Super Stones by lebrokholic

[raw]
made by lebrokholic for LD34 (JAM)
"Super Stones" is an exciting isometric arcade game in which the player controls one of the various amusing stones, collects and activates different bonuses, and tries to avoid enemies and obstacles on the path.

There are two major buttons: left and right halves of the screen in order to rotate in a counter-clockwise and clockwise directions, respectively.

I hope, you'll be kin on the game I've developed with love and cookies :)

Ratings

Coolness 100% 1
Overall(Jam) 3.19 641
Fun(Jam) 3.10 568
Graphics(Jam) 3.32 580
Humor(Jam) 2.54 585
Innovation(Jam) 2.81 730
Mood(Jam) 2.94 738
Theme(Jam) 3.23 840

Feedback

pvtroswold
14. Dec 2015 · 23:11 UTC
Wow! Amazing! This is probably my favorite LD 34 entry so far. I could see myself playing this one just for fun in the future. Very creative, loved the music as well.
Reggianito
14. Dec 2015 · 23:14 UTC
Nice music. Graphics were a bit too small, but the "moving ground" effect looked nice. Pretty fun reimagining of the tron lightbikes.
SidewalkSleeper
15. Dec 2015 · 07:06 UTC
I actually didn't think I would enjoy it as much as I did!
Pietdagamer
15. Dec 2015 · 07:21 UTC
I really like the graphics. Also, cool that you made an android game :)
sirono
15. Dec 2015 · 07:25 UTC
The Graphic effect is good
zaniarm
15. Dec 2015 · 07:34 UTC
Loved the game. Very nice graphics and solid gameplay.
retrogradeorbit
15. Dec 2015 · 07:45 UTC
Couldn't launch. On Google Play, I click Install and it Errors with: "You haven't accessed the Google Play Store app (the white shopping bag icon) on your device with this email account."
Bumblepie
15. Dec 2015 · 07:51 UTC
This is so ridiculously polished, so great job on that. The visuals are so cohesive and extremely well done, the effect of scrolling with the land coming up/going away was very impressive. You guys did a great job of setting a small scope and nailing down a simple core mechanic. Overall, this is a great, really polished entry. I am terrible at it, I wasn't able to get 1,000 let alone 25,000 to unlock a character! If I had to come up with a single improvement, I think it would just be that there isn't much variety in the gameplay, there isn't much to keep someone playing over and over. Adding in some modifiers like areas to avoid could help this. As well as that, the controls can be a bit over sensitive, so it is a bit difficult to control yourself (although that is probably intended). Overall, an extremely clean and impressive game, you guys can be extremely proud of yourselves.
SSJMetroid
15. Dec 2015 · 08:00 UTC
ugh I am lazy and don't want to install something on google play :S
🎤 lebrokholic
15. Dec 2015 · 08:24 UTC
@retrogradeorbit, hope this can help you: https://support.google.com/googleplay/answer/6178908?hl=en

@Bumblepie, actually, it's 2500, not 25000 :D
tGiant
15. Dec 2015 · 08:57 UTC
I really enjoyed this game.
Well polished and I can see why it is already on the play store.
Amazing job.
Monochrome Bears
15. Dec 2015 · 16:16 UTC
Looks intresting, but where is iOS version?)
🎤 lebrokholic
15. Dec 2015 · 16:24 UTC
@Monochrome Bears, the iOS version will be as soon as possible.
jim3wg
15. Dec 2015 · 16:34 UTC
Played the android version, nice job !
NirabazGAMES
15. Dec 2015 · 17:45 UTC
Amazing game! Graphics looks very good!
peyj
16. Dec 2015 · 09:57 UTC
A very complete game for 72 hours, especially the visuals seem pretty polished, the 3d-chunk-fade-in-and-out-effect was really neat. The game was a good take on the tron/curve genre and has a bunch of features, but still: I did not get a lot of good action moments while I played, I think a confined space/more speed/more enemies/bigger trails or something like that might have been better to keep the player engaged.
EternalCastleStudio
16. Dec 2015 · 13:31 UTC
This game seems original, and the graphics effects are very cool, Good work!!
NecroMac
17. Dec 2015 · 00:13 UTC
It is not my type of game but it is well polished and nice looking.
Xgor
18. Dec 2015 · 20:37 UTC
This game shows promise and is quite polished. That being said one thing that hindred my enjoyment was that there is no turn acceleration/deceleration, thus making it hard to turn just a little bit and that's a big problem with a game where you want to sqeeze between rocks.
PixlWalkr
01. Jan 2016 · 14:27 UTC
Awesome design and audio. enjoyed playing it!