YOU ARE FIRED! by urbanhelsing
You are the manager of a company and have to make sure that you have good employees. If the company generates enough profit, it will expand by building another floor. One more thing, global warming is causing rising sea levels and you can not work under water.

Controls
A/D - Move the player W/S - Climb stairs SPACE - Interact (hire/fire employee)
Call in a new employee by interacting with the phone booth. Place him by walking to a desk. Walk around and talk to your workers. If they start to act strange they are not generating profit anymore, fire them by pressing SPACE.

Created for Ludum Dare 43 JAM by:
Alexander Ganslandt - Programming
Emil Hallin - Graphics
Erik Hallin - Design/Audio
Fredrik Hallin - Music
Fredrik Schön - Programming
Per Malmberg - Programming
Write your high score in the comments!
Ratings
| Overall | 143th | 3.9⭐ | 22🧑⚖️ |
| Fun | 70th | 3.95⭐ | 22🧑⚖️ |
| Innovation | 79th | 3.875⭐ | 22🧑⚖️ |
| Theme | 260th | 3.85⭐ | 22🧑⚖️ |
| Graphics | 550th | 3.45⭐ | 22🧑⚖️ |
| Audio | 266th | 3.5⭐ | 21🧑⚖️ |
| Humor | 26th | 4.175⭐ | 22🧑⚖️ |
| Mood | 388th | 3.475⭐ | 22🧑⚖️ |
| Given | 14🗳️ | 22🗨️ |

Visuals are cool - very simple but distinctive sprites which adds to readability of the game. Thanks to it every action is intuitive.
You totally nailed sound effects, those are amazing. Sound in game deserves 6 stars.
Gameplay is fun. The closest game I can compare with this one is Paperwork, which was filled with satyr as well, but here the game is more fun overall.
One thing I would add to the game is some logical ending. (Maybe there is one, but I hadn't reached it? For now I just assume that you cant progress after level 7-8 because of how much money it needs)
Once again you delivered a very good game. Great work!
- A new floor was created having the stairs almost perfectly aligned with the stairs from below, making it impossible to get off them, so I just had to restart the game.

- The sounds are great but I think some motivational music would have worked better.
- I think the artstyle needs to be changed, It works fine for a game jam...but if you plan on continuing this game , and I recommend that you do (preferably a smartphone version), that you change it to something more cartoony, more friendly.
- I loved to fire people! The animations combined with the punch sound made it so satisfying. Well played.
- The game souldn't be so text based. It's nice to see what the people are doing, but that doesn't mean it needs to be the only way to figure out who should be fired. Maybe some attention mark above who needs to be watched closely, or just straight away fired.
With a little bit more polish and some unlockables this would make a great game to spend my time on while staying in line for something or waiting for the bus. If this game will ever get finished, please send me a message :)
You have to produce and fire workers and hire new ones productivity but the world is flooding.
Good thoughts.
It has a lot of potential! Congratulations
I also accidentally fired the wrong person a lot. I think that if you simply highlighted the person I'm about to fire, that issue would not be so big.
I sometimes also hit space reflexively right after placing someone at a desk, firing them immediately as a result. I'm not quite sure why I had this reflex but it may be better if there was a dedicated place-at-desk-button so I don't accidentally fire people.
Oh and I absolutely loved the music!
It would have been nice to understand what was happening with the water level and how that affected the employees caught below it, or something like that. There was no way to save them.
My only gripe is that the hiring phone was so far away from the bottom and having to trek all the way up and then back down to the bottom to replace an employee got kind of annoying.
A very interesting game mechanic, that I found myself quite enjoying. Some of the text was a bit small, particularly the Zzzz over their heads when tired. I was also quite annoyed that the telephone box was often on the opposite side of the building from the stairs. This felt like unnecessary distance that had to be travelled.
Whilst the control scheme was very easy to grasp, I often accidently instantly fired people. I got into a habit of space to interact, so whenever I went to place someone, I would press space and instantly fire them. It feels weird that placing the employees is done instantly and without input, whilst the telephone requires a space press. If I'm at the telephone, there shouldn't need to be a button to press, but it makes sense for there to be a button to place the employee. I also found some annoyance in a minor problem, where firing someone whilst holding another employee wouldn't place the new employee immediately. I instead had to leave the area and come back for the new employee to be placed.
There also wasn't a huge tie in with the theme, since firing useless employees isn't really a sacrifice, but rather cutting loose ends. A sacrifice should have me losing something. An example of a sacrifice could be losing a productive employee to somehow lower the swell. This would also create more complex gameplay. (to make the tradeoff or not?)
Overall, a very fun game, with great audio, mood and humour. The gameplay also feels fun, with a need to constantly check over the staff. I felt a bit limited by the player's speed, but nevertheless, a great production! Keep developing! :thumbsup: