Timmy and the Snowflake by C0nst4ntin

[raw]
made by C0nst4ntin for LD 38 (COMPO)

This is a small Platformer I made! It is the 2nd Platformer so it isn't the best. To get the idea you can either watch the intro video in the program or go down to the point "-IDEA:".

  • HOW INSTAL:
    • 1: Download the .Zip
    • 2: Extract all files into a Folder
    • 3: Run the file

-ERRORS: - If the Game freezes and you get a blank screen: - You need to extract the files and folders into the same folder as the Game.jar

  • If you find a new Error make sure to write me in a comment!

-CONTROLS: - ArrowKeys or W,A,S,D - R to respawn

-ABOUT ME:

-IDEA: - The idea is, that you are a small Homeless boy called Timmy and one day you see a snowflake and you like it so much that you decide to leave your "SMALL WORLD" in the underground to get out and find the Snow!

-DOWNLOAD: - Code: Comming! - Windows / Mac Os: https://www.dropbox.com/s/m70k67g1dv8gu3j/TimmyAndTheSnowFlake.zip?dl=0

That's it have fun!

Ratings

Overall 505th 2.643⭐ 44🧑‍⚖️
Fun 504th 2.293⭐ 43🧑‍⚖️
Innovation 501th 2.25⭐ 42🧑‍⚖️
Theme 426th 2.875⭐ 42🧑‍⚖️
Graphics 263th 3.293⭐ 43🧑‍⚖️
Audio 287th 2.825⭐ 42🧑‍⚖️
Humor 316th 2.333⭐ 32🧑‍⚖️
Mood 300th 3.027⭐ 39🧑‍⚖️
Given 40🗳️ 35🗨️

Feedback

Endurion
01. May 2017 · 18:47 UTC
Nice little game, a bit short unfortunately. The collision is quite buggy, you get stuck in the floor all the time. Also the overall feel is "floaty", make the player move faster.
Aggrathon
01. May 2017 · 18:53 UTC
Getting stuck in the floor happens very often (forutnately you can just jump out of it). The voice acting was a positive surprise.
🎤 C0nst4ntin
02. May 2017 · 13:20 UTC
@aggrathon & @Endurion I am looking for the part in the code for the collision!
But thanks for the feedback.
t0m
02. May 2017 · 17:05 UTC
Well done !
Things I found cool :
- Graphics (especially the player sprite)
- Voice at the beginning
- Your game tells a story

Things I would improve :
- Controls : I think it's the most important thing you can easily fix. Try to make them faster, and smoother
- Collisions
- Sample length (for music)
- Level size

Good job, carry on !
🎤 C0nst4ntin
02. May 2017 · 17:10 UTC
@Tom-Fr Well thanks for the feedback I am working on the Improvements!
Ace17
02. May 2017 · 17:19 UTC
Nice start!
The voice acting is good, and the graphics are nice, especially the main character!
The collision code definitely needs some improvement, having to re-jump after every landing, just to be able to walk again, was becoming annoying :-)
HellowPixl
02. May 2017 · 17:53 UTC
Test Comment!
cvetk0
04. May 2017 · 20:22 UTC
Too bad there is so many problems with navigation, because I really like the idea as you described in the description of a boy trying to see the snow. Sadly I didn't manage to get out and poor Timmy will have to wait for someone else to grant him his wish.

Keep working on games! :smiley:
🎤 C0nst4ntin
05. May 2017 · 15:50 UTC
@cvetk Thank you for the feedback!
PUARSLIBURF
08. May 2017 · 18:47 UTC
I'm really bad at writing game reviews so here are a few things I noticed while playing your game:


*I really like you take on the theme here, it's actually rather interesting.

*The graphics look great. They really do.

*You might want to consider making the music longer as it gets repeditive pretty fast.

*The collision system is (as a lot of people have already pointed out) quite flawed and I got stuck pretty often

*The voice in the opening animation sounded really good
Ethan Allwood
14. May 2017 · 20:03 UTC
Solid Entry! I did not get to the end but I did quite a bit of exploring. One thing I did notice was that there was a jump sound when I used the up arrow but not on space bar or WASD which also worked for jumping.
Laaph
14. May 2017 · 20:33 UTC
I just wrote a game with bad controls, so I can't complain too much, but controls definitely need some work.

The story/background was quite nice.

While jumping around is definitely something used for challenge in some games, I found this not challenging at all. But without some better controls I would not want to attempt more challenging jumps.

Nice work!
🎤 C0nst4ntin
14. May 2017 · 21:01 UTC
@Eathan Allwood and @Laaph thanks for the feedback ill try add some of it. Ill ceck your game tomorow.
ragnta
14. May 2017 · 21:37 UTC
It's a nice game, but the direction is a little bit weird. Sometimes, a can't move when I jumped, a jump a little, or I can't jump :(
Kate Kligman
14. May 2017 · 21:39 UTC
- Great intro! Loved the voice over and the overall presentation.
- If you press the space bar while jumping the jumps seem to come up short and stiff, particuarly with running jumps. I found just using the arrow keys works a bit better.
- I liked the player character's graphics.

