Down the Rabbit Hole by those-30-ninjas

[raw]
made by those-30-ninjas for LD 38 (JAM)

Title_screen copy.pngA magician trapped himself in his own hat during a show. Help him find his way out of the small world inside. Strategically play cards -or don't- to control the moves the opponent has access to and control the battlefield, in our own take on the board game Onitama.

Web Player- http://trollgames.net/games/RabbitHole/index.html

Instructions

Getting to the door is the goal on most levels. If there isn't a door you must clear all the rabbits on the level.

Use your mouse to choose which of your two cards (bottom left) you want to use. Then click the tile you want to move to. The movement card you just used will be swapped with the card in the middle. Then the rabbits choose a tile and move.

Moving on to a tile occupied by a rabbit will capture it.

Don't forget to grab hearts to heal when you can. You have a maximum of 3 hearts.

-Enjoy

Screen Shot 2017-04-24 at 7.05.06 PM.png

Ratings

Overall 45th 4.061⭐ 84🧑‍⚖️
Fun 80th 3.866⭐ 84🧑‍⚖️
Innovation 19th 4.171⭐ 84🧑‍⚖️
Theme 256th 3.671⭐ 84🧑‍⚖️
Graphics 106th 4.317⭐ 84🧑‍⚖️
Audio 49th 4.037⭐ 83🧑‍⚖️
Humor 138th 3.436⭐ 80🧑‍⚖️
Mood 97th 3.877⭐ 83🧑‍⚖️
Given 118🗳️ 168🗨️

Feedback

🎤 those-30-ninjas
24. Apr 2017 · 22:59 UTC
Test
matita
28. Apr 2017 · 15:59 UTC
Wow, this is one of the few LD games I played that can be seen as a complete game!

Super cute graphics, great music and a very strong game design.

Please tell me you had it already designed or at least deep thought before LD started, because the movement system it's working so well.
It took me some time to get used to it, but when you get it it seems perfect.
The bunnies also have a good AI.

I didn't get to the end, and it's also not very clear if there is an end.
Maybe you did it on purpose to force the players to play as long as they can!
But I bookmarked it and I'll definitely try to finish it.

Great work!
AffinityChris
30. Apr 2017 · 17:42 UTC
This is my favorite Troll Games entry yet ;)
AffinityChris
01. May 2017 · 13:35 UTC
Little analysis and playthrough of the game (especially since I wasn't around to participate on this one :[ ) - https://youtu.be/k8GZzbCA7v4

Hopefully it'll help bring some extra eyes to the game!
NvrSkipGameDay
01. May 2017 · 16:08 UTC
I loved this game. You could easily polish it up and sell it and I would buy it. It took me a minute to figure out what was going on, but that's it. I love the music and SFX, the graphics are charming and the gameplay is really innovative. A fun card puzzle game! Really well done.
nidup
01. May 2017 · 16:10 UTC
Super lovely graphics. Solid game design, mechanics & feedback. Good sounds too add to the overall ambiance. My favorite tested game up to now (i share it to friends btw). Great job!
wolar
01. May 2017 · 16:21 UTC
It took me some time to realize how the movement (card usign) works but other that that I really loved everything, especially graphics.
davidthelazar
01. May 2017 · 16:31 UTC
Whoa, this is awesome. It took me a little while to understand exactly how everything worked (because I stupidly didn't read your game description until after trying it), but once I did it became a surprisingly deep game. Very nice graphics, very nice sound, very fun gameplay. I really like the gameboy aesthetic and this game works perfectly with it.

First game I've played this LD that I would consider buying as is. Great job!
Scrumplesplunge
01. May 2017 · 16:38 UTC
This is really nice :) It took me a while to figure out what the cards meant but I got it eventually. The game is pretty fun!
killerkun
01. May 2017 · 16:49 UTC
Incredible puzzle game, I love how the moves are determined by cards and the way you are at a clear disadvantage over the bunnies makes it fun and challenging.

