Mr. Dungeon Aase by Jordan
Mr. Dungeon Aase is a two button controlled game with something new in every level. From snowball shooting snow monsters to hard-to-navigate levels full of lava, traps and even shooting tiles, the game is filled with new content. Made in 48 hours for Ludum Dare 34, the game fits with both themes: "Two button controls" and "Growing".
Go beat some dungeons and tame them!
Though I was busy for most of Saturday, I was able to complete 16 levels with new content in each, and a small storyline near the end of the game.
Tools used:
IDE: Eclipse
Graphics: Gimp
Sound: Sfxr
Programming: Java, LibGDX with Box2D and Box2DLights
Operating system: Linux, tested on Windows
Go beat some dungeons and tame them!
Though I was busy for most of Saturday, I was able to complete 16 levels with new content in each, and a small storyline near the end of the game.
Tools used:
IDE: Eclipse
Graphics: Gimp
Sound: Sfxr
Programming: Java, LibGDX with Box2D and Box2DLights
Operating system: Linux, tested on Windows
Ratings
| Coolness | 100% | 1 |
| Overall | 2.56 | 912 |
| Audio | 2.32 | 600 |
| Fun | 2.28 | 907 |
| Graphics | 3.18 | 437 |
| Humor | 2.13 | 582 |
| Innovation | 2.37 | 864 |
| Mood | 2.77 | 625 |
| Theme | 2.73 | 916 |
Felt like the movement was a little slow. But still, a game in 48hrs, nicely done.
And control is awkward, because the bottom side is a bit limited.
I only used left mouse button so far, haven't reached a part where I need to press a second button.
And that's a very short-ranged fireball.
The main menu was like that on purpose. Maybe it wasn't a good idea.
Reisen and Stephen Patrick:
I forgot to include an exit button, oops. The fireball is meant to be short ranged so the game isn't too easy, you must get closer and therefore in more danger to kill enemies. As I'm using the mouse's location for movement control, I included that as a control button.
BoUnDtOtHeEaRtH:
Maybe you aren't seeing the cursor? It's a little less visible that it should be in the menu. The cursor is a red circle.
sharpfrog4:
What went wrong? The cursor is a red circle if you didn't see it.
otherwise I'm quite impressed with what you have done in the time that you had.
The character is always on the bottom. Keep him centered.
Do I really need to pick all the coins?
Did you read the text? You're meant to collect the key at the end of the level. The coins are there because I thought it would be nice, and the traps are there to add a purpose and difficulty to the end, otherwise the key would have no purpose.
Well Done!!
I think I've become deaf after falling in a trap and hearing that sfx.