Don't leave me by lolfrad

Don't leave me is a turn based puzzle game.
Move the character by clicking nearby tiles, in later levels you control multiple characters and need to select the character you wish to move.
If you're stuck you can use the 'N' key to skip the level.
The game has no audio.
Ratings
| Overall | 120th | 3.792⭐ | 38🧑⚖️ |
| Fun | 70th | 3.847⭐ | 38🧑⚖️ |
| Innovation | 516th | 3⭐ | 37🧑⚖️ |
| Theme | 690th | 2.338⭐ | 39🧑⚖️ |
| Graphics | 85th | 3.973⭐ | 39🧑⚖️ |
| Humor | 338th | 2.667⭐ | 23🧑⚖️ |
| Mood | 65th | 3.706⭐ | 36🧑⚖️ |
| Given | 12🗳️ | 7🗨️ |
Didn't expect such an emotional experience :smile:
I don't think I would say turn-based/puzzle are two incompatible genres, but a great game came out of it, so well done.
Keep it up. :D
I feel like I'm missing the story of the game. I had a blue and green cubeperson then green left and blue solves one puzzle alone. If you keep working on the game you might add more story elements on the loading screens between levels to add more context. It seems like you have a backstory for these characters, but it felt two dimensional. I'd like to see it fleshed out more.
The mechanics were easy enough to figure out, you focused on make puzzles that were solvable and the difficulty curve wasn't too steep.
Overall this game has potential, but since it was made at Ludum dare it is a bit short. I hope you keep working on it.
I wanted to focus more on the story but after I stripped some puzzle mechanics the story had to change and I just ran out of time.
Not entirely sure yet if I'll keep working on the game, but I'm glad people seem to like it.
Really good puzzles and a good art.
It just lacks of sound design but the gloabl game is pretty fun :)
It's the first game I test that has a visual style close to mine ! Try it out if you want to :D
https://ldjam.com/events/ludum-dare/41/turn-around
If you're going to put a bit more time into this, I'd love to see some subtle animations on those cubes (something like snakebird), an undo last move button/key would be fantastic (that last level got a little annoyingly repetitive, having to go all the way back to the start by mucking up the correct movement path), and yeah, some sound/music would really bump up a lovely game
Very nice little game! I enjoyed it, good visual.
I want to say I enjoyed playing the game, and I think you did a pretty good job at making it. Amazing puzzle games are hell to design, but you did a good job at designing your puzzles here. Everything was clear without needing any explanation, which is good game design. The graphical style was simple, and mildly charming.
However, this didn't feel like a mix of two incompatible themes. Turn-based/puzzle go pretty hand in hand, especially the way you made it. It doesn't feel like something innovative (frankly, it doesn't need to be), it's just a pretty mundane puzzler.
Though I found the reflection of the end on the main menu to be very neat and cool, I didn't get moved by the ending, mostly because I just didn't have enough time to get attached to either of the cubes. Green suddenly appears out of nowhere, then green suddenly is gone out of nowhere. There's no build-up in relationship between the two cubes, nor any time for the player to bond with them. The fact it didn't feature music didn't help that. Just by adding one track with three variations (neutral, cheerful once green joins, sad once green leaves) it would've changed the tone and emotions completely. (I'm going on about this because I'm very passionate about stories in games).
I don't want to be all negative about this game, because I did enjoy playing it and I know Ludum Dare enforces focus on specific fields. There's a lot of potential in here (even just as a puzzler), and I would absolutely love to see the game/story expanded upon.
Although it was short, I had to think and retry some of the levels but the difficulty increased, just like it should be.
Is it right that you start back at the beginning after the final level? I thought there would be something else but it seems to just restart the game?
Overall a cool little game you created there, keep up the great work!
https://store.steampowered.com/app/838490/Theorem/
PS : Also I think that you should remove purchased asset which you share into your source code. Respectfully it's just a question about copyrights and respect for its developper. My point of view ++