PATRYOSHKA by -SPiRiT-

[raw]
made by -SPiRiT- for LD34 (COMPO)
PATRYOSHKA is a space arcade-game. MY FIRST HAND-MADE VIDEO GAME :D

Arrow left and right to move
Double arrow to dodge (to the right or the left)
/!\ Make sure to click into the game window if it doesn't work! Fullscreen is advised

Follow the red arrow to find the next improvement for Patryoska!
You will get larger and LARGER.
You win at LVL6 o/

Made in 28h, because I'm too stupid to look at the day x)


Story behind the Patryoska series:
"Middle of the Cold War, 1969, the United States Of America are on the edge to make History. They have one dream: the Moon. They are just a step closer to the giant leap for humanity, but we'll not let them do that.
We have to be on the moon before them, for the sake of our Homeland RUSSIA !"

Pr.Sakamoto, a japanese engineer who was kidnapped by the russian government and renamed Pr.Sakamotovic, build a mechanic-russian doll aiming the moon. Going trough space, PATRYOSKA have to build up with armors before landing on the satellit.

Ratings

Coolness 44% 1611
Overall 2.87 782
Fun 3.09 531
Graphics 3.00 526
Humor 2.50 413
Innovation 2.88 637
Mood 2.91 517
Theme 4.09 161

Feedback

Jimbly
15. Dec 2015 路 16:17 UTC
Playing embedded on Chrome I am getting an error: Invoking error handler due to
Uncaught abort(126) at Error
at jsStackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21628)
at stackTrace (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:21811)
at abort (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:30:50199)
at Array.xnk (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:23:781061)
at oMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:987846)
at qMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988614)
at pMa (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:22:988361)
at eJb (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:12:836654)
at Dzd (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:15:1050617)
at __ATINIT__.push.func (http://marcokouyate.fr/PATRYOSKA_Web/Release/PATRYOSKA_Web.js:1:31751)
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
Jimbly
15. Dec 2015 路 16:18 UTC
Windows download link is not public, can't play either way :(
UncleChris
15. Dec 2015 路 16:18 UTC
Uncaught errors on Web Release (I am in Chrome) :( looks might be fun from screenshots though.
馃帳 -SPiRiT-
15. Dec 2015 路 16:20 UTC
Ok, I'll try to fix it !
PanKamil
15. Dec 2015 路 16:33 UTC
In the Windows download, you have put an .exe file, but not the Unity _Data folder ;P. It can't possibly work.
馃帳 -SPiRiT-
15. Dec 2015 路 16:41 UTC
Damn XD I retry
Xinelu
15. Dec 2015 路 16:43 UTC
Poland can into space

Nice entry ! =D
Tasgardyen
15. Dec 2015 路 16:54 UTC
not bad for a compo. but quite easy
馃帳 -SPiRiT-
15. Dec 2015 路 17:08 UTC
Do you mean, the game level is too easy ? Or you're actually talking about the development ?
goffmog
15. Dec 2015 路 17:13 UTC
Lovely graphics and visual mood setting but it's very short and the difficulty is kind of random. Seems a shame that the game is so short after all the effort that must have gone into making the graphics, nonetheless the gameplay and controls are solid. The one suggestion I would make is to make it easier to see the helper arrow when you're in your biggest form.
馃帳 -SPiRiT-
15. Dec 2015 路 17:21 UTC
Okay! Thanks for your comment! I'll do as you suggest ^^
In later versions, i want to improve the scale of difficulty, and add some challenges. Asteroids are cool, but it can get boring really fast >_>
vinipereira
15. Dec 2015 路 18:16 UTC
Error on the WebGL Build
馃帳 -SPiRiT-
15. Dec 2015 路 18:21 UTC
What error ?
arzi
15. Dec 2015 路 18:30 UTC
Nice game, but I think moving the camera away diminishes the grow effect a bit too much.
馃帳 -SPiRiT-
15. Dec 2015 路 18:37 UTC
You're right, i should improve the camera update >_>
Gipzo
15. Dec 2015 路 18:38 UTC
Funny concept. And a nice space feel, thanks to control mechanics. I really enjoyed it.
Dianouille
15. Dec 2015 路 18:46 UTC
I like your game. There is great feedback (thanks to the particule), so even if the gameplay is disturbing, I understood what I was doing. Too sad that you don't add some sound (I do the same, time is too short). Great first game, keep going !
Si1ver
15. Dec 2015 路 19:19 UTC
袩褉芯褎械褋褋芯褉 小邪泻邪屑芯褌芯胁懈褔 褝褌芯 锌褟褌褜
UntitledQ
15. Dec 2015 路 21:38 UTC
Nice idea using the Patryoshka for the growing theme.
The meteorites are hard to notice on the last level.
Yakka
18. Dec 2015 路 18:48 UTC
Really smart! I would love more levels. The only bad point is the readability of the asteroids when you get bigger. Well done!
Shurty
21. Dec 2015 路 10:35 UTC
The game is cool to play, but maybe a bit too hard !
Anyway this is a great stuff, well done !
Muel
26. Dec 2015 路 17:35 UTC
Good game, comrade!
Mother homeland is proud of you.

Some may say your game lack sounds. Well, there's no sound on space so it's accurate hahahah
Big Cow
28. Dec 2015 路 12:56 UTC
I really liked this concept. I like the idea of collecting bits of a ship in space to get bigger and bigger and the asteroids added an element of challenge. Well done for sticking to the themes and wrapping it up into a game with an ending in time for the competition!