Housebreaker by lilkrit
Hello, I made a game where the understanding of theme is a bit abstract.
I'm sure every person who codes knows something called "The rucksack problem?" That's what I was thinking about. I created a game about a thief who has limited space in his backpack. I will let you see everything else the game has to offer.

I know it's far from perfect, but I'm happy about implementing a lot of elements, many of which were something new for me. I think of this more of an idea or a demo of a game that I might improve in future if I people find it interesting.

Let me know what you think! PS. If you don't like anything about my game, I will blame it on the lack of time to make it better, so here you go :P
| Source Code | https://lilkrit.itch.io/housebreaker-source |
| Windows | https://lilkrit.itch.io/housebreaker |
| HTML5 (web) | https://lilkrit.itch.io/housebreaker-web |
| Original URL | https://ldjam.com/events/ludum-dare/42/housebreaker |
Ratings
| Overall | 680th | 2.646⭐ | 26🧑⚖️ |
| Fun | 678th | 2.435⭐ | 25🧑⚖️ |
| Innovation | 581th | 2.729⭐ | 26🧑⚖️ |
| Theme | 554th | 3.104⭐ | 26🧑⚖️ |
| Graphics | 559th | 2.771⭐ | 26🧑⚖️ |
| Humor | 430th | 2.056⭐ | 20🧑⚖️ |
| Mood | 567th | 2.31⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 9🗨️ |
The game reminds me of stealing every single item from houses in Morrowind back in the day.
I would enjoy a heist/stealing simulator with some clever mechanics.
Good job in any case for a compo :)
PS: your HTML is broken :/
Maybe you could checkout our game too :)
It should either work in web right now or as soon as it updates - it's public now.
Keep it up!
With some more time to improve it, I have a feeling this'd be quite solid!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
However, the bugs were annoying. I tried web version. It showed "pick up" but most of the time I could not pick up with [E]. Hope you can develop further! I guess it can be much better!