The art and retro look are completely on point! This is over all one of my favorites :)
pierallard
01. May 2017 · 16:57 UTC
I played all the day to Ludum dare games, I think it's the most addictive I had for now!
Everything is polished ; music, effects, design... And most important: the idea! Fantastic, I love it, and want more levels!
Fran Segura
01. May 2017 · 17:19 UTC
A really solid and well crafted game. I was a bit confused at first about how to play it until I understood the mechanics. Lovely art style and presentation, it looks like a commercial game. Congrats to the team!
Zarkonnen
01. May 2017 · 17:52 UTC
Neat mechanics, but one thing I don't understand is how your choice affects the opponent's access to the battlefield.
Vidinu
01. May 2017 · 19:03 UTC
Maybe that can be seen as a complete game, impresive in a jam. No need tutorial, have history and charisma character, and it has a very entertaining gameplay. Super cute retro graphics, great music and a very beautiful game design. I'm in love with this game. Well done.

See my jam game: https://ldjam.com/events/ludum-dare/38/limited-space
npizzle1
01. May 2017 · 19:26 UTC
This game is so fun. i love the concept and the sounds are great. The art style is cool too. Great game well done!
TheClintHennesy
01. May 2017 · 19:31 UTC
I loved it. And I really like the style/art of the game itself.

I don't play a lot of strategy games- so I would say this is probably the most complex when it comes to turn-based stuff. I wouldn't say the gameplay wasn't fun for me- It's just normally not that type of game I would play. :D

As for the aesthetics though. Like I mentioned, I liekd it. The music and the bloops bouncing effects give it a nice feel overall the game as well. I'm not sure why you guys chose to use green as a main color for the entire game- but I feel like purple might have given it a better "mystery/rabbit hole" feel. :P

Just a suggestion/some thoughts though.
Geckoo1337
01. May 2017 · 20:26 UTC
Great game. You got me - I took a heart in the middle, but my cards didn't allow me to get a free place. I have fallen in the void. I love the main gameplay and the mood. The unusual story which you tell is interesting. I assume that noone could do something more or less similar. You have a pretty imagination. One of my favorite projects. Thank you ++
pfeyffer
01. May 2017 · 23:55 UTC
This might be the best ld38 game I've played so far. Nice retro GameBoy graphics and matching soundtrack, the gameplay is easy to learn and challenging to the end. Magical.
Moski
02. May 2017 · 04:37 UTC
I'm so very pleased by this game. It's magnificent from top to bottom. I admit I skipped the instructions and didn't understand how to play for the first two rounds, but then I got astonished.

From the gameplay perspective, it's very simple, but executed supremely well. I began trying to just move from point A to B, but then I understood that I had to pay attention to the rabbit's movements, and also consider the next move. It gains a lot of depth, and I can see this getting off the rails with some additions if you ever decide to continue this project. I'd really like to see how this would pan out with cards that add or change stuff, environmental things, and possibly even some versus mode. The mind games would be fantastic!

Since I'm the artist of my team, I like looking at what other people do with their art directions. Going with the gameboy vibe does the (hat) trick here. The magician's sprite is gorgeous, and the rest is just what it needs to be. There's no excess nor confusion.

The music adds to the feeling of the thing. Not my style, but it does fit correctly, and goes along the mood. It's always good to have an audio person on board, so be sure to congratulate them :)

Overall, it's a very polished experience. I do like the presentation a lot, and the "It's the third time this week" kind of humor never goes old for me. I'm rating this so very well :whale:

Do you or your crew have Twitter accounts? I'd really like to see what you come up with in the future. Anyhow, congratulations once again, and enjoy the rest of the jam!
Cosmic Adventure Squad
02. May 2017 · 07:20 UTC
Great retro style! The music and audio fit well too. Interesting card mechanic, but unfortunately I got to a level where I started in the middle and the cards available to me both had no valid place to go so I ended up losing immediately.
HuvaaKoodia
02. May 2017 · 10:44 UTC
The :rabbit: :rabbit: :rabbit: might not have the smarts, but they've got the numbers! Funny how going in to find a single wascally wabbit ends up in the systematic termination of a whole bunch of them. What is this magician up to really!?

Neat retro graphics, the music is splendid. Hit my nostalgia bone pretty hard that.

