AC vs DC - War of Currents by Orbat Games

[raw]
made by Orbat Games for LD 39 (JAM)

:warning: Attention: We made it possible to play/test for a single player, but this is a local multiplayer game and requires two players and at least one Xbox gamepad for normal play. Supported modes are Keyboard+Mouse and Gamepad or two Gamepads.

It's the War of Currents! Alternating Current vs Direct Current! Who will win?

You're running out of power fast, so make sure to collect power ups - all while trying to zap your opponent in the War of Currents!

Screen_01

:inbox_tray: Download (Windows / Linux / Mac)

https://orbat-games.itch.io/ac-vs-dc

:warning: How to Play as a Single Player

  1. When asked to select input for the first player, press [Space] on your keyboard
  2. When asked to select input for the second player, press [ESC] on your keyboard
  3. You may now play/run around alone, though the game is of course more fun when played as intended with a second player

:game_die: How to Play

  1. Download the ZIP from itch.io and unzip it (for example with 7-Zip)
  2. Go into the unzipped folder and start the game (double click on the executable or select right click -> open)
  3. Each player has to press Start on the Xbox gamepad or Space on the keyboard
  4. While playing, your power is running out - collect power ups to restore your power
  5. Shooting at your opponent also destroys their power
  6. First one with no power left loses
  7. The game automatically restarts after each round

:control_knobs: Controls

:keyboard: Mouse and Keyboard

  • WASD: Move
  • Mouse: Aim
  • Left mouse button: Shoot

:joystick: Xbox Gamepad

  • Left analog stick: Move
  • Right analog stick: Aim
  • Trigger buttons (L1 or R1): Shoot

:boom: Known Issues

  • If you do nothing, the Draw condition doesn't always work. But who even does that? :sweat_smile:

:wrench: Technology

  • libGDX 1.9.6 / Java / Kotlin
  • Illustrator
  • Other Stuff: VLC, GIMP, Git, GitHub
  • itch.io for hosting :stuckouttonguewinkingeye:

:musical_score: Audio Credits

Natalie Kirk (nataliekirk.com)​

Jay Man (ourmusicbox.com​)​

Mike Koenig​ (soundbible.com​)

Brandino480​ (soundbible.com)​

:speech_balloon: Closing Thoughts

We hope you had as much fun during LDJAM39 as we had. There are many, many things we could improve, but... well, time's up.

Maybe we'll fix a few of the outstanding issues, but first... :zzz: :zzz: :zzz:

Ratings

Overall 768th 2.778⭐ 20🧑‍⚖️
Fun 665th 2.765⭐ 19🧑‍⚖️
Innovation 834th 2.059⭐ 19🧑‍⚖️
Theme 746th 2.824⭐ 19🧑‍⚖️
Graphics 745th 2.444⭐ 20🧑‍⚖️
Humor 578th 1.938⭐ 18🧑‍⚖️
Mood 748th 2.438⭐ 18🧑‍⚖️
Given 21🗳️ 0🗨️

Feedback

Rapter
01. Aug 2017 · 18:57 UTC
Good Idea , Nice work , but need to fix some bugs ^..^ Good Luck :)
Rapter
01. Aug 2017 · 18:57 UTC
Good Idea , Nice work , but need to fix some bugs ^..^ Good Luck :)
AsSoonAsImpossible
03. Aug 2017 · 17:26 UTC
Adding AI would certainly benefit the game, but as a multiplayer game it's a solid experience although it lacks innovation.
🎤 Orbat Games
03. Aug 2017 · 17:35 UTC
@AsSoonAsImpossible Yeah, we really would have liked getting some AI in, but time was up and that would have expanded the scope quite a bit - so it's just multiplayer for now :/

Thanks for playing!
Joskineide
03. Aug 2017 · 18:00 UTC
Fairly simple and fun game.
I got a bit frustrated with the colision (bullets hitting walls when aparently they shouldn't and bodyblock, not sure why you used a box collider for the players).
Some actual powerups would be nice as well.
mato26
10. Aug 2017 · 18:00 UTC
Unfortunately no way to test the MP for myself but tried anyways. Simple idea but it works well :) what I found strange while playing was maybe way too big hitboxes of the player, don't you think? Other than that enjoyed :)
mrtwister
12. Aug 2017 · 22:36 UTC
I wasn't expecting a multiplayer game! (although should have seen it coming based on the game title) I sadly couldn't test it with someone else, so I had to pretend I was competing against a friend for the purpose of the review.

I liked the core concept, and it's reasonably well executed. As some people have pointed out already there seem to be an issue with the size or placement of collision boxes, though.

I think that with a friend this would have been very fun to play.

This entry has a lot of potential. I'd love to see a post-jam version with different powerups/abilities, stage hazards maybe, and an AI for single player!
Hit A Crab Studios
03. Dec 2017 · 18:02 UTC
The concept is really cool. It's a simple and funny game. Great work guy.
BryceLTaylor
26. Dec 2017 · 15:44 UTC
I can't seem to run it on my mac. I found the executable file called acvsdc but clicking it opens my terminal, runs a few things and nothing loads. It says this (I've cut out the full file path:

/acvsdc/Contents/MacOS/acvsdc ; exit;
dlopen(jre/lib/jli/libjli.dylib, 1): image not found
Error: failed to load VM runtime library!
logout
Saving session...
...copying shared history...
...saving history...truncating history files...
...completed.

[Process completed]


Then it just hangs