{"author_link":"\/users\/nander","author_name":"nander","author_uid":"1000436","comments":[{"author_name":"tdennist","author_uid":"1024641","time":"2017-05-01T22:58:59Z","epoch":1493679539,"modified":1493679539,"text":"This is a great interpretation of the theme, and I like the mystery of the environment you're dropped in. I assume the intention was to remain minimalistic, but a little bit more graphical depth would add to the story I think. I did really like how the audio indicates your proximity to obstacles, although I am still a little confused about how the obstacles work, since letting numbers run to 0 does not always cause you to crash. Anyway, great entry, I'd be interested to see it developed more!","likes":1,"format":"md"},{"author_name":"Avocadosan","author_uid":"1006811","time":"2017-05-02T03:05:54Z","epoch":1493694354,"modified":1493694354,"text":"I really like the audio work in this game! :D","likes":0,"format":"md"},{"author_name":"rinberd","author_uid":"1018114","time":"2017-05-02T18:20:11Z","epoch":1493749211,"modified":1493749211,"text":"Cool, the little beeps gave a weird urgent feel to the game!\n\nWriting was nice, good vocab, but the ending was really anticlimactic (especially after those space things referenced in the story) :D But yeah, can't have much writing in 48 hours","likes":1,"format":"md"},{"author_name":"voxel","author_uid":"1000032","time":"2017-05-03T11:15:03Z","epoch":1493810103,"modified":1493810103,"text":"Very nice. Took me a while to work out how to get into space but I made it eventually ;)","likes":0,"format":"md"},{"author_name":"euske","author_uid":"1000178","time":"2017-05-03T11:57:04Z","epoch":1493812624,"modified":1493812624,"text":"I liked the setup, but didn't really get what to do with the numbers. Are these the other \"lost\" compasses?","likes":0,"format":"md"},{"author_name":"nander","author_uid":"1000436","time":"2017-05-03T11:58:43Z","epoch":1493812723,"modified":1493812723,"text":"@voxel you troll..\n\n@euske These are distances to objects you die if you collide with them. ","likes":0,"format":"md"},{"author_name":"g12345","author_uid":"1000231","time":"2017-05-03T12:04:54Z","epoch":1493813094,"modified":1493813094,"text":"The intro was very effective. Took me a while to keep me alive, and then I could read all the text.\nIt was a lot of writing in a short time.\n\nEnding was a bit meh, but has lots more potential.\n\nI'd still consider it to be kinda text-adventure, or at least, CYOA.","likes":0,"format":"md"},{"author_name":"amras0000","author_uid":"1006459","time":"2017-05-03T12:35:54Z","epoch":1493814954,"modified":1493814954,"text":"There's a part of me that would have really liked this to be written in curses, not love, and played from a terminal. The graphical inteface felt just a tiny bit more than neccesssary for the game.\n\nThat thought aside, I loved this experience. A minimal control scheme which distracts you from a text adventure is not something I've seen before, and I do adore it. Every other instance I've seen of a game merging long text narratives and action gameplay, the two have had a solid dividing line. One has always been paused while the other was going. But this merges the two in a really satisfying manner. Great work on that.\n\nOne concern about the story: after all the dialogue is finished and I'm on the ending screen, I get to keep playing. Based on how the story ends, my course of action is obviously to aim for something to crash into. And what I'm expecting is a final piece of dialogue that accepts death as the final solution to the predicament.\nWhile the story's still unresolved, I'd be ok with the death scene being \"I didn't want to die. Press space to try again\", but once the story implies I should kill myself, I want a longer paragraph accepting it.\n\nSome more nitpicks about the mechanics: I wasn't too clear on what the 3 red numbers meant. I didn't know if their order mattered, if the objects were some distance to my left\/right, or directly in front of me presented in random order. Also, it seemed like sometimes I'd be getting really low numbers (~300), then turn a couple degrees and suddenly get really large ones. I just wasn't sure how to map the numbers to the actual map I was navigating, which meant avoiding obstacles mainly came down to clicking around the compass until the numbers got big again.\n\nMaybe that was in line with your narrative though.\n\nStill, I really enjoyed this game, and would love to see more like it, with the act of reading and absorbing information itself a realtime gameplay mechanic. I'm looking forward to seeing more games you end up making.","likes":1,"format":"md"},{"author_name":"nander","author_uid":"1000436","time":"2017-05-04T09:39:24Z","epoch":1493890764,"modified":1493891997,"text":"The three numbers are dstances measured in directions; 30 degrees left, center and 30 degrees right. Since the world is full of concave polygons, you can easily go from even 20 to no measurement.\n\nI kind of purposely didn't fully explain the mechanic, because the character doesn't know what's going on either. I didn't want to 'ruin' the story by having to explain mechanics.","likes":0,"format":"md"}],"format":"md","images":["ld38\/21441-48878fae8597b0595618a2ef979a6cec.png"],"links":[],"metadata":{"g_key":"51774","g_author":"1000436","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"236032","g_title":"The Lonely Captain","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"21441","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"21441","n_urlkey":"236032","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/the-lonely-captain","n_slug":"the-lonely-captain","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"436","n_created":"1492853007","n_modified":"1493020408","n_version":"47982","n_status":"COMMIT"},"node":{"id":21441,"parent":9405,"superparent":9,"author":436,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-23T22:11:26Z","created":"2017-04-22T09:23:27Z","modified":"2017-04-24T07:53:28Z","version":47982,"slug":"the-lonely-captain","name":"The Lonely Captain","body":"![Capture.PNG](\/\/\/raw\/4b1\/z\/73d.png)\n\n# About\n\nThis is a little game in which you control a vessel in a strange world. It's a game about enjoying a downtempo mood, with a (hopefully nice) story.\n\n# Installation\nFor windows, download either the 32bit or 64bit zip file, and unzip. Then run the EXE file.\n\nFor Linux, install Love2d 0.10.2. Then download the .love file, and run it using Love2d.\n\n# Controls\nControl by clicking on the compass, or on the options. You can very much navigate when outside the control room.\n\nDoesn't have a pause feature (on purpose).\n\nMore explanation will follow soon.\n\n# Downloads\n\nhttps:\/\/github.com\/LD38-nanderv\/LD38\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain.love\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain_Win_32.zip\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain_Win_64.zip\n\n# Credits\n\nGame made by Nander Voortman\n\nAudio made with a Yamaha PSS-570\n\nGame runs on Love2d.","meta":{"grade-07-out":"1","cover":"\/\/\/content\/4b1\/z\/3c41.png","author":[436]},"path":"\/events\/ludum-dare\/38\/the-lonely-captain","parents":[1,5,9,9405],"love":0,"notes":9,"notes-timestamp":"2017-05-04T09:59:57Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-06":8,"grade-08":8},"magic":{"cool":116.36866703141,"feedback":1,"given":8.125,"grade":8,"grade-01-average":3.167,"grade-02-average":2.667,"grade-03-average":3.833,"grade-04-average":4.5,"grade-05-average":2.5,"grade-06-average":3.167,"grade-08-average":4.167,"smart":3.8327982864759}},"text":"![Capture.PNG](\/\/\/raw\/4b1\/z\/73d.png)\n\n# About\n\nThis is a little game in which you control a vessel in a strange world. It's a game about enjoying a downtempo mood, with a (hopefully nice) story.\n\n# Installation\nFor windows, download either the 32bit or 64bit zip file, and unzip. Then run the EXE file.\n\nFor Linux, install Love2d 0.10.2. Then download the .love file, and run it using Love2d.\n\n# Controls\nControl by clicking on the compass, or on the options. You can very much navigate when outside the control room.\n\nDoesn't have a pause feature (on purpose).\n\nMore explanation will follow soon.\n\n# Downloads\n\nhttps:\/\/github.com\/LD38-nanderv\/LD38\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain.love\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain_Win_32.zip\n\nhttp:\/\/nander.net\/assets\/TheLonelyCaptain_Win_64.zip\n\n# Credits\n\nGame made by Nander Voortman\n\nAudio made with a Yamaha PSS-570\n\nGame runs on Love2d.","title":"The Lonely Captain"}