Quality work!
DGSpitzer
02. May 2017 · 12:20 UTC
Excellent game design! Combining with card games, there are so many strategies behind it! Love it!
wtoa
02. May 2017 · 14:30 UTC
Holy crap this is a good game! I think I just lost 15 minutes playing it! The puzzle elements are great, I think an area to improve is to show the difference between your card and the rabbit's card (eventually I got it) but some sort of visual indication would be amazing!
smbe19
02. May 2017 · 15:34 UTC
Cool game, played it til the end! It's really interesting to find the next move such that the rabbits can't attack you.

Does the opponent have some fancy "intelligence" or is it just "go as close to the player as possible"?
sebasrez
02. May 2017 · 15:47 UTC
Voted! Great puzzle mechanic. I was sure how the bunnys moved in the beginning or what their pattern was until I realized the cards on the right were meant to be their cards. Once I got the handle of it, I really enjoyed the premise. I honestly think the theme in this entry is a bit out there compared to small world but its still a nice entry with great graphics.
Stanislav
02. May 2017 · 17:27 UTC
Very funny! Nice job!
Julien Foucher
02. May 2017 · 18:17 UTC
Very nice game ! One of the games I enjoyed the most in this jam. Interesting puzzle mechanics, funny little cinematic story... I love it !
askania_m
02. May 2017 · 20:33 UTC
I found the concept great, so funny and scary at the same time :D I played it with pleasure, but it was too hard to keep the magician alive! There is a lack of lives and the rabbits are too clever moving towards and killing :) Besides that, music is great. Top rates for you!
GerardB
02. May 2017 · 20:34 UTC
That was amazing! Great graphics, great animations, great sound, great gameplay.

My only complaint is game speed. It felt a little too slow.

But this is definatelly one of my favourite games! Good job!
samlo
02. May 2017 · 22:19 UTC
Fun game. I really like hex tactics game like this. The card system is very cool, but once you understand how the game works it's pretty easy to not make any mistakes
Fiote
03. May 2017 · 17:13 UTC
I love to find games with new mechanics. This one was a blast! Really interesting to have to keep an eye on the enemy options and play accordingly. I died on my first play-through and then I realized the stages were not the same! Pretty cool stuff for a jam game, with limited time we all had and such. Congratulations!
caterein
03. May 2017 · 19:16 UTC
This was a really clever idea for the theme. Great execution and super enjoyable. Just overall a great entry! :)
Sir Magic
03. May 2017 · 21:27 UTC
Nice ideas and graphics. The turn-based style of this game worked well with the art style. At first, I was wondering if a tutorial would be needed but after a few minutes of gameplay, I realised that the mechanics are easy enough to understand on their own.

To improve, maybe just explain a bit in-game of how to play.
jlus
04. May 2017 · 00:20 UTC
This is such a cute yet scary game! Love the little story at the start, it really sets the mood.
It's a bit hard for me to see the tiles that you can move to, although I do get an indication from the cards.
Overall, its a fun game!
Kurt Roembke
04. May 2017 · 05:02 UTC
https://spaceowl.bandcamp.com/track/down-the-rabbit-hole

Download or stream the soundtrack here!

<3
drestuff
04. May 2017 · 07:44 UTC
Mysterious narrative, hexagonal puzzle gameplay, cool pixel art.. What more is there to ask for?! This Ludum Dare entry felt very complete and polished. Great work! :tophat: :rabbit: :sparkles:
zaibakk
04. May 2017 · 11:47 UTC
Nice game here! The mood is very intriguing and the pixel art is cool. I liked the idea of cards! Good job here! :)
morrilet
04. May 2017 · 20:06 UTC
Clever! I don't think I'll ever be able to play this without sitting there thinking about my move for at least a couple minutes. The story fit the theme really creatively, and the art was just fantastic. Really stellar work. The only thing I don't *quite* get still is the way that the cards swap when you make your move. Maybe I just didn't pay close enough attention. Either way, this is a really solid, well polished entry.
Spinaljack
04. May 2017 · 22:59 UTC
Really nice game, love the gameboy graphics and the music. I'm not clever enough to finish it though.
SilverTwig
05. May 2017 · 00:46 UTC
This definitely could be released as a complete game, as others have commented, Really digging the art style and the gameplay movements with the cards are just perfect. Nice feeling of accomplishment when you correctly move on the rabbit or door, with the same challenge of not being jumped on yourself. A really great concept from beginning to end, and I know I will have a good time completing this gem of a game.

