Sacrifice by michaelaranda

[raw]
made by michaelaranda for LD 44 (JAM)

Sacrifice your health to level up your stats!!

WASD: Move

Mouse: Look

Left Click: Attack

E Key: Harvest (when prompted)

Now available via WebGL!

Screenshot1.png

Screenshot2.png

Screenshot3.png

Ratings

Given 62🗳️ 43🗨️

Feedback

RosyMaple
30. Apr 2019 · 06:09 UTC
I enjoyed this game i wasn't able to figure out if their was a ranged attack though, it sort of seemed like their was but i couldn't find it
SynysterCola
30. Apr 2019 · 06:13 UTC
I like the idea, but the early game is really tough! It was hard to tell when or how to hit the enemies. Still - I like the idea of reducing your health to make yourself stronger!
GeneralBeans
30. Apr 2019 · 06:42 UTC
@rosymaple
We had a second enemy that shot projectiles, but unfortunately we ran out of development time - so we just have the one enemy.
The thing I think you are referring too is the player character sticking her hand out - that is the absorption attack that gives you more strength and speed if you use it on a dead monster!
Thank you so much for playing!

@synystercola
Yeah it is hard! We were working on a dash mechanic but just ran out of time! The game is supposed to be kinda difficult but admittedly this was a bit more for the beginning of the game.
We really the concept and hope to add a lot of cool features down the line. Thanks for playing!
Ash Ketchup
30. Apr 2019 · 07:08 UTC
Really Enjoyed this game, loved the monster guys and the way they fell down, looked super nice.
Erukolindo
30. Apr 2019 · 07:17 UTC
I really enjoyed playing this game, though I have one complaint - in some rooms enemies get to attack you right as you enter, making it hard, if not impossible to avoid getting hit.
beanslasher
30. Apr 2019 · 07:25 UTC
I had a little trouble getting into the swing of things, but once I did I picked it up quite quickly
Lawrence
30. Apr 2019 · 08:02 UTC
Cool game, the combat felt nice. It was a bit hard to get what was going on at the beginning and what each thing meant and dead bodies kept piling up and blocking the way. But I completed it first try!

![Sacrifice_2019-04-30_10-56-31.png](///raw/8c1/8/z/23a22.png)
OhFiddleDiddle
30. Apr 2019 · 10:01 UTC
Very nice game, well done.
The art and animation is beautiful.
The gameplay could have a little more complexity to keep it interesting, but otherwise awesome work.
Keep it up. :D
Raivk
30. Apr 2019 · 10:12 UTC
SCREENSHAKES ! Oh yeah those shakes are good ! Nice feeling in your game. The progression is cool, I really felt my sacrifices were usefull as I was more and more powerful ! Congrats :)
ekx
30. Apr 2019 · 18:26 UTC
Great audio and tight controls as well. Loved it! My only gripe would be that I would have preferred a constantly following camera over the room based one.
Kpedatte
30. Apr 2019 · 18:59 UTC
Hey nice game. It's pretty fun and well made.
I would like to play this game with more enemies and levels.
Congrats
kyavi
30. Apr 2019 · 18:59 UTC
great animation and i love the feedback on sword swings and especially on harvest - all very satisfying! balancing stats versus your own health is a good idea! though i didn't realise the health bar was on the left hand side until i was a little bit too dead :)
Marsheleene
02. May 2019 · 08:20 UTC
Nice game! The combat feels good. A bit difficult to see when you can hit and when the monster can hit you though. I liked the transitions between the different rooms. First try I didn't understand that harvesting the monsters was the sacrifice. Interesting idea that the healing use that mechanic.
YiNian
02. May 2019 · 08:22 UTC
I love this idea. At first, I was not familiar with the operation and died many times, but I also challenged many times. Generally speaking, it's really super
cee-dee
02. May 2019 · 10:12 UTC
The mood of the game is interesting, although I had trouble finding out about the combat mechanics. I expected a/d to the strafing since you control the look angle with the mouse. Anyway, I've spent some time with, thank you :-)
Mekyi
02. May 2019 · 10:29 UTC
I liked this very much, especially the music and sound effects. Gameplay was kind of simplistic but the experience was overall great. Good job!
tangiblegames
02. May 2019 · 11:02 UTC
A nice complete game, dark sinister atmosphere achieved using great sound fx and monster design, plenty of action. A solid entry!
fatPenguin
02. May 2019 · 16:12 UTC
When I first made it to the end I didn't know what to do so I went back and killed the rest of the monsters. After that I went back to that altar and realized I just had to use E again ^^

Overall great game - good job :smile:
Avoca-do
02. May 2019 · 16:27 UTC
nice game, just my prefernces,
but making the character move toward the mouse at W would have been nice.
but overall really nice took me some time to notice i was damaging the enemy untill i noticed the blob in their had that flicks
Beelzeboss
02. May 2019 · 16:37 UTC
Very complete game. Feedback is great. Great job!
Nekorio
02. May 2019 · 19:34 UTC
Nice game ! I love the concept of sacrifice our health to level up, totally in the theme.
PixScope
02. May 2019 · 20:25 UTC
Your game is good !
Annie Owl
03. May 2019 · 13:30 UTC
I love games with risk-reward concepts at their core, so I was really pleased with this entry. The gameplay was fluid and well polished, the sound design is on point and the character design is quite interesting. The only suggestion I can give is to add more different enemie types but you probably already have this in plans :slight_smile: