Break a leg by AxelOlivier
Hey ! This is our particitpation to the Ludum Dare 43 ! :)
AxelOlivier : Dev, Game Design
Cam8000 : Charadesign, Charamodeling
Dyzzyd : Game Design, Animation
Heazen : UI, Sound, Props modeling
Icekyu : Props modeling, fx
Valentin : Shader, Look Dev, fx
You play as a robot that can throw its own members to kill the enemies and control
The main goal is to stay alive. To do this, you can shoot on the ennemis to kill them. But you are throwing your members on and you won't have any member to fight if you only have your head left.
While you're a head, you can roll over a ennemi's corpse to appropriate the ennemy's body and gain new members to throw. And this is how you stay alive.
If you are staying too long while you're a head, you will die.
Press 0 to eject your head and lose your old bod, and you can go with your head find an other corpse to continue with.
Try to do the best score !!
Contorls Keyboard (no controller):
Up, down, left and right arrows to move
0 (zero on number pad) to eject your head
Left click on tour mouse to shoot
PS : There's some bugs like if you eject your head right on a corpse, you don't get the corpse and you're still a head.
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| Windows | https://dyzzyd.itch.io/break-a-leg |
| Original URL | https://ldjam.com/events/ludum-dare/43/break-a-leg |
Ratings
| Overall | 382th | 3.58⭐ | 89🧑⚖️ |
| Fun | 498th | 3.279⭐ | 88🧑⚖️ |
| Innovation | 182th | 3.638⭐ | 89🧑⚖️ |
| Theme | 86th | 4.167⭐ | 89🧑⚖️ |
| Graphics | 128th | 4.259⭐ | 89🧑⚖️ |
| Audio | 520th | 2.958⭐ | 85🧑⚖️ |
| Humor | 406th | 3.055⭐ | 75🧑⚖️ |
| Mood | 428th | 3.426⭐ | 83🧑⚖️ |
| Given | 21🗳️ | 12🗨️ |
Great job!
Love your project les gars <3
But I think you should try to enhance the visual effects of the player's attack.
For example, shooting my arms should give me the feeling of rocket punch!

Then the gameplay will be much more satisfying. I think some simple fire particle and better sound effect can do the job.
Anyway, it's still a good entry, robot fight is always awesome!
Thanks again for your kindness ! :)
Nice implementation of limbs falling off. I like the funny animations.
My colleague who made the music, at the end of his design he realized that inconsistently the music he produced sounds like megalovania, but that's not the same ^^
have a good day ;)
A very good entry. Nice job!
Also it would have helped to have "Q" as a head attachment button so WSAD controls are viable too.
1) Use current movement controls, but will add to aim by mouse. In one moment I wanted to kill, but they ran behind me like a horde and it wasn't comfortable to rotate.
or
2) Use for "attack" another button on keyboard to play without mouse and add more directions when rotate.
Also change score font (;


I really liked your interpretation of it :D
I would love to see a version with gamepad to get more precise aiming :3
other than that the animations are really cool and I enjoyed the game <3
Also some particle effects, screen shake and some other gamefeel thingies would have helped.
But hey, this is a great game and I really enjoyed it. Congrats! :)
Nice job though.
One thing that I have to mention is that the music is really close to Undertale San's boss fight but I see no mention of it and there was no "opting" out of the "Audio" category. It's a great theme and goes well with your game but I would give credit to the original author even if your audio person re-did the entire theme from scratch, it sounds really close to it so at least an "inspired by" or something would be good to mention in the game's description. :)
I got glitched out at one point where the main character would just move around in T-Pose and not actually animate any movement, but sometimes he would and he'd end up partially underground where I could move through and under obstacles... not sure how that happened.
It would have been nice if there was more to do than just killing enemies, like dodging really slow attacks, or something like that to up the challenge periodically or to add a bit of variety. I know you added the multi-health enemies, and that was nice, but it would have needed a goal of some sort - be it a leaderboard, a level progression, or picking up certain numbers of items across the course of the level so that you can have a satisfying conclusion to the game.
All things considered, if you got me to play multiple times, I think you made a fun game.
I wish it would've gotten even harder after a while... Or maybe it did..?
Well done!
Happy New Year celebrations to all of you!: :)