Fantastic work!! One of my favourites!
Iron Leonem
05. May 2017 · 03:34 UTC
Great game, great aesthetic, awesome twist on an established board game. You really made Onitama your own!
diptoman
05. May 2017 · 08:28 UTC
This is awesome! Very well polished, original (as far as I can tell anyway), and has a lot of depth to it! The art and audio is spot on too - with the idea of the game. I don't particularly think it pertains to the theme as much, but that's okay. Great stuff!
Fiery Squirrel
05. May 2017 · 14:56 UTC
This is a very nice idea, I wanna know how did you think about that mechanics. The only thing that was frustrating is taking me back to the beginning after game over, there should be at least something that allowed me keep playing in the same level, mostly because it's annoying playing all the levels again. Another thing is probably explaining how to play, it took me some time to figure it out. Lovely graphics and sounds, very nice game!
fatPenguin
05. May 2017 · 17:29 UTC
Really cool innovative game! I had to restart a lot but never managed to finish^^ Is there an end?
Except for the first level the level are random, I guess? Because of this, I was able to see a lot of content without playing through every level a hundred times :slight_smile:

Overall: Really Awesome! Please make more games :thumbsup:
Haberworks
05. May 2017 · 20:34 UTC
fantastic presentation - the audio and visuals are complimentary and well done. the gameplay mechanic is unique with a good challenge. definitely enjoyed the levels i played.
Sean S. LeBlanc
06. May 2017 · 05:20 UTC
Very interesting game!

Some criticisms:
- the turns feel *very* slow-paced
- being able to restart at the current level would cut down on the frustration of losing a lot
- there's very little to indicate what the three card groups actually represent: the player has to figure out how to use their set to make any progress, but it would be nice if hovering over the bunnies' set gave a preview of the enemy movements to make it clear how that mechanic works
- there's nothing in-game to indicate that you can move onto the bunnies; I think most people would assume the player would take damage if they did this
- connection to the theme is a bit tenuous

Although the game could use some polish in terms of interaction + teaching the player, it's otherwise quite fun, the artwork is cute, and it's mechanically engaging. Great entry!
badscotsman
06. May 2017 · 09:48 UTC
Nice game intro and fun to experience. Interesting interpretation of the theme; card puzzler? ^^ Love the retro feel with a great job on the graphics and sound... and a plus on the styling for setting the mood. The game felt complete too. Well done.
markusfisch
06. May 2017 · 14:34 UTC
What a lovely game! Great idea and a fine humor! Look and audio is spot on for me and the concept is really interesting. One of the best entries I've played so far.
HDTeaV
06. May 2017 · 15:47 UTC
Awesome. Intro, music, sound effects, graphics and gameplay, everything is awesome. I don't know what else to say. Awesome :sparkles:
Yami no tenshi 8
06. May 2017 · 17:22 UTC
It was a really good game, nice concept, neat realization, love it ! The music is really good, graphics and AD are nice as well ! I would have love not starting over from the beginning after losing. And the pace was maybe a bit slow. Anyway, really solid entry !!! :thumbsup:
AdroitConceptions
06. May 2017 · 17:57 UTC
It wasn't clear how to 'clear' the rabbits.
graphics, audio, gameplay were all interesting.
shiitman
08. May 2017 · 13:51 UTC
Great concept and great implementation.
cablay
09. May 2017 · 05:50 UTC
Very nice! There seemed to be just the right amount of depth for a game this size and I really liked the art as well.
secret-tunnel
09. May 2017 · 19:20 UTC
Awesome presentation! Seems like there's a lot of depth to this strategy too, I could see myself putting a lot of time into this, haha.
SiegfriedCroes
09. May 2017 · 20:17 UTC
Really well made puzzle game! Really liked the Game Boy style graphics and audio :D It would've been even better if the pixel art was 100% pixel perfect but that's just a detail that probably only I notice :P Anyway, you did a fantastic job so congrats!
icxon
09. May 2017 · 20:42 UTC
It feels great and it plays great. Nothing to add, sorry.

