Goo-Boy and the Maw of Darkness by Pandanym

[raw]
made by Pandanym for LD 39 (JAM)

ludum.png

https://pandanym.itch.io/goo-boy-and-the-maw-of-darkness

Barely born, an unknown force compels you to race to your end.

You are slowly dying. Break the orbs and eat the strange liquid inside to survive and fulfill your destiny.


This week-end was fairly busy for me so I wasn't able to free much time. I managed to make something quick in the end, and I'm pretty happy with the result. Feel free to talk to me on Twitter @Pandanym.

Huge thanks to @GFaguet for making the sounds.

Ratings

Overall 160th 3.778⭐ 29🧑‍⚖️
Fun 327th 3.296⭐ 29🧑‍⚖️
Innovation 271th 3.333⭐ 29🧑‍⚖️
Theme 396th 3.519⭐ 29🧑‍⚖️
Graphics 122th 4.259⭐ 29🧑‍⚖️
Audio 151th 3.667⭐ 29🧑‍⚖️
Humor 238th 2.913⭐ 25🧑‍⚖️
Mood 49th 4.111⭐ 29🧑‍⚖️
Given 22🗳️ 19🗨️

Feedback

GeraldFIngBurke
01. Aug 2017 · 01:52 UTC
This was awesome. Short and with a nice little punch at the ending. The only place I dinged you was on theme, but overall, in terms of the jam, you're a 5/5 in my book.
Kade
01. Aug 2017 · 02:13 UTC
Overall it creates a great mood and is really fun! I loved the game, even thought it was a bit difficult to get the hang of, that just made it all the more challenging!
Herman Chau
01. Aug 2017 · 05:07 UTC
The dithering and lighting effects are awesome! Could you do a write up and share how you achieved them?

Loved the game!
dubsol
01. Aug 2017 · 05:44 UTC
Great game! I loved the ending and the graphics really fit the style and atmosphere. The sound was also pretty great too!
Narudgi
01. Aug 2017 · 12:25 UTC
awesome ! I wish I could create atmosphere like this !
Farhan Qureshi
02. Aug 2017 · 01:46 UTC
Holy crap, really neat little game. Very nice atmosphere and the ending was fantastic, very David Lynch-ian. THe start speed for the goo is a little slow which can make jumping onto ledges opposite of your move direction frustrating, otherwise a fantastic game!
JSMCAG
02. Aug 2017 · 18:18 UTC
A very unique aesthetic makes this game really stand out, and set a really dark mood. The light effects are really impressive!

Short and to the point. Good job!
MestreRothLD
02. Aug 2017 · 18:21 UTC
Loved the aesthethics and sound design. That easter egg, in the beginning... Very cool. I wonder how many people found it... On purpose. ^^
dob
02. Aug 2017 · 18:34 UTC
Cool design, very nice sounds and music. Lighting is especially cool with the dithered effect. I couldn't really figure out how to deal with jumping against a platform and getting stuck - it seemed hard to get unstuck sometimes, when I had a little black triangle latching me onto things. If you go left at the start instead of right, you can jump-climb the wall and then leave the world for an infinite fall, which you may not have intended. Fun ending.
TomDev
02. Aug 2017 · 18:51 UTC
Loved the art, the concept is good, the mood everything is just in place, fun little game
Drachmor
02. Aug 2017 · 18:57 UTC
The atmosphere, art, and sound are all amazing! I also love that lighting effect. However, I found the movement to be a little lacking... I can't describe it too well, but it seemed a little clumsy and difficult to work with almost. I'm sure that's not helpful... anyway, despite that, you did a good job!
nitzanel
02. Aug 2017 · 19:21 UTC
This was awesome!
g-o
02. Aug 2017 · 20:55 UTC
Nice atmosphere!
Also I like existentialism so the ending is very much to my liking.

The "puzzle" though... it's not even a puzzle.. the fork in the road so to speak... it was just kinda there.. I can't really put my finger on it but I don't think the level design is that great, that being said the stuff you can make with so little mechanics is also restricting so I'm not sure which is to blame but yeah point is I didn't feel progression at all. I felt like walking aimlessly.. waiting for another bottle to pop up maybe..
Makes the ending appropriate but yeah I want a little more meat in my gameplay usually.
I like the sticking to the wall mechanic though.

Graphics were top notch though! and you were quite creative with theme!
So really overall Well done!
Kuz
09. Aug 2017 · 07:37 UTC
I love that black dude! But i can't walk long.. :)
hav24
14. Aug 2017 · 07:12 UTC
It reminds me world of good... the feels. :')
I really liked it, visuals, gameplay and atmosphere are all good!
Really nice work!
simonhutchinson
14. Aug 2017 · 13:12 UTC
Cool! Especially the visuals. I like the low-res lighting effects and the mostly monochrome world. Really nice work.
jaimuepe
15. Aug 2017 · 10:55 UTC
Loved the lighting of this game! Would like to know how you made it. The graphics overall were pretty cool. Good job!
🎤 Pandanym
15. Aug 2017 · 14:10 UTC
To answer those who asked me about the lighting.

All lights are illuminating a quad that is in the background. I then render this quad separately with a second camera and apply a shader to this camera. The shader takes a 4x16 dithering texture (black to white with dithering in the middle) and maps this texture following the light intensity. I want to make clear that I did not write this shader.

That's it !
HuvaaKoodia
20. Aug 2017 · 13:40 UTC
*That ending!*

Impressive visuals and blob physics. Jumping is just a bit stiff at times, but it kind of makes sense taken that you are a drop of slime (or something similar).

Good work!