STALKER game and probably the most iconic one. I suppose it isn't fitting because it's a very happy song compared to the overall dark and depressing theme in the STALKER games.
I liked the text narration that has enough variations to keep me captivated, the inventory system is working quite fine (i once lost an item releasing the mouse out of the slots lol)
It's good to go back into Stalker's universe, I didn't imagine it could be reached so easily just with text, travelling and inventory system.
I managed survived something like 18 days :) I'd like to find the power plant but this seems rather hard ^^
Well done!
Cheers !
To make it more understandable either add a hover style or disable the buttons when there is no choice to do.
Other then that this is a very cool entry! I like the writing and it's fun to play for quite a long time :)