Blender Pets by Gunturtle
Explore an expansive overworld and battle strange creatures in Blender Pets, a new monster-collecting RPG in which players must blend together the essences of dead animals to create new ones.

| HTML5 (web) | https://gunturtle.itch.io/blender-pets |
| Original URL | https://ldjam.com/events/ludum-dare/43/blender-pets |
Ratings
| Overall | 381th | 3.025⭐ | 22🧑⚖️ |
| Fun | 401th | 2.8⭐ | 22🧑⚖️ |
| Innovation | 381th | 2.8⭐ | 22🧑⚖️ |
| Theme | 447th | 2.7⭐ | 22🧑⚖️ |
| Graphics | 101th | 3.825⭐ | 22🧑⚖️ |
| Audio | 164th | 3.275⭐ | 22🧑⚖️ |
| Humor | 179th | 3⭐ | 18🧑⚖️ |
| Mood | 151th | 3.417⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 1🗨️ |
It was alright, but it would be nice if there were some hints or a guide
I die a few times to figure out the skill dmg value or if it is multi-target. Maybe you can add some discription.
The idea of using dying monster's elements to create new one is good. But with lack of ability to regenerate health between battles, I cant go far to discover more area of the whole map. Maybe you can change the type of the monster and the num of them for different grass, just like the Pokemon or the Dragon Quest does.
Overall, this is a good game, with good use of pico-8 engine in just 48 hours.
I also think having either a static background or a texture in the battle screen would make it clearer than the moving grid, it kind of threw me off.
If there were more guidance tips and a bit more clear graphics in the battle it would be great, but it has really stylish overworld :)