Down the Rabbit Hole by those-30-ninjas
A magician trapped himself in his own hat during a show. Help him find his way out of the small world inside. Strategically play cards -or don't- to control the moves the opponent has access to and control the battlefield, in our own take on the board game Onitama.
Web Player- http://trollgames.net/games/RabbitHole/index.html
Instructions
Getting to the door is the goal on most levels. If there isn't a door you must clear all the rabbits on the level.
Use your mouse to choose which of your two cards (bottom left) you want to use. Then click the tile you want to move to. The movement card you just used will be swapped with the card in the middle. Then the rabbits choose a tile and move.
Moving on to a tile occupied by a rabbit will capture it.
Don't forget to grab hearts to heal when you can. You have a maximum of 3 hearts.
-Enjoy

Ratings
| Overall | 45th | 4.061⭐ | 84🧑⚖️ |
| Fun | 80th | 3.866⭐ | 84🧑⚖️ |
| Innovation | 19th | 4.171⭐ | 84🧑⚖️ |
| Theme | 256th | 3.671⭐ | 84🧑⚖️ |
| Graphics | 106th | 4.317⭐ | 84🧑⚖️ |
| Audio | 49th | 4.037⭐ | 83🧑⚖️ |
| Humor | 138th | 3.436⭐ | 80🧑⚖️ |
| Mood | 97th | 3.877⭐ | 83🧑⚖️ |
| Given | 118🗳️ | 168🗨️ |
Super cute graphics, great music and a very strong game design.
Please tell me you had it already designed or at least deep thought before LD started, because the movement system it's working so well.
It took me some time to get used to it, but when you get it it seems perfect.
The bunnies also have a good AI.
I didn't get to the end, and it's also not very clear if there is an end.
Maybe you did it on purpose to force the players to play as long as they can!
But I bookmarked it and I'll definitely try to finish it.
Great work!
Hopefully it'll help bring some extra eyes to the game!
First game I've played this LD that I would consider buying as is. Great job!
The art and retro look are completely on point! This is over all one of my favorites :)
Everything is polished ; music, effects, design... And most important: the idea! Fantastic, I love it, and want more levels!
See my jam game: https://ldjam.com/events/ludum-dare/38/limited-space
I don't play a lot of strategy games- so I would say this is probably the most complex when it comes to turn-based stuff. I wouldn't say the gameplay wasn't fun for me- It's just normally not that type of game I would play. :D
As for the aesthetics though. Like I mentioned, I liekd it. The music and the bloops bouncing effects give it a nice feel overall the game as well. I'm not sure why you guys chose to use green as a main color for the entire game- but I feel like purple might have given it a better "mystery/rabbit hole" feel. :P
Just a suggestion/some thoughts though.
From the gameplay perspective, it's very simple, but executed supremely well. I began trying to just move from point A to B, but then I understood that I had to pay attention to the rabbit's movements, and also consider the next move. It gains a lot of depth, and I can see this getting off the rails with some additions if you ever decide to continue this project. I'd really like to see how this would pan out with cards that add or change stuff, environmental things, and possibly even some versus mode. The mind games would be fantastic!
Since I'm the artist of my team, I like looking at what other people do with their art directions. Going with the gameboy vibe does the (hat) trick here. The magician's sprite is gorgeous, and the rest is just what it needs to be. There's no excess nor confusion.
The music adds to the feeling of the thing. Not my style, but it does fit correctly, and goes along the mood. It's always good to have an audio person on board, so be sure to congratulate them :)
Overall, it's a very polished experience. I do like the presentation a lot, and the "It's the third time this week" kind of humor never goes old for me. I'm rating this so very well :whale:
Do you or your crew have Twitter accounts? I'd really like to see what you come up with in the future. Anyhow, congratulations once again, and enjoy the rest of the jam!
Neat retro graphics, the music is splendid. Hit my nostalgia bone pretty hard that.
Quality work!
Does the opponent have some fancy "intelligence" or is it just "go as close to the player as possible"?
My only complaint is game speed. It felt a little too slow.
But this is definatelly one of my favourite games! Good job!
To improve, maybe just explain a bit in-game of how to play.
It's a bit hard for me to see the tiles that you can move to, although I do get an indication from the cards.
Overall, its a fun game!
Download or stream the soundtrack here!
<3
Fantastic work!! One of my favourites!
Except for the first level the level are random, I guess? Because of this, I was able to see a lot of content without playing through every level a hundred times :slight_smile:
Overall: Really Awesome! Please make more games :thumbsup:
Some criticisms:
- the turns feel *very* slow-paced
- being able to restart at the current level would cut down on the frustration of losing a lot
- there's very little to indicate what the three card groups actually represent: the player has to figure out how to use their set to make any progress, but it would be nice if hovering over the bunnies' set gave a preview of the enemy movements to make it clear how that mechanic works
- there's nothing in-game to indicate that you can move onto the bunnies; I think most people would assume the player would take damage if they did this
- connection to the theme is a bit tenuous
Although the game could use some polish in terms of interaction + teaching the player, it's otherwise quite fun, the artwork is cute, and it's mechanically engaging. Great entry!
graphics, audio, gameplay were all interesting.
Maybe it is better to make forthcoming cards more darker, but I'm not sure:

I would need months or years to make it through level design alone...
It is a bit of a strange thing that the levels are in a random order. I would like to have some measure of progress/score. Simply keeping a level counter on the screen would probably suffice. Also, that level with the TONS of bunnies: Not a fan. It takes FAR to long for all of them to move. Like, "I walked away and made dinner while the bunnies were moving" too long (True story!)
Kudos on making one of the most solid and complete entries I've played from this LD!
The card mechanic was neat, but I found it to be a bit frustrating after the novelty wore off. Maybe I was just bad at it, but it just seemed too random as to where I would be able to move.
One issue, it has full screen button, but doesn't scale properly. I tried playing in full screen but it stretches weird and cuts off a large portion of the screen.
Overall, a very good entry. Well done.
The music is nice but... I don't know, it feels a bit... stressful? Kind of expected something a bit more joyful; right there it makes me feel like I'm in a cave or something.
I wish the bunnies would move way faster though, they got on my nerves at some point...
Otherwise, pretty cute :)
Awesome job! I'd love to give some more constructive feedback, but the mechanic is good as it is. Probably only extensive playtesting would reveal some issues.
Cheers, and stay awesome!
When I launched the game in full screen on Firefox, the screen was cut (buttons invisible).
Lovely graphics & music !
The visuals, the audio and the story are all top notch as well, of course, but I think everyone else has said that already!