Protolife by icxon

Web : https://graal.itch.io/protolife
CONTROLS (keyboard only):
Arrows/wasd- moveTab- switch current blockSpace- take / put / interactESC- skip tutorial
GAME:
Welcome to a cell! Be a part of a cellular machinery, use amino acid to produce proteins, enzymes and build strong immune system (antibodies, membrane) to protect you from the infection. A small world lives inside every cell of every being.
MANUAL:
- Build defense towers and walls by placing blue blocks (protein).
- Upgrade defense towers using yellow blocks (enzyme).
- Collect green blocks (amino acid) and convert them to blue/yellow blocks.
- Kill all the infection!
INSPIRATION:
TOOLS:
Volcanic Giraffe, ladies and gentlemen:
- Alexey Grishin - code, music, sounds, pirogi & coke
- Ruslan Kibets - code, PR, pizza & tea
- Anatoly Sazanov - art, idea, second monitor

| Original URL | https://ldjam.com/events/ludum-dare/38/protolife |
Ratings
| Overall | 31th | 4.14⭐ | 52🧑⚖️ |
| Fun | 53th | 3.92⭐ | 52🧑⚖️ |
| Innovation | 7th | 4.3⭐ | 52🧑⚖️ |
| Theme | 13th | 4.42⭐ | 52🧑⚖️ |
| Graphics | 360th | 3.6⭐ | 52🧑⚖️ |
| Audio | 143th | 3.653⭐ | 51🧑⚖️ |
| Humor | 482th | 2.314⭐ | 37🧑⚖️ |
| Mood | 159th | 3.723⭐ | 49🧑⚖️ |
| Given | 69🗳️ | 84🗨️ |
*(We'll be back again on Sunday when the judging starts)*
// Rasmus & Isak ([LiquidBrain](https://ldjam.com/users/liquidbrain/))
Overall, no major complaints, one of the most polished LD games I've played
I'll credit and link to your youtube/ vid. Leave a comment, telling me if it's okay, on the Infecteria page so I can quickly see it. Thank you for the feedback btw!
// Rasmus
I liked the level system withe the levels that progressively got more challenging. I however felt that the first couple of levels where really easy and then it suddenly became really difficult. I might be that I'm just be really bad at the game but I think some slower difficulty scaling would be good. The tutorial at the start was a nice addition and worked well to teach you the core game mechanics.
The graphics are simplistic but fits well with the overall game. The sound and music is also really good! Overall I had a lot of fun playing it. It's a great game! Well done!
I think two things this game really needs is a pause button so that you can have time to assess a situation and a restart button for when you get overwhelmed and don't have enough resources to fight back and just have to wait for death.
The music changing from calm to sinister in between phases is a nice touch.
One thing that slightly irritated me, was that when you placed two adjacent blocks quickly, the placing sound plays only once, so when I instinctively pressed again, I removed the block I just placed.
Another thing I didn't like is that I am still not sure what exactly is the loosing condition. I guess when the infection has grown too big, but it still took me by surprise when I suddenly lost.
But apart from that, it is a really fun game, well done!
It was a bit tedious at the end to clean up all the fragments of infection, but overall it made for a fun experience.
The audio and art style was also all very well done.
As @gurbx said it is great to have a tower defense where you have to "build" the towers.
In a status of yours I've seen that the aminoacids act as the Conway's Game of Life, so I tried the Paul Callahan's 5×5 infinite growth pattern and it worked! One bad thing is that I only got to make it work at the second stage, since in the next stages you don't have enough time or aminoacids to do it.
This game is fun and I tried my best to make it progress as much as I can, but I think it gets too hard too soon (I think I stopped trying at the 4th or 5th level).
I guess you did it on purpose, but the fact that I cannot navigate through the infection sometimes made me stuck with the cursor between the infection and the wall, powerless watching my cell being invaded by the infection. Maybe a key to restart the level can be helpful in situation like that.
Impressive work, seriously!
I am obviously biased in my feedback since this is something of a dream come true to me, but everything just seems perfect. Extremely well done!
At first, I played through the levels and it felt like a good and exciting tower defense/strategy game. Then, once I came back here to rate it, I saw the image with all the different structures and noticed I had only used Antibodies I through the entire game! So back I went to try out all the other different structures, and it was very fun again. At last, when I though I found everything out, I gave my rating and started reading the comments. Only THEN I was made aware of the "Game of Life" thing with the amino acids! And back to the game for some more fun. So far, this has been the most enjoyable game I've found here. You are all very much congratulated on it!
