Bullet Snail by Video Gamus

[raw]
made by Video Gamus for LD 41 (JAM)

A turn-based Bullet hell game. Survive as long as you can against descending projectiles, one turn at a time.

Controls

WASD - move

space - shoot

alt - skip a turn

Music by : Tyler Buller 3D Modeling by : Jack Ng

Ratings

Given 8🗳️ 3🗨️

Feedback

Maffew
23. Apr 2018 · 23:08 UTC
Super fun and interesting game! Really enjoyable to play, super good take on the theme. Overall very fun!
OmnipotentIndie
23. Apr 2018 · 23:12 UTC
Pretty good. The idea was really great. Shooting didn't seem to work
HKoisumi
24. Apr 2018 · 00:08 UTC
Freaking amazing! Excelent work, wanna check ours too??

https://ldjam.com/events/ludum-dare/41/hype-time
DUUUUDE
24. Apr 2018 · 21:36 UTC
The idea is really good. I loved the turn based part of the game.

More than one time I got cornered by bullets I couldn't dodge because of my past decitions. Staring at the screen thinking of a way to get out of the way of the bullets when you know you only have one hp left and no scape routes feels pretty bad...

Good JOB!
natpat
24. Apr 2018 · 22:40 UTC
Really good take on the theme, there are some interesting tactical ideas. Could be really interesting fleshed out into a full game.
Tuomo
27. Apr 2018 · 13:22 UTC
First I thought: bullet hell game that is turn based, I can handle that, even though I’m shit at bullet hell games. Nope, I was wrong. It’s fun to see how you managed to make even turn based game feel really hard and so that every move counts. Game mechanics felt really thought out and well executed, only thing that bothered me was that you could have more contrast on enemies and enemy bullets versus player bullets and ship. Generally bullet hell games use this color coding to make easier recognise things in fast paced action.