Overall great job for your 2nd LD! Looking forward to playing more of your games in future events.
🎤 C0nst4ntin
14. May 2017 · 21:49 UTC
@Kate Kligman thank you Im looking forward to your next games aswell.
🎤 C0nst4ntin
14. May 2017 · 21:49 UTC
@ragnta thanks
Florian van Strien
14. May 2017 · 22:11 UTC
I quite liked the graphics, especially those of the player. There could have been a few more animations, though. Also, sometimes the tiles seemed to glitch around a little, but that's no big problem of course.
I liked that there was music, but it was a little repetitive.

As others already said, the controls could have been a bit better. I understand that this is your second platformer though, for that it's already pretty good! I didn't get stuck, at least, I know that was different in my second platformer. :P
Also, I didn't play very long (as I really couldn't get used to the controls and sometimes fell into a pit without a way to get out without restarting, please don't have that mechanic) but I didn't really encounter any gameplay beyond jumping around. I think that would've improved the game, as there are lots of platformers already so it's nice to have some unique gameplay. But maybe I just didn't look long enough!

Minor points:
- The bottom text on the menu is pretty hard to read.
- The jump sound effect doesn't really fit.
- I liked the intro very much!
ryan
14. May 2017 · 23:31 UTC
It feels like a lot of times I needed to double jump, since the first one wouldn't go very high. An animated walking/jumping sequence would be a really nice addition. I liked the fluttering of the coat after a jump while falling.
Prototyke
15. May 2017 · 00:53 UTC
I like the art and that characters animations, although there were a few small issues. When you jumped you would always look left, even if you had been facing right before. Additionally, you had a lot of places that were exactly the height of your character that were pretty annoying to try to jump straight into. Its annoying enough in games to try to jump directly into gaps like that, but I think that was also the cause of the problem that a number of people have commented on having. Whenever I hit my head, when I landed, my feet went an extra pixel or two into the ground. I would then have to make a mini-jump to be able to normal jump. I have no idea what was causing it, but it was pretty consistent. Hopefully you can fix it. I am always a sucker for platformers.
🎤 C0nst4ntin
15. May 2017 · 04:45 UTC
@Florian-van-stier Thanks. There is R to respawm
🎤 C0nst4ntin
15. May 2017 · 04:46 UTC
@ryan thanks
🎤 C0nst4ntin
15. May 2017 · 04:48 UTC
@Prototyke Ive been looking for that bug but i cant find it.
I might alao change the jumps a little.
btwj
15. May 2017 · 14:48 UTC
I think the art of the player is decent, but a little static when moving/jumping (although I understand it is pretty tough drawing animations in such a short time). The fact that you managed to make background music is great, but it may get a little repetitive after a while. I enjoyed the little cutscene at the start with the voice acting :)
I think the controls can be made a little more "tighter", so that movement doesn't feel too imprecise. The collisions are also a bit strange at times, but those are very minor issues. Overall, I think this is quite a good job, especially for your second Ludum Dare. Keep it up, and I hope you'll continue participating in the future! :)
🎤 C0nst4ntin
15. May 2017 · 14:50 UTC
@btwj Thanks for the Feetback!
Gulyasarni66
15. May 2017 · 15:23 UTC
Not a bad game, especially for a second game. Unfortunately, the controls were a bit buggy, but the graphics was really cool.
🎤 C0nst4ntin
15. May 2017 · 15:31 UTC
@Gulyasarni66 Thanks!
Julian Creutz
15. May 2017 · 15:42 UTC
Well, it's ok. Graphics are quite good, but gameplay sucks and is very slow. Also, collision detection doesn't work perfectly, as I got stuck in the ground quite a few times. The background music was way too repetitive, but the voice acting was nice.
🎤 C0nst4ntin
15. May 2017 · 16:27 UTC
@Julian Creutz thanks
fpwong
17. May 2017 · 13:13 UTC
Needs some mechanics! Besides that art style is great, would have like to see a jump animation though. Cutscene was a nice touch but I imagine it took up quite a bit of time :P Sound was really quiet for me I actually didn't realise there was any until I read the comments. Anyway overall quite good, would suggest to focus more on game play and how your controls feel in your next jam.
🎤 C0nst4ntin
17. May 2017 · 13:26 UTC
@fpwong Last time I didn't concentrate on the art so this time I used a little too much time on it!
AyyAmThe1
17. May 2017 · 13:37 UTC
A Nice game, considering that it was made from scratch with java in such a short time. The collision is buggy, and sometimes i couldn't jump, (dont really know why) Nice concept anyway.
jk5000
17. May 2017 · 13:56 UTC
This is an okay idea, and story is fun, but there is really not much to do in the game.
🎤 C0nst4ntin
17. May 2017 · 14:04 UTC
@AyyAmThe1 and @jk5000 thanks, fo the feedback!
MaxguN
17. May 2017 · 20:18 UTC
Good entry for a compo. I liked the feeling of it and definitely, the voice over intro was great (maybe add a small blank before it starts to have some time after starting the game). Physics was a bit off and slow. And also scale between the character and the blocks didn't feel right. (And yeah, the collisions are also a bit wonky)

Congrats on making a game! :)
🎤 C0nst4ntin
17. May 2017 · 20:20 UTC
@MaxguN thanks for your feedback I'll try to fix something in a few weeks!
Anubhav Kashyap
18. May 2017 · 16:23 UTC
Nice game. I liked it a lot. :thumbsup:
dick-claus
18. May 2017 · 20:17 UTC
I loved the intro. But actual game does not give any challenge.

I've made it to the end.
Only challenge make you hero jump. Sometimes he jumps a little bit. And do not move after.

But the best thing is when you fall down his coat was waving. That sweet detail.

Anyway, nice work and thanks for game without killing anybody. ;)
coomzy
18. May 2017 · 20:35 UTC
Nice work! Movement didn't feel great (jumping was the main problem), not really sure what the real objective was beside get to the top (no real obstacles).

If you could play and rate my game would be appreciated!

Link: https://ldjam.com/events/ludum-dare/38/final-front-planetary-defence
DaisyChubb
19. May 2017 · 13:51 UTC
Very unique take on the theme, great job!
For feedback - it would be great to have more of a challenge and obvious "end goal", if you don't do further iterations on this game, it would be nice to implement in your next project!
drkr
19. May 2017 · 14:21 UTC
Nice pixel art and story, although some things like jumping feels really off like the jump is either really short or really high. Good job on your entry!
gimbalock
19. May 2017 · 14:24 UTC
Cool introduction, with voice over. I liked the style of the game and the storyline. It was a little short, but had a nice feel to it. The controls could be better, but it worked. I didn't like that the menu need arrow keys and enter, but the game was asdw. Would have been nioce if the menu reacted to asdw aswell. Cool game though!
🎤 C0nst4ntin
19. May 2017 · 14:42 UTC
@gimbalock you could also use Arrow keys In-Game!
🎤 C0nst4ntin
19. May 2017 · 14:43 UTC
@drkr and @ DaisyChibb Thanks
sararyCow
19. May 2017 · 15:05 UTC
Controls need a lot of polishing. It doesn't feel natural at all, it takes too much time to jump, it doesn't work every time and you can't move on the air when falling. Sometimes I got stuck on the ground and couldn't move. Level is too empty in detail and content.

I liked the intro, very cool voice acting. But overall there is still a lot of work to do.
Dester24
19. May 2017 · 17:55 UTC
:D
Dester24
19. May 2017 · 17:55 UTC
:D
Dester24
19. May 2017 · 17:55 UTC
:D
Dester24
19. May 2017 · 17:55 UTC
:D
Dester24
19. May 2017 · 18:00 UTC
xD
Dester24
19. May 2017 · 18:00 UTC
^^
Dester24
19. May 2017 · 18:00 UTC
:)
Dester24
19. May 2017 · 18:00 UTC
:-)
Dester24
19. May 2017 · 18:00 UTC
lululululu
🎤 C0nst4ntin
19. May 2017 · 18:01 UTC
@Dester24 well... Think you found that funny!
somethinboutgames
19. May 2017 · 21:30 UTC
Voice acting is a pleasant surprise, the rest of the audio, mainly the music, wasn't as enjoyable though. You chose an ok melody for the music, just play with it in some other variations, mix in a bridge of some sort, a break in the melody for a few bars and try to stretch the loop to maybe 45-60 seconds,then you should be good to go in that department.

Player graphics looked nice, walls too. I saw that in the resources and the map file you have different edge pieces defined, so a big improvement which you could have managed to do in a lot less time than complete player animations would've been drawing all those edge pieces to make the dungeon look more pleasant.

Regarding the controls, one simple improvement is to not stop the players horizontal speed completely once he touches a wall. Just check every frame whether you can go to the next tile, so the player doesn't have to press the key in the direction he was going again...

Of course the collision bugs should be fixed, my guess is that you move the character first and then check for collisions. If you do collide and stop the player, then he is already stuck in the block. Try keeping the player position as it is while checking for collisions and if nothing blocks the way, move the character :smiley:

The level design was a little flawed, especially the blind falls into dead ends which I could not escape, nobody likes that :/ Try either giving the player a larger field of view so he can see whether a pit is a dead end or a passage or removing those dead ends in general...

I noticed you left a temperature bar in the assets, which I can only guess would have been some kind of compass/positioning system, would have been a cool addition :smiley:

Oh, and the tiles glitching... I think you used a self written engine, didn't you? So I'd suggest making sure all the tiles are updated every frame or even going as far as implementing a camera system for managing all that. Of course, the easiest (and probably best :grin:) solution is using an existing engine :smiley:
🎤 C0nst4ntin
19. May 2017 · 22:05 UTC
@somethingboutgames thanks!