Catlady by oson

[raw]
made by oson for LD 40 (COMPO)

In Catlady you naturally play as the Catlady. Be sure to keep up with your neighbor's affairs and don't let the great amount of cats and whatever else you will accumulate get the better of you!

Tips: The mission will hint at a direction. Go take a look through that window! As for the cats, they are of course moving your stuff around and dragging in more stuff over time. And when they do, they will let you know...

Catlady_small.png

Changelog: 2017-12-05: Added new version with a missing unity data folder. Exe not changed. 2017-12-06: Added HTML5 version including a UI scaling change to support this platform.

Ratings

Overall 642th 2.6⭐ 22🧑‍⚖️
Fun 625th 2.525⭐ 22🧑‍⚖️
Innovation 497th 2.816⭐ 21🧑‍⚖️
Theme 544th 2.921⭐ 21🧑‍⚖️
Graphics 651th 2⭐ 24🧑‍⚖️
Audio 462th 2.382⭐ 19🧑‍⚖️
Humor 241th 3⭐ 21🧑‍⚖️
Mood 484th 2.75⭐ 20🧑‍⚖️
Given 15🗳️ 16🗨️

Feedback

Sintel
05. Dec 2017 · 17:58 UTC
Maybe I'm doing something wrong. I downloaded the .exe and I got a message saying there should be 'Catlady_Data'
folder next to the executable.
spaceturtle
05. Dec 2017 · 18:00 UTC
The windows download of the game is the .exe only so it won't run - you need to include the _data folder that's created when you build.
CaramelCode
05. Dec 2017 · 18:08 UTC
Getting the same error: ![Screenshot from 2017-12-05 13-08-10.png](///raw/36f/2/z/d9d7.png)
unit684
05. Dec 2017 · 18:32 UTC
Me too! I also tried opening the source files in unity but there was a missing prefab and a compiler error trying to find the class "NightTimePanel"
shinyogre
05. Dec 2017 · 18:34 UTC
I hope you fix your build.
🎤 oson
05. Dec 2017 · 18:44 UTC
Thanks for you reports. I have uploaded a new version with the missing data folder.
gassasin
05. Dec 2017 · 19:26 UTC
Can You tell me what to do in this game? I need to transport the cats but where?:D
GameDevZach
05. Dec 2017 · 19:28 UTC
Nice job fixing it so fast! I just played and it's pretty terrifying. Claustrophobia doesn't usually affect me but I was feeling it for this little old lady on day 14. One frustrating bit was sometimes I would pick up junk/catbed/furpile and there would be * *another one* * directly underneath it, so there's no way to tell how deep a pile goes or if it was a glitch duplicating the fur.
fashionbatman
05. Dec 2017 · 19:30 UTC
I wasn't really sure what I was supposed to be doing in this. No cats were appearing.
Nammflow
05. Dec 2017 · 19:32 UTC
Current build works for me.

For the game itself, I was a little bit confused at first as to what I was supposed to be doing. I'm not entirely sure what I am hiding in when i press spacebar next to the spike things. I also don't really know what the cats are supposed to be doing (I lose on the 4th day, but not sure why). I hope some of that feedback is helpful. I do like your self-recorded cat noises though :)
GameDevZach
05. Dec 2017 · 19:39 UTC
So from what I understand, the text at the bottom are hints about who the lady wants to spy on through her windows. Your goal is always to either sleep in bed or to go to the correct window to spy. The fur things multiply with the cats and block your path. Each time you don't make it there in time you lose a life.
valkyrie
05. Dec 2017 · 21:33 UTC
I made it to day 7. Interesting concept!
Samuli
06. Dec 2017 · 09:11 UTC
Controls are a bit clunky and audio is lacking, but it didn't stop me enjoying the game itself. Meowrr!
shrapx
06. Dec 2017 · 15:57 UTC
I made it to day 10 in 0:3:38:62

Cat sound effects are fun, tho lack of any other sound its kinda silent. I got a bit frustrated when i misplaced boxes in the way i wanted to go. That kinda increased the panic. I enjoy the idea.
Derek Brouwer
06. Dec 2017 · 22:06 UTC
Enjoyed the game. Loved the cat lady theme, the more cats you have the more stuff you have to navigate around. Your cat noises were pretty funny, would have liked some background noise, but I get it if you didn't have enough time. I found it a little difficult to place those box things where I wanted them to be, I got that it was a grid system, but if it was a bit more forgiving on being pixel perfect it would have been even better.
Good job though! :thumbsup:
mipelius
07. Dec 2017 · 07:17 UTC
I reached day 8. Funny concept, but picking up/dropping stuff was sometimes quite hard. I still had fun playing your game!
Draklaw
25. Dec 2017 · 16:05 UTC
9 days. Moving object is sometime really hard, but I won't complain too much about it as it seems that our game suffer the same kind of issue. By the way, you might wish to check it out: it's about having as much cat as you can... :)