Maurim: Unepic thief by bakudas

A cursed dungeon, a clumsy adventurer and an ambitious Oracle.
Maurim is trapped in the dungeon of endless jewels. The will to enrich took our protagonist to one of the deadliest adventures ever and to survive he need to recover all the treasure he was stolen by the monsters of this haunting place.
The Oracle trapped Maurim and will only release if he get back what was stolen from him.
Overcome challenges, escape from terrible monsters and ensure that no golden nuggets are left behind!
Don't forget: sometimes the more you have the worst it is.

| Windows | https://bakudas.itch.io/maurim |
| macOS | https://bakudas.itch.io/maurim |
| Original URL | https://ldjam.com/events/ludum-dare/40/maurim-unepic-thief |
Ratings
| Overall | 262th | 3.754⭐ | 65🧑⚖️ |
| Fun | 370th | 3.524⭐ | 65🧑⚖️ |
| Innovation | 684th | 3.048⭐ | 65🧑⚖️ |
| Theme | 165th | 3.984⭐ | 65🧑⚖️ |
| Graphics | 139th | 4.262⭐ | 65🧑⚖️ |
| Audio | 220th | 3.611⭐ | 65🧑⚖️ |
| Humor | 280th | 3.492⭐ | 63🧑⚖️ |
| Mood | 310th | 3.598⭐ | 63🧑⚖️ |
| Given | 63🗳️ | 42🗨️ |
But there was a stage where the gold didn't fade after picking it, so you could picking it up infinitely hahaha
Pathfinding for the enemies is very strange, they walk through the walls and unwalkable areas sometimes.
On the second level there is a bugged pile of gold that you can get infinite amount of times.
I hope that you will update this game at some point at itch.io
The gameplay is fun, The art is awesome, The audio is Good, You nailed the theme and the mood. Overall great job!
Great game overall.
(Adorei o nome, Vaca Roxa! XD)
The skulls can get stuck into you very easily and some times it feels impossible to escape, which is probably my biggest complaint. But well, I guess that is the price to pay for being greedy right?
Congrats on the game, you guys did a great job!
very pleasant music
very good gameplay.
Congratulations.
Mais um jogo legal feito pelos Br haha, mt bom pessoal, parabens !
Thanks a lot! :D

This is a LudumDare game that really doesn't feel rushed. It looks good, sounds good, has a simple mechanic that proves itself challenging, figuring out how to beat the levels is awesome. I really liked. It's really good. Also dying doesn't takes long to restart, so you are back up and playing again! Really a solid game. :gem: :gem: :gem: :gem: :gem:
I enjoyed the increasing difficulty of the rooms and the variety of scenery. The soundtrack was great, too. It fit really well.
I can definitely see this becoming a full adventure! Great work.
I enjoyed the increasing difficulty of the rooms and the variety of scenery. The soundtrack was great, too. It fit really well.
I can definitely see this becoming a full adventure! Great work.
Loving the visual and the overall concept. The gameplay is really addicting and I can definitely see that become a full game in the future.
Some of the collisions could be a little frustrating at times though: I'd say the best fix for that is to either reduce the size of some of the collision boxes on some objects or don't give collision boxes to some of the minor background objects.
Excellent work overall!
Congratulations on your submission, I enjoyed it a lot guys. (Loved the bongos)
Gorgeous pixel art! Congrats!
The game is faithful to the theme, but I find that making the player weaker is frustrating. I found myself dying because a single blue enemy would hit me repeatedly after I had picked up the required amount of treasure. I couldn't beat the level in which there is an island in the middle and a big square of spikes around it.
You should probably name the folder something other than LD40 so that players don't get games mixed up.
The first level taught me that I need to get all of the treasure, and on future levels I found that I need an unknown amount of treasure, which makes it difficult to plan the order in which I should pick up treasure. An indicator of how much treasure I need would help.
I noticed the occasional texture seem in the world (I think they sometimes happen in Unity when you have pixel snap on and two adjacent sprites snap to pixels leaving a one wide gap, if you turn off pixel snap and make sure the vertices are touching it's not usually an issue).
Great work on this game, I had fun playing it!