Rapid Fire by Anubhav Kashyap
Hey guys! We are a team of two, Anubhav Kashyap (@anubhav-kashyap), a 14 year old game developer and the programmer and 3d artist of this project, and Riley (aka Horsey Games, @porcus-pie), a 17 year old game developer who acted as the music producer in this project. The programming took a lot of effort, since there was trouble with Unity and it wasn't working properly. Our one day's progress even got deleted. But we somehow managed to finish the game (with many features lacking), and here it is.


You play as the main character (obviously :expressionless: :laughing: :laughing:) and have to survive through this bullet hell + hack 'n' slash + platformer game. Also, this game combines 2 other genres too, Fantasy (character & environment) and Sci-Fi (turrets).
Just check out the last level, and please do tell us if you manage to survive (send a screenshot too). Alright then, see you later! We hope that you have fun playing our game. :v:
All the assets have been created by us in the 72 hours of the competition.
| Windows | https://anubhav-kashyap.itch.io/rapid-fire |
| Original URL | https://ldjam.com/events/ludum-dare/41/123 |
Ratings
| Overall | 885th | 3.134⭐ | 58🧑⚖️ |
| Fun | 930th | 2.884⭐ | 58🧑⚖️ |
| Innovation | 1109th | 2.527⭐ | 57🧑⚖️ |
| Theme | 1069th | 2.769⭐ | 56🧑⚖️ |
| Graphics | 370th | 3.822⭐ | 61🧑⚖️ |
| Audio | 344th | 3.444⭐ | 56🧑⚖️ |
| Mood | 794th | 3.027⭐ | 57🧑⚖️ |
| Given | 37🗳️ | 51🗨️ |
I'll swing by later and check again.
Game feedback begins below-
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Still, the graphics and audio are cool, as I already said the character is great too, keep it up :)

However I must admit that the game is a bit too floaty on game mechanics (or maybe it can stay as it is but with a wider view of the environment) and it's hard to understand if you hit something, or if it hitted you because there's no feebacks :/
But I did really like to play the game and the artstyle was really what make me try it out :D Well done !
But appart that, it seems that you worked a lot on that game, there are enough big levels, and arts are good, so well done! :smiley:
This game looks really nice, with cool models in a nice environment, some quality trees to give a sense of a real place floating in the sky, and a cool glowing sword trail.
I played a while and I got to the upward level with the staggered canons where you start having to use the sword to progress, here is a screenshot: https://imgur.com/a/KYfH7rN
I got further than that, up to the part where the canonballs start coming in 1-2 combo from TWO low turrets, that was too hard for me! I gave up after that because it was taking a while to clear that level since I cannot swing the sword while also moving (Tho i can see why you made that design choice).
For jump feeling, two small things to consider for next time: 1) if ppl say a game is floaty, you can fix that with increased gravity so the character returns more quickly to the ground; 2) try changing the collider material to have no friction, because in the screen shot I linked you can see my shin is "stuck" on the platform, and I will stay there in midair if I keep holding right, but if you have no friction then this problem goes away.
Anyway nice little entry even though I couldn't beat it.
Look forward to seeing what you come up with next time.
-IGN
For real though, the game was a challenge to complete! so good work there. and I liked the art style too.
It’d be great if you could check out our game! https://ldjam.com/events/ludum-dare/41/rattys-stew-an-immersive-cooking-simulation
What I loved
* Great 3D artwork
* Nice soundtrack
* Big levels
My Thoughts
* The game looks really nice but I felt a sort of disconnect from the player & the world not fitting together well.
* Game felt like it was meant to be played in a moon setting. Too mmuch gravity :smile:
* Cannonballs is where it became to hard for me
* Needs to have a little more feedback.
I’d love for you to review my submission as well.
## https://ldjam.com/events/ludum-dare/41/keyboard-warrior
However, gameplay felt less OK. Several points I noticed, were:
- Swinging the sword wasn't really powerful enough, it took too long and you couldn't do it in-air
- It was hard to see when you got hit
- When jumping, the camera went too far up, so you couldn't really plan the landing - I usually ended up eating a bullet.
- Also, on jumping, you can get stuck to ledges, which is annoying. I got stuck to a cannon muzzle once and, well, that was a short run...
- And you can't destroy the turrets. That would've really helped I think..
The game is nice but misses a bit of feedbacks in my opinion. I mean some effects when you strike a canonball or when you get hit would be good.
Keep it up guys! You'll reach success one day or the other ;)
- The graphics were really good! I liked the main character and he fit in the world really well.
- Some feedback (a sound effect or a screen flash) might have been good so that the player knows when he's been hit, and having a jump height based on how long you hold the spacebar and not based on your velocity would have been a better system (in my opinion). @pebkac nailed the hard bits of the design.
- The music was very reminiscent of those classic SNES RPGs, good pick there!
- I liked the level design, it was intuitive and easy to navigate, though it could have used a little more variety in textures (I think).
I had a lot of fun playing it, good job!
- Some problems with the collisions
- Some background elements are too near from player
- The jump gravity is too low, it seems to be on the moon
- Sometimes the jump attacks the player on the walls of the platforms

Good job!
If you want you can try my game on this link:
[Scarry](https://ldjam.com/events/ludum-dare/41/scarry)
You got some very great looking graphics and models there (as i expected :D)
and the gameplay and the leveldesigns are also great (i kind of thought that :D)
In Unity, you can also export to MacOS and Linux, or WebGL, if you don't want to export so often. Think about at least export your project to webGL for everybody, wich hasn't got a win-pc :D
Binding webGl into itch is also very simple, so it won't cause a lot of aditional work to do :D
Your team is very young and there was few time to develop, so you made a very good work!!
I'd love it if you could check out my game here, I just need a few more ratings before the deadline!
https://ldjam.com/events/ludum-dare/41/win-my-heart-battle-royale-dating-sim
I wish the games I was making at your age looked like this, I mean the art is just great!
Good work, can't wait to see your work at the next Ludum Dare :)