Vyperspace by iLKke

[raw]
made by iLKke for LD 41 (COMPO)

a turn-based asteroids / snake / roguelike

WHAT IS IT?

VYPERSPACE is an asteroids game, you shoot asteroids to break them into smaller chunks before you can destroy them. Sometimes there is ore inside.

VYPERSPACE is a snake game, you eat ore to grow longer and need to avoid running into your own tail

VYPERSPACE is a roguelike, it is a keyboard-driven turn-based tile-grid game of delaying permadeath by emergent hazards that only move when you do

CONTROLS: Cursors to move, X to shoot

HOW TO PLAY: Avoid colliding with your own tail or the asteroids. Shoot them and they will break into 1-4 shards. Sometimes there is ore inside, collect it to grow longer. Ore will wrap around the screen twice before vanishing. The longer your snake, the more bullets you can fire, and you score more points for each move you make.

TIPS: Moving object leave trails to help you infer direction from static screens. Plan several moves in advance, your bullets need time to travel Beware the chain reactions. You can wrap around the screen edges but the middle of the screen is safer

PLEASE NOTE: The collision code can occasionally get inaccurate when the screen gets very busy. I started very late so I didn't have time to fix this. Will rectify post-compo.

Ratings

Overall 116th 3.797⭐ 66🧑‍⚖️
Fun 182th 3.578⭐ 66🧑‍⚖️
Innovation 69th 3.938⭐ 66🧑‍⚖️
Theme 52th 4.234⭐ 66🧑‍⚖️
Graphics 190th 3.617⭐ 66🧑‍⚖️
Audio 220th 3.198⭐ 60🧑‍⚖️
Humor 418th 2.432⭐ 46🧑‍⚖️
Mood 113th 3.537⭐ 56🧑‍⚖️
Given 14🗳️ 4🗨️

Feedback

Corey Jackson
23. Apr 2018 · 05:03 UTC
I came across this gem browsing the ludum-dare-41 tag at itch.io. I loved the game so much I was willing to scroll through endless pages of entries on this site so I could leave it the 5 star rating it deserves.
fashionbatman
23. Apr 2018 · 09:26 UTC
This was really well done. Such a great simple concept that fit the theme wonderfully. I loved the changing notes during movement, great touch.
Damien Remars
23. Apr 2018 · 11:06 UTC
Excellent! I loved it.
WongKongPhooey
23. Apr 2018 · 11:52 UTC
Really enjoyed playing this. Simple concept but it works really well! Also liked the fuzzy screen effects that helped set the mood. Well done!
rhythmlynx
23. Apr 2018 · 12:40 UTC
Very cool! Took a few tries before I could lead my shots but it's super satisfying when you get it right
Jonathan Whiting
23. Apr 2018 · 16:34 UTC
Nice concept, well executed, nice visuals. A good small thing, I only wish the snake rules were followed a bit more strictly (going back on myself feels overpowered and a bit dull).
🎤 iLKke
23. Apr 2018 · 16:42 UTC
@jonathan-whiting you can only do that when you are minimum length (one segment) as the two bits 'swap places' in that turn
dragonxvi
23. Apr 2018 · 17:28 UTC
Cute! Work's pretty well too
bombjack
23. Apr 2018 · 18:34 UTC
amazing idea :) It's very original and fun.
fusionnist
24. Apr 2018 · 00:24 UTC
Really cool idea! Gonna be trying to obtain a respectable score now.
Potondo
24. Apr 2018 · 03:25 UTC
Great game! Was initially surprised by the turn-based nature of it, but it works really well. The different movement sounds are a really nice touch too.

A really minor point, but I did find being able to move into yourself rather annoying, since I accidentally died a couple of times. This happened especially at the early stages of the game when things really haven't ramped up yet and I just wanted to play fast.

Regardless, a fantastic combination and a nice level of polish too. Great stuff!
lonewookie
24. Apr 2018 · 03:26 UTC
Great mesh of genres! I had a hard time getting the ore, but I enjoyed the game!
Sean S. LeBlanc
24. Apr 2018 · 04:14 UTC
Cool entry! It's a simple idea, but works pretty well!

I did feel like the best strategy after awhile was to just run around in circles and mostly ignore the asteroids/ore though. Even without actively going for them, the collisions between asteroids were often hectic enough that you end up collecting ore anyway. (I could just be bad at playing it properly though, so take that with a grain of salt.)

