Vyperspace by iLKke
a turn-based asteroids / snake / roguelike
WHAT IS IT?
VYPERSPACE is an asteroids game, you shoot asteroids to break them into smaller chunks before you can destroy them. Sometimes there is ore inside.
VYPERSPACE is a snake game, you eat ore to grow longer and need to avoid running into your own tail
VYPERSPACE is a roguelike, it is a keyboard-driven turn-based tile-grid game of delaying permadeath by emergent hazards that only move when you do
CONTROLS: Cursors to move, X to shoot
HOW TO PLAY: Avoid colliding with your own tail or the asteroids. Shoot them and they will break into 1-4 shards. Sometimes there is ore inside, collect it to grow longer. Ore will wrap around the screen twice before vanishing. The longer your snake, the more bullets you can fire, and you score more points for each move you make.
TIPS: Moving object leave trails to help you infer direction from static screens. Plan several moves in advance, your bullets need time to travel Beware the chain reactions. You can wrap around the screen edges but the middle of the screen is safer
PLEASE NOTE: The collision code can occasionally get inaccurate when the screen gets very busy. I started very late so I didn't have time to fix this. Will rectify post-compo.
| Source code | https://ilkke.net/ld41/vyperspace_source.zip |
| HTML5 (web) | https://ilkke.itch.io/vyperspace |
| Original URL | https://ldjam.com/events/ludum-dare/41/vyperspace |
Ratings
| Overall | 116th | 3.797⭐ | 66🧑⚖️ |
| Fun | 182th | 3.578⭐ | 66🧑⚖️ |
| Innovation | 69th | 3.938⭐ | 66🧑⚖️ |
| Theme | 52th | 4.234⭐ | 66🧑⚖️ |
| Graphics | 190th | 3.617⭐ | 66🧑⚖️ |
| Audio | 220th | 3.198⭐ | 60🧑⚖️ |
| Humor | 418th | 2.432⭐ | 46🧑⚖️ |
| Mood | 113th | 3.537⭐ | 56🧑⚖️ |
| Given | 14🗳️ | 4🗨️ |
A really minor point, but I did find being able to move into yourself rather annoying, since I accidentally died a couple of times. This happened especially at the early stages of the game when things really haven't ramped up yet and I just wanted to play fast.
Regardless, a fantastic combination and a nice level of polish too. Great stuff!
I did feel like the best strategy after awhile was to just run around in circles and mostly ignore the asteroids/ore though. Even without actively going for them, the collisions between asteroids were often hectic enough that you end up collecting ore anyway. (I could just be bad at playing it properly though, so take that with a grain of salt.)
Really digging the slight screen distortion btw; it's surprisingly effective at giving it that extra retro boost without being too in-your-face and getting in the way of the game.
Would have liked a reload timer =)
I like how you made the html export to be bigger than default values. I think I'll do the same :D
Overall the game feels solid, congrats!
Anyway good games.
I don't really have anything to criticize :)
Also, if you want to play another pico-8 game, check mine out -> https://ldjam.com/events/ludum-dare/41/tiny-crusader
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape