Get Out Of My Dungeon by biobazard

[raw]
made by biobazard for LD 41 (JAM)

LDJAM41<em>20180423</em>2.gif

Description :

"Get Out Of My Dungeon" is a billard-roguelike game.

You play as a quiet orc trying to push the adventurers away from his home.

I hope you will enjoyed it 😉 !

Credits :

Bady Mebarki (Game Design & Programming)

Thanks to :

Kenney (Graphics assets)

Daniel Linssen (Fonts)

Ratings

Overall 218th 3.833⭐ 20🧑‍⚖️
Fun 113th 3.944⭐ 20🧑‍⚖️
Innovation 105th 4⭐ 20🧑‍⚖️
Theme 98th 4.25⭐ 20🧑‍⚖️
Humor 180th 3.694⭐ 20🧑‍⚖️
Mood 680th 3.167⭐ 20🧑‍⚖️
Given 19🗳️ 9🗨️

Feedback

SecondDimension
23. Apr 2018 · 22:14 UTC
I think this actually works really well as a concept, it was fun to get the shots right. Would have been nice if the enemies were rounder, so you could judge the shots like proper snooker/billiards.
🎤 biobazard
24. Apr 2018 · 19:46 UTC
Thanks for the comment !
You right, I will find a solution (for a next update) to the player know the hitbox of the balls !
nebbishhacker
25. Apr 2018 · 16:11 UTC
I got 5940 points. Trying to get rid of the enemies while minimizing damage taken was an interesting challenge, and it worked very well on mobile.
Dovakla
26. Apr 2018 · 00:02 UTC
This is a fun concept and it feels really smooth to play. It's perfect for a mobile game. I agree that it would be nice if it was easier to judge where shots would go. I'd also like it if there was more of a way to avoid damage, and/or more power-ups. Maybe if you could only take damage if you hadn't gotten any in.
🎤 biobazard
26. Apr 2018 · 16:27 UTC
Thank you all for your feedback !

@Dovakla I thought about it! It will be the case in a next update 😉 !
pogo
28. Apr 2018 · 19:59 UTC
I agree with the above comments, the enemies and player being non round made the physics a little unpredictable. I'd have also preferred if you pulled back to shoot instead of dragging where you want to go. That said, it's a super cool genre mashup idea!
MacDoom
29. Apr 2018 · 08:38 UTC
Clever combination!
Although the roguelike elements don't get much further than the graphics and the health elements its a fun result. I think that more balancing between the pool and the adventure genres would enhance the overall experience. Good work!
🎤 biobazard
01. May 2018 · 11:54 UTC
Thanks all 😁 !

@pogo for the shoot direction it was the case in my first iteration but then I realized that it was a problem when the player was stuck at the ends of the screen.

@MacDoom You right ! I'll improve it for a next update !
TomPK7
01. May 2018 · 23:47 UTC
This is really nicely implemented. I like how intuitive and predictable yet challenging to master the controls are. Your mechanics and art work together really well and your concept fits the theme perfectly. Nice job!
mahdi daneshvar
02. May 2018 · 20:10 UTC
Great game. bad it does not have audio. My highscore was 1720 and i got up to level 4. I thing different kind of enemies are actually the same. you could put different enemies like moving enemies or enemies that shoot you. overall its a great game. Good job.
Utho
02. May 2018 · 20:20 UTC
LOL! This game is great! :'D
I'm a big billards fan myself and played these sorts of games a bunch back in the day so this was definitely a blast for me <3
The combination is pretty sweet too and funny at times, would've loved some neat impact sounds though but no worries, deadlines are rough.

As for gameplay feedback: I feel the angles need a bit of adjusting when shooting the... Errr.. Ball? xD
Whenever i try to do a "clipping shot" where i just barely skim an enemy they don't really fly the way you'd expect.
They feel a bit stiff/heavy at times and you can't really get tightly angled shots off.

The idea of potions and taking damage when hitting the sides is a great little addition too.
Keep it up!
Smiling Cat Entertainment
05. May 2018 · 16:01 UTC
This was really fun to play. Good incorporation of the theme, and good challenge as well. Very well executed.
kyyninen
10. May 2018 · 22:12 UTC
Agree with previous commenters re: rounder characters and shooting direction, would like to add my own suggestion: It's helpful that the pockets are larger than expected, however they should be graphically represented as such. It was kinda confusing at first when enemies disappeared from the board by just rolling nearby the holes. Fun on mobile!
mambojambo
11. May 2018 · 05:56 UTC
This is great! A simple little game, but still really enjoyable. I'm impressed that you managed to make something as polished as this during the jam :)
goffmog
11. May 2018 · 12:31 UTC
That was so much more fun than this idea has any right to be, one of my favorite of this LD, good job!
kpded
11. May 2018 · 16:36 UTC
Great game! Well done! I wish I could see the possible enemy trajectory after a hit with certain velocity
matsoj15
11. May 2018 · 16:51 UTC
Oh my goodness! I love it