Paperwork by urbanhelsing

The world is full of papers and pens. You have the chance to do something about this. Spend your time collecting the proper documentation, fill out forms and deliver these to the corresponding government institute. Beware, the more paperwork you take on, the worse it gets. Make sure to avoid the dangers of fire and bureaucrats, but as long as there is ink left in your pen, there is still hope.
CONTROLS
Move - WASD/Arrows
Jump - SPACE
Grab Document - E
Drop Document - Q
Restart Level - R
(Several documents can be carried at the same time, but will slow you down)
CREDITS
Alex Ganslandt - Programming/Graphics
Emil Hallin - Animation/Level design
Erik Hallin - Design/Sound
Fredrik Hallin - Music
Fredrik Schön - Programming
Magnus Tullberg - Programming
Per Malmberg - Programming
Niklas Hallgren - Proofreading


Complete Walkthrough of the game (in case you get stuck):
https://youtu.be/pcqzn3AGXPs
Ratings
| Overall | 588th | 3.438⭐ | 34🧑⚖️ |
| Fun | 756th | 3.094⭐ | 34🧑⚖️ |
| Innovation | 108th | 3.859⭐ | 34🧑⚖️ |
| Theme | 265th | 3.828⭐ | 34🧑⚖️ |
| Graphics | 341th | 3.859⭐ | 34🧑⚖️ |
| Audio | 175th | 3.694⭐ | 33🧑⚖️ |
| Humor | 159th | 3.734⭐ | 34🧑⚖️ |
| Mood | 135th | 3.889⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
All in all I like the gameplay and the idea!
Graphics are so good ! Animations suits very well too, good job on that !
Controls feels a bit rough (stuck for no reason, hard to control the jump) but that's ok
Concept is really innovative, but guys, I gave up filling all those forms even if it made me laugh a lot haha
Good job on this one !
The gameplay does get boring after a while and the controls are not the greatest, as the character seems to be sliding sometimes. I would have liked a bit more complex gameplay in the later stages, but nice job overall!
I also like the graphics and the sound. So nice work.
I liked the concept of doing paperwork, didn't expect that type of topic. But I wonder, was it intentional that the pens' ink refill if you don't use them up entirely? 'Cause I didn't really need to worry about collecting more pens since you only really need to draw straight lines to fill out the forms. Maybe having the player permanently lose ink would make that aspect more effective?
Overall I had fun playing your game, and so far it's one of the best ones I've tested!
Btw @nightsong, I'm expecting peaches in your next game now, just so you know. ;D
---
Small feedback:
* I liked the responsive controls and visual design. Stage of filling of documents looks very nice.
* I didn't like the drag and drop stacks of papers. I often get stuck when jumping.
### Suggestions
- Don't allow switching what box to sign on one mouse down (once mouse down to sign, only allow signing in that box, not others)
- Make the music on the signing paper work be like the music during playing (not boring and repeating, so more exciting)
Overall cool game. I will certainly try to [get this game 20 ratings](https://ldjam.com/events/ludum-dare/40/ginas-bed-breakfast/$70509).
Your take on the theme was pretty original. The art, music and sound were pretty good and fitting. As other have said before, the signing documents between levels was a bit annoying. Loved the giant hand thing in the last level, was very monty pythonesque. Good job guys!
Still, I ended up hitting a gamebreaking bug, which I hope you have an idea on how to fix. At one point, the guy in suit gave me some paperwork that I couldn't pick up, even though I no longer had anything with me.

I restarted the level, and I couldn't even pick up the default things.

I've got no clue as to what created this. I do remember that, for some reason, my character jumped over the enemy, leaving the package on the other side, so he became a bureaucratic sandwich. At the very least, that was funny.
Well, regardless, it was a fantastic take on the theme. Congratulations! [In behalf of my team](twitter.com/whalesandgames), we're looking forward to seeing more impressive works from you. Cheers! :whale:
I like the theme of your game and how it was almost all black, white and grey, although for me, the different stroke widths make it look less coherent. Maybe it is nice to put the 'click to grab papers when you have gold' hint somewhere here too, because that part took me way too long. ;)
The mechanic of dragging paperwork is a great metaphor but a bit irritating as well. The bureaucrat idea was also nice, but the amount of paperwork escalates quickly and it gets annoying.
The game is thematically a great idea, and of course being irritating is part of it. I only believe the could be more balance between the reality similarity and the fun of the gameplay itself, but still liked to play it for some levels.
It's overall a very nice work. ^-^
The graphics are impressive: the character is super well animated and I like the doodle effects on the background. I think the graphics are very coherent with the game.
The only problem I had while playing was my paperwork getting stuck behind a bureaucrat when I am carrying it.
Overall, excellent work. Congratulations!