Maurim: Unepic thief by bakudas

[raw]
made by bakudas for LD 40 (JAM)

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A cursed dungeon, a clumsy adventurer and an ambitious Oracle.

Maurim is trapped in the dungeon of endless jewels. The will to enrich took our protagonist to one of the deadliest adventures ever and to survive he need to recover all the treasure he was stolen by the monsters of this haunting place.

The Oracle trapped Maurim and will only release if he get back what was stolen from him.

Overcome challenges, escape from terrible monsters and ensure that no golden nuggets are left behind!

Don't forget: sometimes the more you have the worst it is.

gameplay01-low.gif

Ratings

Overall 262th 3.754⭐ 65🧑‍⚖️
Fun 370th 3.524⭐ 65🧑‍⚖️
Innovation 684th 3.048⭐ 65🧑‍⚖️
Theme 165th 3.984⭐ 65🧑‍⚖️
Graphics 139th 4.262⭐ 65🧑‍⚖️
Audio 220th 3.611⭐ 65🧑‍⚖️
Humor 280th 3.492⭐ 63🧑‍⚖️
Mood 310th 3.598⭐ 63🧑‍⚖️
Given 63🗳️ 42🗨️

Feedback

cortexdeveloper
05. Dec 2017 · 03:23 UTC
The best pixeArt on LD at the moment. Good luck
papacheech
05. Dec 2017 · 03:24 UTC
wow. the art in this game is stunning. Really looks good, and brought a lot of charm to the simple mechanics at play. I'd love to see some other pixel art that you've done! Great work!
Leticinios
05. Dec 2017 · 03:26 UTC
@cortexdeveloper Thank you so much! https://twitter.com/DidiGameBoy and https://twitter.com/bakudas work :`)
stencilchris
05. Dec 2017 · 03:29 UTC
Very fun experience! The feeling of "the more you have, the worse it is" is VERY evident when playing. Art is very polished too.
Ziamor
05. Dec 2017 · 03:30 UTC
Yea, gotta admit the art is gorgeous.
TowerHufham
05. Dec 2017 · 03:31 UTC
The art is gorgeous!
Leticinios
05. Dec 2017 · 03:32 UTC
@papacheech Thank you! You can find more games here https://bakudas.itch.io/ :D <3
Michael Clavell
05. Dec 2017 · 03:32 UTC
Really good pixel art! Pretty fun too
Leticinios
05. Dec 2017 · 03:33 UTC
@stencilchris thanks! Don't be greedy like Maurim! :P
Leticinios
05. Dec 2017 · 03:34 UTC
@ziamor @TowerHufham thank you! <3
Leticinios
05. Dec 2017 · 03:34 UTC
@michael-clavell really happy you enjoy it <3
Frozedon
05. Dec 2017 · 04:11 UTC
The game is Lots of fun. I really like the art. Though the screen effects are kinda annoying and I wish my score carried over from room to room.
DanielClarc
05. Dec 2017 · 11:47 UTC
Simply Awesome! The game is very clear about it's goals and he doesn't fail delivering anything. Congratulations!

But there was a stage where the gold didn't fade after picking it, so you could picking it up infinitely hahaha
DidiGameBoy
05. Dec 2017 · 12:24 UTC
Haha yeah Maurim is stuck in a infinit loop. The exit is not evident :grim:
vlandemart
05. Dec 2017 · 16:59 UTC
You definitely spent too much time on the art and didn't have time for polishing the game:
Pathfinding for the enemies is very strange, they walk through the walls and unwalkable areas sometimes.
On the second level there is a bugged pile of gold that you can get infinite amount of times.
I hope that you will update this game at some point at itch.io
Leticinios
05. Dec 2017 · 19:24 UTC
@frozedon Thanks for the feedback! <3
Leticinios
05. Dec 2017 · 19:24 UTC
@danielclarc We are working on it! hahahahahha
Leticinios
05. Dec 2017 · 19:24 UTC
@vlandemart Yes we will! Thanks for the feedback.
MrLeePerry
05. Dec 2017 · 19:53 UTC
Really nice!!! Turned out super polished. Loved all the menu and HUD work, consistent style, design of the areas, theme... just all came together really well. The music was slick too.
Oceanosaurus
05. Dec 2017 · 19:55 UTC
This is a really above-average entry, graphics are incredibly polished and the gameplay is direct, simple and fun. I'm particularly fan of the soundtrack, it's groovy and fits the action perfectly. Long live greedy treasure hunters!!!
Willisika
05. Dec 2017 · 20:06 UTC
Found an infinite pile of gold. Got greedy. Was killed by an enemy because I was carrying too much to run away. 8/10 would get mauled by a mummy again.

