Proxemik - Personal space invasion by troligtvis

*In a world where personal space and disturbance collide. When your space is no longer your own. One man must embark on a journey to avoid huggers, talkers and callers. *
Proxemik is about other people invading on your personal space! You will have to avoid them as much as possible and get your space back!
You have 3 slots in your personal space! Which Huggers are trying to fill!
Your personal space is running out!
Enemies

[Talkers] - Not implemented
[Callers] - Not implemented
Controllers

Screenshots

Notes
All you can see and hear in this game was done by me, except the sound effects. Developed in Unity. All scripts where written in C# with Rider as IDE. Sprites and art made in Pixel edit. Music was made in Bosca Ceoil and sound effects where downloaded from Sound bible.
Known bugs
- Player can walk outside map
- Weird bug where you insta die
Ratings
| Overall | 195th | 3.786⭐ | 23🧑⚖️ |
| Fun | 326th | 3.5⭐ | 23🧑⚖️ |
| Innovation | 289th | 3.5⭐ | 22🧑⚖️ |
| Theme | 197th | 3.976⭐ | 23🧑⚖️ |
| Graphics | 474th | 3.595⭐ | 23🧑⚖️ |
| Audio | 193th | 3.625⭐ | 22🧑⚖️ |
| Humor | 26th | 4.167⭐ | 23🧑⚖️ |
| Mood | 214th | 3.6⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 19🗨️ |
Yea I noticed that the AoE attack was not clear enough. It cost 10 awkwardness points and it is supposed to be like a gamble between getting some space or lose points xD
Thanks for playing and reviewing all of you guys :) @eric-kulbiej @pandademic42 @holdmeimscared @bichodust @dongle @spacemonkey @lylefreeks really appreciate it
@otmani-yacer thanks :) yeah I know! I had problems with the collision for the player. when I enabled collisions for walls other collision didnt work. So I was not able to fix it in time
Thank you guys for playing my game and taking time to write a comment :)
Would love to see more enemies!
Edit: ok I see someone else mentioned this.
Thanks for playing and reviewing :))
@tomg @whoisninja @zicboy @zuhairghias :))))
At this point I would suggest to just embrace that non colliding walls, and put a ring of those huggers (a **thick** one!) around the arena, with them only activated when the player is nearby. That way players exploiting the "bug" will be in for a surprise :laughing: