{"author_link":"\/users\/nerdysl0th","author_name":"nerdysl0th","author_uid":"1032728","comments":[{"author_name":"morphine","author_uid":"1033355","time":"2018-04-23T16:55:45Z","epoch":1524502545,"modified":1524502545,"text":"Hey there! I just played your roguelite. Congrats on submitting by the way. I really liked the pixelated particles when jumping. I eventually figured out it was sorta like mario brothers in that you jump on the enemies heads to kill them. I must say that it was kinda confusing because it looks like you are losing health when you jump on enemies because it says -1HP etc. but I think that's the enemy losing health. I would try to make that more clear in the future. Sound was very bxfr inspired ;) overall nice job and looking forward to seeing what you come up with next time.","likes":1,"format":"md"},{"author_name":"David Hunter","author_uid":"1052491","time":"2018-04-23T16:57:02Z","epoch":1524502622,"modified":1524502622,"text":"Nice game, the jumping mechanic is novel. The enemies took a little too long to kill and I could only get them to die if I hid behind a wall and spammed jump. You're too hard on yourself about the sound, 8-bit retro is fine for LD!","likes":1,"format":"md"},{"author_name":"Duck_Games","author_uid":"1034871","time":"2018-04-23T17:05:09Z","epoch":1524503109,"modified":1524503109,"text":"This was a great game. The art style was great and the gameplay was great. The only complaint I would have is that the game was a little too easy. Even with the game on the full difficulty, I was able to jump over all the mobs. I would recommend adding a stamina bar to prevent this. Maybe making it so you could only jump 1 and then have to wait for 5-10 second before you could jump again.","likes":0,"format":"md"},{"author_name":"Olivier Millochau","author_uid":"1073013","time":"2018-04-23T17:07:36Z","epoch":1524503256,"modified":1524503256,"text":"Just finished a few runs. It's rather pleasing to play, I love the work done on the particules !\nOne thing though : I struggled a bit to understood the \"attack\" mechanic, especially since blocks spawned ON the tutorial images","likes":1,"format":"md"},{"author_name":"RilleP","author_uid":"1024691","time":"2018-04-23T17:09:36Z","epoch":1524503376,"modified":1524503376,"text":"Really great game! Killing monsters was super satisfying and juicy, and the audio was not too bad.","likes":1,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-23T17:13:18Z","epoch":1524503598,"modified":1524504432,"text":"@morphine\n@olivier-millochau Thanks for the comments! I'm sorry for the attack mechanic not being clear, guess I have to work on telegraphing the player on what to do. I'll try to improve that in my next entry.","likes":0,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-23T17:16:17Z","epoch":1524503777,"modified":1524503777,"text":"@David Hunter Thanks for the feedback! The enemies have their own HP's, and your Strength(Damage) statistic improved in the shop + by finding upgrades in chests. Despite your opinion, I'd still like my sound effect here to be in a better balance. I'm still glad you enjoyed my game!","likes":0,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-23T17:26:06Z","epoch":1524504366,"modified":1524504366,"text":"@Duck_Games Thanks for the feedback, and your suggestion! When I was planning the core mechanic, I've assumed the fun would come from slaughtering enemies, collecting gold and increasing your strength. I didn't take into account  players could try just avoiding conflict. It's completely on me, in the words of Sid Meier:\n> \"One of the responsibilities [...] we have as designers is to protect the players from themselves\" \n\nand Soren Johnson:\n> \"Many players cannot help but approach the game as an optimization puzzle. Given the oppourtunity, players will optimize the fun out of the game\".