I think it would be better if you guys just used 3 different keys for placing the different kinds of things instead of switching between them with the TAB key, though.
By the way, thank you very much for the feedback on Little Scout, @icxon! If you have the free time and disposition for it, could you please tell me what you did to fall through the walls? I could only fall through the ground by growing inside small passages. In any case, thank you very much, and great job on this! :)
Good introduction to the game mechanics. Even so it is not the most intuitive game, I figured out how to play right away. The game reminds me of Conway's game of life, in a good way. I really like how quickly the patterns can be changed to do something else, for example change left shooting to top shooting requires moving only one block. This is well thought out and my favorite part about the game.
The music was ok, from a jam entry I would have expected a bit more, you could use preexisting stuff after all.
The graphics are the weakest part in my opinion, but it worked well, was readable at all times and the effects in the intro screen were neat.
Good job overall.
Controls are rather hard, but after a while it becomes really fun and challenging.
That being said, it would work much better if you put more hints, like arrows, enlarging panels where player should focus their attention etc.
I'd love to see more polished and balanced post compo version.
Good job.
I love basically everything about this!
The only (neligable) criticism I would have is that the tutorial doesn't (I think) explicitly mention to use tab to switch to the amino-acid, but everything is so well explained in the screen that it really doesn't matter.
Hm, altough, tab, is a long way from the space-bar coming to think of it.
If you're planning to beef this game up later (as perhaps you should, since it has the best concept I've seen this LD) it may be fun to experiment with *even more* kinds of 'buildings', since a lot (but most certainly not all!) of these 'just' shoot.
Maybe a structure that slows down the red bits for a bit, but can't shoot of itself? A thing that's just a very strong shield? Since you're basing yourself on Conway's: a structure that builds smaller structures? Or amybe it just repairs them?
The UX might need a bit of polish. I think I would have placed the wrong material at the wrong places less if they where just assigned to different buttons, preferably 'zxc' or 'asd'.
I agree with @remco, additional types of proteins would be good. One that moved around during the infection phase, harvesting greens for you, but died if reds got to it, would be nice. One that automatically harvested adjacent greens would be nice an exploitable, actually :-p
- several resource farms (with different spawning rates and abilities. for example, one of them produces lot of resources when surrounded by infection)
- enemy-slaughter, which converts little red worms into resources (amino-acids)
- enemy-doubler, which duplicates little red worms (so you may create a chain with slaugthers at the end and got a lot of resources)
- exoskeleton, in which ameba (hero) can "wear" and walk over the infection (with destroying it)
- resource harvester
Same story with enemies - from big walking bosses which produce spawners to several kinds of infections with different abilities.
Initially we wanted to add much more buildings and enemies in jam version, but we understood that each new building require re-balancing and level re-design. We limited ourselves in order to finish work in time.
Conversion between different cellular parts is also a nice touch. I have to admit that I wasn't very good at playing it though and got killed pretty soon, hehe.
Music is nice and simplistic graphics give the game some nice artistic touch, I didn't miss higher resolution graphics at all. Sounds and music are also very good and fit great in to general mood of this game.
Keep up the good work! :thumbsup:
Great job!
Very polished, very consistent, surprising simple-yet-complex mechanic... this is a great jam game! Affordance is created well, the fact that you managed to squeeze in a very good tutorial is a huge plus. Infection really *does* look organic, biology rules apply very well. A lot of work went into this, and it shows!
Graphics are spot-on here, I wonder if you decided on this style and then chose the game of life as a part of your mechanic, or was it the other way around?
Not much room to actually improve, except for building upon this and adding more content. Well, maybe the tutorial could explicitly mention 'tab', or show a longer scenario, but that's optional, since gameplay is easy to pick up even without it.
I wish I had more constructive feedback, but for now it really works well and I had no troubles with how it works - just an issue between the brain and the keyboard to actually beat all the levels ;)
If I'll have any solid suggestions I'll be sure to pass them to you.
Cheers, and thanks **so** much for your feedback and gameplay video, that was really nice of you. I'm still not used to people actually playing something I make, it's a real pleasure.
Stay awesome!
Quite a well made entry, good job.
I keep an eye on it for further updates. :smiley: