Floorspace Deprecation by Xeinix
Whelp, here we are again. This is my fourth time doing Ludum Dare, but third time publishing a game for it. With the theme being "Running out of space" I chose to make a top down shooter style game with a disintegrating floor. While you play, pieces of the "stone" floor underneath you will start to disintegrate and fall down into lava. Your goal is to shoot the enemies while avoiding the lava. It's a pretty simple idea.



Ratings
| Given | 10🗳️ | 0🗨️ |
Great music.
Felt like there should be some sort of feedback when you bump an enemy, or your projectiles hit them. Maybe play a sound, cause some sort of visual effect, etc. Maybe the enemies recoil a little when hit or something.
My biggest cause of death was taking damage immediately when an enemy spawns right next to me. You have no time to react when that happens, so player skill loses its edge.
Thanks for sharing your game!
The first time I played, I tried to pick up the orange health power-up that spawned... and... yep, should have read the instructions first ;).
I think the sides of the game were cut off, I could run off the right and left edge of the game. Reproduces easily if you run windowed mode and choose any resolution other than (presumably) a 16:9 resolution (e.g. 800x600).
Nice, simple concept, and pretty well executed. Music was a nice touch. Gets too difficult too quickly, would rather be worrying more about running out of space and less about just not getting swarmed by baddies =).
Here's a video of my play: https://www.twitch.tv/videos/297352685