TITAN, Defend Earth before it's too late by MichaelTWG

The Earth is about to fall and you’re the last hope on your gigantic Titan.
But, as you’re the last one alive, you must move to each seat to activate the appropriate attack and resupply the Titan.
Climb, jump and hang to the colossus to earn few more minutes of life.
Weapons Available: - Flame thrower, in the head - Canon, in the arm - Howitzer, on the top - Shield, in the back
The seat to re-powered the Titan is in its back.
The music is a tempo variation on Patrick de Arteaga Ruined Planet.
If you like it you could also rate the compo version much more harder and with its source code attached.
A patched version that fix a bug in the pause menu & that ease controls a little is available here: - http://www.thewildgames.com/games/LD39JamPatch/Titan_LD39Patched.html
Love
| HTML5 (web) | http://www.thewildgames.com/games/LD39Jam/Titan_LD39.html |
| Original URL | https://ldjam.com/events/ludum-dare/39/titan-defend-earth-before-its-too-late |
Ratings
| Overall | 97th | 3.919⭐ | 88🧑⚖️ |
| Fun | 237th | 3.465⭐ | 88🧑⚖️ |
| Innovation | 12th | 4.333⭐ | 89🧑⚖️ |
| Theme | 237th | 3.779⭐ | 88🧑⚖️ |
| Graphics | 175th | 4.138⭐ | 89🧑⚖️ |
| Audio | 175th | 3.59⭐ | 85🧑⚖️ |
| Humor | 393th | 2.455⭐ | 68🧑⚖️ |
| Mood | 119th | 3.848⭐ | 81🧑⚖️ |
| Given | 109🗳️ | 110🗨️ |
It took me a while to realize i could switch seats though.
The gameplay idea is also neat and the jump in particular feels great to use. It took a bit understanding the layout of the titan at first.
It does WH40k inspired?
@Sun, as there is a little time remaining I'm uploading 2 corrections regarding your feedback.
And yes 40K was a part of my inspirations.
@tkuusis Yes the best way to optimize the flame thrower is to use it with the shield ^^
Generally the difficulty was good, took a while to get a grasp on the mechanics and the seat placement but it was enjoyable once you got the hang of it. Sideways jumping could have been a little slower in my opinion, but luckily the grabbing mechanic worked perfectly and responsively and helped out with the quick jumps.
UI to me had a bit awkward layout, I feel the amount of energy could have been placed to the lower part of the screen, now I found myself going up and down with my eyes, which wasn't ideal. Altogether though, enjoyed myself, very well done!
There didn't seem to be much need to use the howitzer, it just wasn't as convenient to get to as the shields and the gun. Perhaps an alternate enemy type who is impervious from the front would add some variety and increase the frantic nature of the gameplay, and make the howitzer more useful.
** Graphics/Sound **: Sounds/Graphics are really fitting for an apocalyptical theme :)
** Gameplay **: I really enjoyed the concept of being a tiny dude defending evil demons :D altough the jumping took some time to get used to it :)
** Overall **: I am impressed by how much you guys managed to achieve in that short time frame, really great work :)
That's heartwarmer to see that you liked it :heart:
I think it would be nice if you gave the player the option to climb back the titan after falling. I'd also recommend you to avoid adding different input devices if not needed. If the only use for the mouse in your game is for one button, you better use another key on the keyboard. Unless the mouse pointer can be used to aim/move the camera or something, then there's no real reason for using the mouse at all.
Anyway, I liked your game a lot. Impressive work, especially considering it was made by just 1 person!
@mrtwister there is a bug on the pause menu indeed, avoid it ^^ and very nice advice for the controls. Not sure if publishing a patch regarding those issues fit in the Ludum Dare Jam?
I would love to give some more constructive feedback, but the only thing I could think of was already mentioned by @james-dunlap (exiting the seat by just moving instead of jumping), so:
**To keep it short and simple: A very cool game! :thumbsup:**
My only complaints would be about jump controlls. They would deserve better implementation, sometimes while I was holding multiple buttons at once the jump wouldn't work.
And I added a patched version in the description that ease controls a little.
A mini-map (or, better yet, some visual indication of where you and the controls are on the titan in the battle screen) would have gone a long way. I found it difficult to know where I was based on the background.
Also a bit of an oversight: When playing with a controller, if the player exits the control screen using Button 1, they will immediately be falling as the game starts. It took a while for me to even understand that Button 1 also grabbed. I usually expect platforms in games that look like this.
Being such an interesting concept, I feel this game really suffers from a lack of instruction/player training.
Art, music, style, and concept are all top notch!
Yes I was short in time to add other ennemies and to guide more efficiently the player.
I will work on a version with more variety soon.
I was surprised at how intuitive I found the interface. I skipped reading some of your intro, but regardless I figured out what to do pretty quickly. I saw the big machine/mecha on the bottom screen. Then I saw the top left screen. I knew right away I had to look for mechanisms to control the mecha. A few deaths later (from hitting space bar and falling to my death), I was already figuring out how to play the game proper. Before long I found myself running between the power recharge and the canon as my main seats. That was really interesting learning all of that. :-D
Having said that, I do agree with another poster @ryte2byte above that I think I would have enjoyed it a little bit more if there was a minimap display somewhere, just to provide some initial orientation.
Thank you for sharing this, it's an interesting entry and it's fun to learn!
I see some complaints about lack of training, but personally I found the whole concept very intuitive. I found it quite easy to ascertain the location of the player character by looking at both the zoomed in view and the zoomed out view in unison. I never had to look for the seats, I found them quite easily.
Love navigation - the ability to jump but not fall off is great decision.
Difficulty is really challenging and it's good thing :)
For me, though, the controls and concept of moving was just a challenge that I couldn't properly overcome. My only deaths were self-inflicted in this way, and after half a dozen attempts I just felt bad about my inability to hold on.
Objectively I feel you did a good job with this, but subjectively I would've loved a safety net. ;)
@flaterectomy I will try to work on the contrasts, have you tried the patched version ? http://www.thewildgames.com/games/LD39JamPatch/Titan_LD39Patched.html
There is a kind of a safety net in it.
Thanks for the game!
I really liked the idea of having to move around the mech to use the different parts of it, the game is controlled perfectly and the music and art style set the mood of the game so well!
Btw, is your titan design based on the titants from "Nausicaä of the Valley of the Wind"?? It reminded me a lot to them :D
Congratulations!!
>As the only crew,
>a Titan Operator
>must thwart all the foes!
@coauctor you need to use the seat on the back to resupply and other weapons like the flame thrower and the shield are very useful depending on the situation.
@ferran-benavente “Nausicaä of the Valley of the Wind” isn't a direct inspiration, do you have a picture of the titan you're thinking of?
Anyway, this is what I was talking about:
https://newanimethursday.files.wordpress.com/2011/12/screen-shot-2011-12-19-at-6-27-07-pm.png