Bloop Bloop! by Meenners

Keep Bloops from going extinct from an epidemic by killing those that are sick to prevent the endless epidemic from killing the Bloop population.
Click on sick Bloops to blow them up in a small explosion area of effect… this will cure those surrounding that Bloops. If a Bloops dies on its own… hell will break loose. It will explode and spread the joy of death among other Bloops. Striking sick Bloops will provide healing Combos and will give the player additional Bloops and score multipliers! Good luck!

https://www.youtube.com/watch?v=GMhn43lqYAw
What I wish I had more time for? - Effects Effects Effects (to show click mechanics) - Explosion effects - My own music... (no time)
| HTML5 (web) | https://meenners.itch.io/bloop-bloop |
| Windows | https://meenners.itch.io/bloop-bloop |
| Original URL | https://ldjam.com/events/ludum-dare/43/bloop-bloop |
Ratings
| Overall | 729th | 3.167⭐ | 35🧑⚖️ |
| Fun | 467th | 3.318⭐ | 35🧑⚖️ |
| Innovation | 590th | 3.059⭐ | 36🧑⚖️ |
| Theme | 798th | 3.029⭐ | 36🧑⚖️ |
| Graphics | 899th | 2.529⭐ | 36🧑⚖️ |
| Audio | 484th | 3.067⭐ | 32🧑⚖️ |
| Humor | 605th | 2.667⭐ | 32🧑⚖️ |
| Mood | 718th | 3.063⭐ | 34🧑⚖️ |
| Given | 22🗳️ | 27🗨️ |
I felt every Bloop's pain. I think I need to be alone now.
Well done on the game though, I rather enjoyed that!
You could give the cursor permament area of effect to make ball manipulations much easier and fun.
Lemmings simulator, lol.

It's very hard to nail down exactly what this is. Some weird mix of strategy, puzzle, arcade and physics gameplay, which can be as calming as thrilling, with the explosions being somewhat zen in nature, respite them representing dozens of Bloops dying. The duality of Bloops, I'd say.
But hey, I got almost to a million in score, so it's all good, right? Right. Simple in functions, and with some very memetic sound effects. This game was a blast, and in more ways than one. Stirring towards the simplistic and even click-heavy at times, but it was still a bundle of joy for most of its duration.
I talk for [my team](discord.whalesandgames.com) when I say that this entry was special by reasons that are seemingly contradictory. Great job, and we hope to see more from your team later on! :whale:
I really, really like the art. The hand drawn looks great.
@phearbot @aj-jones @legavroche i hear yall! i'll look into it! thanks for the input!
I think it is intentional to just let them get sick...

Very satisfying core gameplay loop! Had a lot of fun playing it
This is perfectly fine, but **as stated in [the official Ludum Dare rules](https://ldjam.com/events/ludum-dare/rules), you need to OPT-OUT of the Audio category due to this usage:**
> "You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game."
You can still modify this setting post-submission, so go ahead and do it now. I will be downvoting you in audio as an enforcement of this rule. If I'm mistaken, please reply to me so I can change my vote!
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That aside, this was simple but kind of fun. The combo bonus provides a weird dynamic where the best way to grow your population is actually to let clusters of them become sick first so you can heal them all at the same time. That's a bit unintuitive but I wouldn't say it is crazy, as several puzzle-type games employ the same sort of dynamic.
Good job!