\n\nI'm going to have to improve in this regard. Thanks for the flattering comments regarding the game as a whole :smiley: ","likes":0,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-23T17:27:43Z","epoch":1524504463,"modified":1524504463,"text":"@RilleP Thank you! I'm glad you enjoyed it!","likes":0,"format":"md"},{"author_name":"Nick Rafalski","author_uid":"1005391","time":"2018-04-25T03:02:01Z","epoch":1524625321,"modified":1524625321,"text":"This was just a really fun game. The best parts were the (very interesting!) jumping mechanic, and the level generation. Very impressive for a jam game. \n\nMy only critique is that I didn't really feel the rogue-likeness of it. It just felt like a cool (good!) platformer. \n\nOh, I also didn't mind the audio at all! The jump SFX really reinforced the fact that it's your primary weapon ","likes":1,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-25T12:48:57Z","epoch":1524660537,"modified":1524660555,"text":"@nick-rafalski Thank you for the kind words, sir! I'm glad you enjoyed it!","likes":0,"format":"md"},{"author_name":"WFMG","author_uid":"1072974","time":"2018-04-26T08:21:42Z","epoch":1524730902,"modified":1524730902,"text":"I did really enjoy this game, though it was a bit repetitive and the graphics could be slightly better, at least with the cobblestone texture.\n\nI find it cool how you were able to create procedural generation in a Ludum Dare game.","likes":1,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-04-30T08:01:03Z","epoch":1525075263,"modified":1525075273,"text":"@WFMG Thanks, noted! :smile: ","likes":1,"format":"md"},{"author_name":"MacDoom","author_uid":"1078881","time":"2018-05-01T23:34:45Z","epoch":1525217685,"modified":1525217685,"text":"Nice roguelite. I specially liked the glowing efect and the jumping particles. Dungeon generation is nice for replayability. There were some collision issues on thin tiles. The jumping as a weapon is innovative but I think you could push it a little bit further and deepen into the jumpong mechanics.\nGood work!","likes":0,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-05-02T00:53:08Z","epoch":1525222388,"modified":1525222396,"text":"@MacDoom Thank you! I'll try learning from this project. Hopefully I'll keep improving.","likes":1,"format":"md"},{"author_name":"Brillie Phan","author_uid":"1069370","time":"2018-05-04T02:56:07Z","epoch":1525402567,"modified":1525402567,"text":"Hey. It was a good experience for me after playing your game. If you have some times and love multiplayer game, please do check out our game and leave some feedback :)","likes":0,"format":"md"},{"author_name":"Jonathan Lorenz","author_uid":"1074698","time":"2018-05-04T11:22:56Z","epoch":1525432976,"modified":1525432976,"text":"I had fun playing this game. Maybe could you had the possibility to do a shock wave by landing? It could create more gameplay opportunities. Anyway, the game feel was satisfying so with more content and a long term goal for the player, this game has potential. Good work!","likes":0,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-05-04T11:59:51Z","epoch":1525435191,"modified":1525439914,"text":"@jonathan-lorenz Thanks for the opinion, your ideas are very helpful! ","likes":1,"format":"md"},{"author_name":"Markram","author_uid":"1075175","time":"2018-05-04T14:18:44Z","epoch":1525443524,"modified":1525443524,"text":"I enjoyed your game quite a lot! i think its a funny concept and the art goes well with the whole mood, i missed some audio on my playthrough, but overall, pretty nice entry :D","likes":1,"format":"md"},{"author_name":"Beebo Studios","author_uid":"1062033","time":"2018-05-04T14:55:22Z","epoch":1525445722,"modified":1525445722,"text":"Nice game that feels satisfying to play! I also expected a shockwave on landing instead of jumping, butfigured it out quickly. I think the gorilla style enemies have a bit much health. You could propably skip most of the enemies by just jumping - but where'd be the fun in that?\n\nGraphics are really cool and I personally don't even think you should have opted out for audio. Sure, the song might be super simple and definitely no top contender, but it still worked quite well for me ;)\n\nGood entry!","likes":1,"format":"md"},{"author_name":"Ruslana","author_uid":"1074343","time":"2018-05-04T19:22:48Z","epoch":1525461768,"modified":1525461768,"text":"Nice gameplay:)","likes":1,"format":"md"},{"author_name":"fashionbatman","author_uid":"1002986","time":"2018-05-07T16:58:01Z","epoch":1525712281,"modified":1525712281,"text":"I liked the music! Though it definitely was louder than it need to be. My only issue with the game was it was hard to tell when I took damage. I enjoyed the jumping mechanic and I would love to see this expanded on. Great Job!","likes":1,"format":"md"},{"author_name":"nerdysl0th","author_uid":"1032728","time":"2018-05-07T18:15:42Z","epoch":1525716942,"modified":1525716942,"text":"@fashionbatman Thanks! As I've mentioned in the game's description, the audio was a complete flop. I'll try to improve that in my future projects.","likes":0,"format":"md"}],"format":"md","images":["ld41\/73830-bab72792ca6210340550612befa47b9a.png"],"links":[{"url":"https:\/\/drive.google.com\/open?id=1m80sZEtHDdujDUzEyvaBuFauMESqtuvR","text":"Source code"},{"url":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","text":"Windows"},{"url":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","text":"HTML5 (web)"},{"url":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","text":"Linux"},{"url":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","text":"macOS"}],"metadata":{"g_key":"51892","g_author":"1032728","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"236440","g_title":"Wandering Rogue","g_status":"USEAR3","g_place":"359","g_commentcount":"23","g_site2_node_id":"73830","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"73830","n_urlkey":"236440","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/wandering-rogue","n_slug":"wandering-rogue","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"32728","n_created":"1521661727","n_modified":"1542051973","n_version":"360600","n_status":"COMMIT"},"node":{"id":73830,"parent":73256,"superparent":9,"author":32728,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-23T01:46:14Z","created":"2018-03-21T19:48:47Z","modified":"2018-11-12T19:46:13Z","version":360600,"slug":"wandering-rogue","name":"Wandering Rogue","body":"## The Concept\nA 2D platformer with some roguelike elements in an old arcade cabinet style.\n## How to play\nYou start out by filling the random dungeon generator's values.\n**You hurt enemies by jumping nearby them**, creating a shockwave. The shockwave's strength is determined my your STR statistic.\n## Some screenshots\n![Unity_2018-04-23_02-59-31.png](\/\/\/raw\/8df\/7\/z\/10d2f.png)\n![Unity_2018-04-23_02-57-28.png](\/\/\/raw\/8df\/7\/z\/10d31.png)\n![Unity_2018-04-23_02-56-08.png](\/\/\/raw\/8df\/7\/z\/11219.png)\n### Personal advice\nI advise muting the game, the audio is definitely it's worst part.\n## That's all I have!\n![2018-04-23_01-36-38.gif](\/\/\/raw\/8df\/7\/z\/10d33.gif)\nLet the NutterBoy CareBear be with you.","meta":{"author":[32728],"grade-06-out":"1","cover":"\/\/\/content\/8df\/7\/z\/10d38.png","link-01":"https:\/\/drive.google.com\/open?id=1m80sZEtHDdujDUzEyvaBuFauMESqtuvR","link-01-tag":"42332","link-02":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","link-02-tag":"42337","link-03":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","link-03-tag":"42336","link-04":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","link-04-tag":"42341","link-05":"https:\/\/gamejolt.com\/games\/WRLD41\/335196","link-05-tag":"42339"},"path":"\/events\/ludum-dare\/41\/wandering-rogue","parents":[1,5,9,73256],"love":0,"notes":23,"notes-timestamp":"2018-05-07T18:15:42Z","grade":{"grade-01":24,"grade-02":24,"grade-03":24,"grade-04":24,"grade-05":24,"grade-07":21,"grade-08":22},"magic":{"cool":96.720415164935,"feedback":13,"given":18.125,"grade":23.285714285714,"grade-01-average":3.364,"grade-01-result":359,"grade-02-average":3.295,"grade-02-result":336,"grade-03-average":2.614,"grade-03-result":640,"grade-04-average":2.568,"grade-04-result":669,"grade-05-average":3.25,"grade-05-result":344,"grade-07-average":2.474,"grade-07-result":393,"grade-08-average":3,"grade-08-result":359,"smart":2.8355647343521}},"text":"## The Concept\nA 2D platformer with some roguelike elements in an old arcade cabinet style.\n## How to play\nYou start out by filling the random dungeon generator's values.\n**You hurt enemies by jumping nearby them**, creating a shockwave. The shockwave's strength is determined my your STR statistic.\n## Some screenshots\n![Unity_2018-04-23_02-59-31.png](\/\/\/raw\/8df\/7\/z\/10d2f.png)\n![Unity_2018-04-23_02-57-28.png](\/\/\/raw\/8df\/7\/z\/10d31.png)\n![Unity_2018-04-23_02-56-08.png](\/\/\/raw\/8df\/7\/z\/11219.png)\n### Personal advice\nI advise muting the game, the audio is definitely it's worst part.\n## That's all I have!\n![2018-04-23_01-36-38.gif](\/\/\/raw\/8df\/7\/z\/10d33.gif)\nLet the NutterBoy CareBear be with you.","title":"Wandering Rogue"}