Goo-Boy and the Maw of Darkness by Pandanym

https://pandanym.itch.io/goo-boy-and-the-maw-of-darkness
Barely born, an unknown force compels you to race to your end.
You are slowly dying. Break the orbs and eat the strange liquid inside to survive and fulfill your destiny.
This week-end was fairly busy for me so I wasn't able to free much time. I managed to make something quick in the end, and I'm pretty happy with the result. Feel free to talk to me on Twitter @Pandanym.
Huge thanks to @GFaguet for making the sounds.
Ratings
| Overall | 160th | 3.778⭐ | 29🧑⚖️ |
| Fun | 327th | 3.296⭐ | 29🧑⚖️ |
| Innovation | 271th | 3.333⭐ | 29🧑⚖️ |
| Theme | 396th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 122th | 4.259⭐ | 29🧑⚖️ |
| Audio | 151th | 3.667⭐ | 29🧑⚖️ |
| Humor | 238th | 2.913⭐ | 25🧑⚖️ |
| Mood | 49th | 4.111⭐ | 29🧑⚖️ |
| Given | 22🗳️ | 19🗨️ |
Loved the game!
Short and to the point. Good job!
Also I like existentialism so the ending is very much to my liking.
The "puzzle" though... it's not even a puzzle.. the fork in the road so to speak... it was just kinda there.. I can't really put my finger on it but I don't think the level design is that great, that being said the stuff you can make with so little mechanics is also restricting so I'm not sure which is to blame but yeah point is I didn't feel progression at all. I felt like walking aimlessly.. waiting for another bottle to pop up maybe..
Makes the ending appropriate but yeah I want a little more meat in my gameplay usually.
I like the sticking to the wall mechanic though.
Graphics were top notch though! and you were quite creative with theme!
So really overall Well done!
I really liked it, visuals, gameplay and atmosphere are all good!
Really nice work!
All lights are illuminating a quad that is in the background. I then render this quad separately with a second camera and apply a shader to this camera. The shader takes a 4x16 dithering texture (black to white with dithering in the middle) and maps this texture following the light intensity. I want to make clear that I did not write this shader.
That's it !
Impressive visuals and blob physics. Jumping is just a bit stiff at times, but it kind of makes sense taken that you are a drop of slime (or something similar).
Good work!