The gameplay is fun, The art is awesome, The audio is Good, You nailed the theme and the mood. Overall great job!
Xacur
05. Dec 2017 · 21:50 UTC
Wow, great graphics, great sound. The controls are nice, it feels so smooth and polished.
Great game overall.
EmeDG
05. Dec 2017 · 23:28 UTC
Nice graphic and fun gameplay! Realy a good game overall!

(Adorei o nome, Vaca Roxa! XD)
Crowno
06. Dec 2017 · 00:20 UTC
Really good vibes overall, there is always something super fun about raiding tombs and stealing cursed treasures (specially when you have a bad trip with cursed gold shrooms). Very charming graphics and nice music.

The skulls can get stuck into you very easily and some times it feels impossible to escape, which is probably my biggest complaint. But well, I guess that is the price to pay for being greedy right?

Congrats on the game, you guys did a great job!
jessefreeman
06. Dec 2017 · 01:12 UTC
Really great looking game! Love the concept and the mechanic of slowing down the more you get. Makes crossing the spites even more stressful. Looking forward to seeing if you add more to it.
mateusculpo
06. Dec 2017 · 01:19 UTC
pixel art is perfect,
very pleasant music
very good gameplay.
Congratulations.
Incredible Ape
06. Dec 2017 · 04:04 UTC
Outstanding job on the pixel art!
SVR_Audio
06. Dec 2017 · 12:53 UTC
Pretty good pixel art art, very cute =p Overall the game is really good, a simple but good concept, go nice music and the gameplay is fun, good job !

Mais um jogo legal feito pelos Br haha, mt bom pessoal, parabens !
Kizu
06. Dec 2017 · 14:15 UTC
Awesome game in pixel art ! The music is really cool too :)
Roy87
06. Dec 2017 · 15:12 UTC
oh congratulation! Nice art! Can I follow it also on indiexpo? Do you have a page? This looks great! Good luck!!
Leticinios
06. Dec 2017 · 17:28 UTC
@mrleeperry thank you! <3
Leticinios
06. Dec 2017 · 17:28 UTC
@oceanosaurus we are flattered! <3 thanks :) long live! /o/
Leticinios
06. Dec 2017 · 17:28 UTC
@willisika we are working on it! some bugs are really difficult to catch T.T
Thanks a lot! :D
Leticinios
06. Dec 2017 · 17:28 UTC
@xacur thanks <3
Leticinios
06. Dec 2017 · 17:28 UTC
@emedg obrigada! /o/ #vaibrasil
Leticinios
06. Dec 2017 · 17:28 UTC
@crowno thanks for the feedback! We are working on it. Yup, don't be greedy like Maurim! :P
Leticinios
06. Dec 2017 · 17:28 UTC
@jessefreeman thanks! <3
Leticinios
06. Dec 2017 · 17:28 UTC
@mateusculpo thanks a lot! :)
Leticinios
06. Dec 2017 · 17:28 UTC
@incredible-ape thanks! o/
Leticinios
06. Dec 2017 · 17:28 UTC
@svr-audio #VaiBrasil hahahah, obrigada! <3
Leticinios
06. Dec 2017 · 17:29 UTC
@roy87 Thanks! :D VacaRoxa doesn't have a indieexpo page, but you can find more games and work on twitter https://twitter.com/estudiovacaroxa
oskardevelopment
06. Dec 2017 · 18:33 UTC
I couldn't get the door on the third room to open? I tried a few times but always got stuck there with the treasure. :( Also I didn't find any menu or buttons to exit the game? Cool graphics, music and lovely thematics!
Benstar
06. Dec 2017 · 19:05 UTC
Really neat game with some really great pixel art! Its very fun though It seems like I encountered some bugs. There were some treasure I could collect infinitly and enemies walking through walls, but otherwise really fun =)
fluidvolt
06. Dec 2017 · 20:33 UTC
Excellent. The graphics are a standout, the music fits well, and the mechanic is cool. I like trying to get the monsters stuck on scenery to make my escape. What exactly is that green effect that covers the screen? Is that medallion cursed? Great work everyone!
blunt
06. Dec 2017 · 22:21 UTC
Good fun, love the graphics and the challenge. Not a fan of the walk wobble, but overall pretty good.
eri0o
06. Dec 2017 · 22:24 UTC
**Barely surviving is great!**