Really digging the slight screen distortion btw; it's surprisingly effective at giving it that extra retro boost without being too in-your-face and getting in the way of the game.
nuclearfriend
24. Apr 2018 · 04:41 UTC
Awesome concept and executed well! As said earlier, I found it pretty frustrating to keep dying by walking backwards into myself so I couldn't get very far in the game but still an excellent entry!
achebit
24. Apr 2018 · 07:39 UTC
Good concept!

Would have liked a reload timer =)
saoi-games
24. Apr 2018 · 08:11 UTC
I’m not sure if you were able to see it, but I played your game on my stream at https://www.twitch.tv/saoigames tonight.
RockhopperGames
24. Apr 2018 · 08:30 UTC
Great concept, and had so many wonderful details. The lines of static and the music coming from the input were favourites of mine, but it does bother me a little how harsh pressing backwards is compared to having your tail sawed off. An excellent entry though!
HailBurns
24. Apr 2018 · 10:02 UTC
Liked the graphics and sound.
HAUO
24. Apr 2018 · 14:54 UTC
Love it, such a odd mix. Really embodies the theme. The sound effects fit well, and really like the small details. The "shadow" of the last movement makes you able to plan easier and it transform a otherwise rather hectic and reactionary game to a planning game.
WERT
24. Apr 2018 · 17:34 UTC
I just dont see that rouge mechanic in it but it was pretty fun non the less. Also this monitor view in Pico8 is pretty neat
ProdigalSon
24. Apr 2018 · 19:15 UTC
Clever implementation of the theme. Took me a bit to understand how to play but once I understood it was ON! Challenging to say the least but executed beautifully. I like how it forces you to think about the next couple of steps but gives you time to do so since you control when everything moves. Great work!
gamepopper
24. Apr 2018 · 20:25 UTC
Really clever idea! I love the glitch effects in this game and the combination of three games instead of two makes this just as impressive.
roaderful
24. Apr 2018 · 20:31 UTC
The effect in the screen and the overall aesthetics blow my mind. I tried pico-8 before and it was difficult to me, You really killed it! :v:
Troll Tamer Games
24. Apr 2018 · 20:50 UTC
Really excellent design to fit so many gameplay systems into such a turn based, manageable sized grid. The game is a well polished, fun mashup of classics. Nice work!
Rombus
25. Apr 2018 · 04:41 UTC
Impressive graphic effects!

I like how you made the html export to be bigger than default values. I think I'll do the same :D

Overall the game feels solid, congrats!
nidup
25. Apr 2018 · 09:04 UTC
Great concept, good match up of gameplays & cool entry, I like the overall ambiance and experience, well done for the graphics & glitch effect that really give a pleasant arcade feeling. When I see such an entry, It pushes me to give another try to pico8 for game jams :wink: Keep up the great work :thumbsup:
saintheiser
25. Apr 2018 · 15:22 UTC
Nicely mixing asteroids with snake game in turnbased... Stop, but there is more then 2 genres, hmmmm...
Anyway good games.
arzi
25. Apr 2018 · 16:17 UTC
Who knew a turn-based snake game would work so well? Great work!

I don't really have anything to criticize :)
SamuelSousa
26. Apr 2018 · 07:54 UTC
​Very neat and very well executed. Good sound and music
nilstastic
28. Apr 2018 · 17:45 UTC
Cool to see another pico-8 game in the compo. Nice use of colors and an excellent vhs(?) effect, the gameplay was solid as well. Good work!

Also, if you want to play another pico-8 game, check mine out -> https://ldjam.com/events/ludum-dare/41/tiny-crusader
bunnybreaker
29. Apr 2018 · 10:34 UTC
Nice mash up of genres. This was a fun li'l game to play :)
csanyk
29. Apr 2018 · 19:03 UTC
This is a fantastic entry. The genres combine very well, and the game play is deep and challenging. I loved the music in the title screen. Graphics and audio are serviceable, solid. I found it was best to avoid getting the ore, stay small, and get points just by moving around, which isn't really how this is meant to be played, so maybe find a way to give the player more incentive to chomp on that ore.
01010111
29. Apr 2018 · 19:46 UTC
Really love this entry as well as how elegantly these two games act together! Awesome work as usual :thumbsup:
Azargaz
03. May 2018 · 13:17 UTC
Really well polished and fun to play. Great game.
Flatgub
03. May 2018 · 19:46 UTC
A really unique idea! The gameplay was fun and challenging, well done!
Jin9310
08. May 2018 · 06:22 UTC
Really nice way how to approach and change classic 'Snake' game. Good job
cristiano.m.garcia
13. May 2018 · 12:39 UTC
Simple and fun game. Congratulations!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape