Zen Jen by fluidvolt
Jen wants to be zen! Help her clear her mind. There is an ending to this game, trust me.
Disclaimer 1: I know nothing about Zen.
Disclaimer 2: Is this related to growing? Yes, somehow! Right.
Made with the LOVE framework, aka love2d. First time using it, and it was great. :)
Disclaimer 1: I know nothing about Zen.
Disclaimer 2: Is this related to growing? Yes, somehow! Right.
Made with the LOVE framework, aka love2d. First time using it, and it was great. :)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.68 | 169 |
| Audio | 4.16 | 15 |
| Fun | 3.34 | 339 |
| Graphics | 3.58 | 241 |
| Humor | 3.04 | 201 |
| Innovation | 3.73 | 148 |
| Mood | 4.21 | 17 |
| Theme | 3.31 | 773 |
Describe controls somewhere (at least tell about arrow keys). Trying to press Z only is a bit confusing.
Solid job!
The gameplay is a bit simplistic but the narrative-through-gameplay makes up for it.
I loved the first time when it gets too much and you start to get distracted from playing pressing the button in the entire way that the distractions are piling up in the first place.
I didn't however feel the theme (either growth or two button controls) if it's personal growth then I didn't see that in the gameplay, and if it's two button controls that works until you need to stretch or get food or whatever in the standing segments and so you'd need to press more than two buttons for that.
Fun little game but really good atmosphere and feel.
Regarding the controls I had some trouble understanding when I could quickly re-press to expand the square again, and when I would have a cooldown. So I wasn't sure how to plan when I saw multiple waves coming. At first I thought I always had the cooldown and some of the patterns were just impossible... but by the end I knew I could often press z rapidly if I was on target.
Still I never got through a meditation without missing at least a couple of those really fast sets.
It was a nice relaxing atmosphere though, and I liked that the patterns were pretty well mixed up.
The music is very good, calm and soothing. The gameplay part is part confusing part relaxing... It's hard to tell at all when I'm allowed to press the button, and in the beginning the assumption was to press on all dots. Then, how do I know what the "hit area" is that would pick up the dots? Without those information the player kinda just hit randomly to hope to catch as much as possible.
You could argue that meditation is not a precise activity, but this is a game :)
When taken out of that scene and stretching, it was an interesting contrast. I loved that there was no direction at the beginning, and very little context. It lets us bring ourselves into it.
Awesome job. ^^
I'm not sure what is the point of all this medidation, but whatever, I feel relaxed myself.
Good work! :)
I liked your art style!