![barely surving](///raw/a83/2/z/e0dc.gif)

This is a LudumDare game that really doesn't feel rushed. It looks good, sounds good, has a simple mechanic that proves itself challenging, figuring out how to beat the levels is awesome. I really liked. It's really good. Also dying doesn't takes long to restart, so you are back up and playing again! Really a solid game. :gem: :gem: :gem: :gem: :gem:
dragoon
06. Dec 2017 · 22:25 UTC
Amazing art, theme and sfx! I REALLY liked the idea of picking treasures that could modify my gameplay. If you invest a little more into polish and bug correction it could turn into a very very good game. It is a very good and solid overall entry nonetheless. Congratulations team!
DidiGameBoy
07. Dec 2017 · 02:10 UTC
@oskardevelopment this level is hard but can do! you have to collect enough gold to be able to pass the level. there is no MENU yet, sorry! thanks for playing!
DidiGameBoy
07. Dec 2017 · 02:12 UTC
@benstar there is the infinit bug tresure and a lot of others are already fixed and planed for post jam period! The blue ones are ghosts so the walk thru the walls right? right? xD thanks for playing! <3
DidiGameBoy
07. Dec 2017 · 02:13 UTC
@fluidvolt yeah, there is some stuck situations sorry! didn't had time to fix during the jam, Green fx, blur fx are tresure curse yes! thanks for playing! <3
DidiGameBoy
07. Dec 2017 · 02:14 UTC
@blunt thanks for feedback!
DidiGameBoy
07. Dec 2017 · 02:15 UTC
@eri0o Glad you enjoyed it! thanks for playing! :gem:
DidiGameBoy
07. Dec 2017 · 02:18 UTC
@dragoon thanks! @bakudas made an awesome pixelart work! I just did animations, we are srly thinking to turn it a game, at least, make a proper version of it(more mechanism less bugs etc). Thanks for playing! :heartbeat:
Mike Cullingham
07. Dec 2017 · 15:19 UTC
Excellent little game. Definitely a fun challenge to figure out the order of getting the treasures and how many you can get. Great take on the theme. Like the strange shader effects of some of the special treasures. Probably would add a UI element showing the target treasure count before you can get the door to open. Very nice work.
DidiGameBoy
07. Dec 2017 · 17:10 UTC
@mike-cullingham Thanks for playing!
Dr. Argus
08. Dec 2017 · 06:00 UTC
I enjoyed trying your game. It's pretty solid.

I enjoyed the increasing difficulty of the rooms and the variety of scenery. The soundtrack was great, too. It fit really well.

I can definitely see this becoming a full adventure! Great work.
Dr. Argus
08. Dec 2017 · 06:00 UTC
I enjoyed trying your game. It's pretty solid.

I enjoyed the increasing difficulty of the rooms and the variety of scenery. The soundtrack was great, too. It fit really well.

I can definitely see this becoming a full adventure! Great work.
sparewizard
09. Dec 2017 · 02:30 UTC
Very good, especially the pixel art. I ended up getting stuck on level 3 (I think?) because there were always skulls following right behind me, and I was always slower than them after picking up enough treasure to exit the level.
MewSoul
09. Dec 2017 · 21:27 UTC
Really nice, art looks definitely great, and the use of the theme is pretty good! I guess it has already been said but the AI can walk through the walls and some sprites go over the player, otherwise it's all good! Just a bit more polish could be done, like having the sprite of the player flashing to white when you're hit for a visual feedback, and maybe a meter to show how much you have in your bag to judge a bit better how much you should take. :) Congrats for this entry!
MarjorieP
10. Dec 2017 · 02:15 UTC
This was a really nice game with a good grasp of the theme! The cute pixel art and sounds really sold the experience, well done.
Flubz
11. Dec 2017 · 19:40 UTC
Nice game! Fits really well with the theme, awesome pixel art and audio too! Well done :clap:
tonicreates
11. Dec 2017 · 20:08 UTC
Awesome pixelart!
WildGamut
11. Dec 2017 · 22:46 UTC
Great game! The implementation of the theme is a little too obvious here, but you did something great despite that!
Loving the visual and the overall concept. The gameplay is really addicting and I can definitely see that become a full game in the future.

Some of the collisions could be a little frustrating at times though: I'd say the best fix for that is to either reduce the size of some of the collision boxes on some objects or don't give collision boxes to some of the minor background objects.

Excellent work overall!
Lex
12. Dec 2017 · 00:51 UTC
You have something really solid here! You could probably release it with a few design and balance improvements. Also, Brasil precisa lançar mais jogos! Haha!

Congratulations on your submission, I enjoyed it a lot guys. (Loved the bongos)
DidiGameBoy
12. Dec 2017 · 17:40 UTC
@mewsoul thanks for feed back! indeed the hurt anim wasn't playin!
DidiGameBoy
12. Dec 2017 · 17:41 UTC
@wildgamut thanks for feedback! damn collisions boxes! working on that!
Goat Toaster Games
14. Dec 2017 · 04:13 UTC
I really loved this little game! The graphics are incredible. Great submission!
Franklins Ghost
19. Dec 2017 · 08:00 UTC
The pixel art in this is fantastic. One of the better entries I've played so far, nice job. Liked the gameplay mechanic and that the levels were quick and not dragged out layouts. Would be nice if there was a completing level transition with him entering the door but know this is a jam so you never get time for everything :) great polished entry with art and music that works really well together, congrats.
nax_89
21. Dec 2017 · 02:57 UTC
This was my first idea! A simil-mario (in my head was more like wario haha) collecting coins in a bag but with a platform style. Really love the pixel art! and the design of some levels. You have a good core here for a future game. Congrats!
totsboy
21. Dec 2017 · 07:21 UTC
I got greedy and then I died, oh well.
Gorgeous pixel art! Congrats!
almost
22. Dec 2017 · 00:07 UTC
The art is really nice. There are a lot of different images, and they are all solid quality.

The game is faithful to the theme, but I find that making the player weaker is frustrating. I found myself dying because a single blue enemy would hit me repeatedly after I had picked up the required amount of treasure. I couldn't beat the level in which there is an island in the middle and a big square of spikes around it.

You should probably name the folder something other than LD40 so that players don't get games mixed up.

The first level taught me that I need to get all of the treasure, and on future levels I found that I need an unknown amount of treasure, which makes it difficult to plan the order in which I should pick up treasure. An indicator of how much treasure I need would help.
Jupiter_Hadley
22. Dec 2017 · 16:41 UTC
Nice graphics! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=ktW2lunXI_s
mauriciomunky
23. Dec 2017 · 04:30 UTC
@Jupiter-Hadley thank you very much for playing our game. Keep on!
tuzepoito
27. Dec 2017 · 15:00 UTC
Nice game! The mechanics remind me a bit of my own game actually :slight_smile: but yours feels more polished. The retro graphics are good and there is a nice atmosphere. Only thing I'd suggest is to have a better idea of what amount is needed to make the door open.
HitchH1k3r
28. Dec 2017 · 16:22 UTC
You game was a very nice take on the theme, and the graphics looked awesome!
I noticed the occasional texture seem in the world (I think they sometimes happen in Unity when you have pixel snap on and two adjacent sprites snap to pixels leaving a one wide gap, if you turn off pixel snap and make sure the vertices are touching it's not usually an issue).

Great work on this game, I had fun playing it!
DidiGameBoy
28. Dec 2017 · 18:30 UTC
@tuzepoito thanks for playing, looks like your? I'll take alook! yeah I will try to balance the amount and give player more pointers!
DidiGameBoy
28. Dec 2017 · 18:49 UTC
@hitchh1k3r thanks for the tip, thanks for playing! <3