Maybe it is better to make forthcoming cards more darker, but I'm not sure:

![20cd.png](///raw/2e1/z/4225.png)
huminaboz
10. May 2017 · 04:17 UTC
This music is AWESOME! At first I thought the cards were arbitrary because they looked like the design of a back of a card. Would love to see more options to strategize with your cards.
GameAttack
10. May 2017 · 10:04 UTC
Wow ! It seems there is a massive amount of work behind this game and the intro animation. Awesome!
Teslov
10. May 2017 · 20:11 UTC
Extremely well thought gameplay, amazing graphics, nice music, it's hard to believe this masterpiece was done so quickly.

I would need months or years to make it through level design alone...
ryte2byte
10. May 2017 · 21:10 UTC
This is super great! I loved it. It is a fantastic concept and you created so many levels in such a short amount of time. I'll admit, I could take or leave the Gameboy inspired presentation, but it at least makes it unique. I played before reading the instructions and found it very intuitive.

It is a bit of a strange thing that the levels are in a random order. I would like to have some measure of progress/score. Simply keeping a level counter on the screen would probably suffice. Also, that level with the TONS of bunnies: Not a fan. It takes FAR to long for all of them to move. Like, "I walked away and made dinner while the bunnies were moving" too long (True story!)

Kudos on making one of the most solid and complete entries I've played from this LD!
Archimagus
12. May 2017 · 03:05 UTC
This looked and sounded amazing. The music was spot on. I don't usually go for the retro game aesthetic, but this brought me right back to playing Game Boy.

The card mechanic was neat, but I found it to be a bit frustrating after the novelty wore off. Maybe I was just bad at it, but it just seemed too random as to where I would be able to move.

One issue, it has full screen button, but doesn't scale properly. I tried playing in full screen but it stretches weird and cuts off a large portion of the screen.

Overall, a very good entry. Well done.
Kwisarts
15. May 2017 · 23:01 UTC
It is pretty cute and I like the sounds, made me feel like I was playing a gameboy game.
The music is nice but... I don't know, it feels a bit... stressful? Kind of expected something a bit more joyful; right there it makes me feel like I'm in a cave or something.
I wish the bunnies would move way faster though, they got on my nerves at some point...
Otherwise, pretty cute :)
PixlWalkr
16. May 2017 · 19:37 UTC
Nice game and awesome music, Good pixel art also. I enjoyed playing it.
ponywolf
17. May 2017 · 20:18 UTC
Great little game. I liked the turn based card play, but I don't know if I really understood the strategy of how/why I was swapping cards with the rabbits. Graphics were spot on though. Super solid entry.
Apostrophe
18. May 2017 · 02:55 UTC
Interesting concept. I enjoyed the Gameboy-like graphics and the intro animations/graphics. I think I made it to the sixth stage before the rabbits bum-rushed me. Quite enjoyable. :)
Reiv
18. May 2017 · 03:30 UTC
That intro was funny. I enjoyed the gameplay. The graphics and music are wonderful! Great solid entry!
Takusan
18. May 2017 · 17:15 UTC
Okay, really solid. Except for maybe making it pixel-perfect (movement) and adding more levels, I have absolutely no suggestions otherwise - graphics are good and adhere to pixel graphics rules, music is very fitting, game is pretty much complete.

Awesome job! I'd love to give some more constructive feedback, but the mechanic is good as it is. Probably only extensive playtesting would reveal some issues.

Cheers, and stay awesome!
mgadrat
18. May 2017 · 21:51 UTC
It takes long to understand the whole system, but when you're in, it's difficult to stop the game !
When I launched the game in full screen on Firefox, the screen was cut (buttons invisible).
Lovely graphics & music !
Stoemason
18. May 2017 · 21:58 UTC
Nice. I'd, no joke, love an actual gameboy version of this :D
managore
20. May 2017 · 11:59 UTC
This is a stunning entry! The way the cards shuffle between you and the opponents is incredibly original and adds a lot of strategy while keeping all the information right in front of you and super simple, and I think that can often be very difficult to do in a turn based strategy game. I wanted to use a hex grid for my game as well, but getting the tile based movement and everything else working properly took such a long time I had to give up and stick to a square grid, but you've not only used a hex grid, you've added card based movement and moving AIs!

The visuals, the audio and the story are all top notch as well, of course, but I think everyone else has said that already!