Randomly Relentless Rumble by Frederika
Get to the door without dying! Watch out for spiders and the things that they carry. If they drop an item, you are cursed to pick it up and use it as a weapon. Not all items are good weapons (glass items, for example) and not all weapons can be used more than once. The more items you have, the more you switch between them! You don't get to pick which weapon you get to use next (you know, because of the curse...)
Arrow keys or WASD to control character and mouse to move weapons.
Created in Construct 2 by
Frederika Edgington-Giordano
Ryan Morash
Patrick Totaro
Art Assets from: Weapons https://opengameart.org/content/vector-weapons Creator Info: https://opengameart.org/users/adajo License: https://creativecommons.org/licenses/by/3.0/ Images extracted, resized, and reoriented.
Tilemaps: Kenney's Assets https://kenney.nl/assets?q=2d
Audio Assets from:
Freesound.org
| HTML5 (web) | https://frederika13yahoocom.itch.io/randomly-relentless-rumble |
| Original URL | https://ldjam.com/events/ludum-dare/40/randomly-relentless-rumble |
Ratings
| Overall | 1039th | 2.85⭐ | 22🧑⚖️ |
| Fun | 674th | 3.2⭐ | 22🧑⚖️ |
| Innovation | 769th | 2.95⭐ | 22🧑⚖️ |
| Theme | 902th | 2.95⭐ | 22🧑⚖️ |
| Humor | 698th | 2.667⭐ | 20🧑⚖️ |
| Mood | 957th | 2.684⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 22🗨️ |
(As an aside, I think the LD submission page could do with a screenshot from your game.)
Pretty fun concept, though the gun's a bit of a nightmare to controll
I like a lot the different weapons mechanics and levels. It's a nice a idea to have a swapping arsenal :D
If I was to make any suggestions I would say I wish was More random. The sword and saber are pretty similar to one another, and the game play is mostly just melee until you get a gun and shoot everything that moves. Recharging the bow or bottle after rotation could probably expand the game play a bit, or throwing the neck of the bottle after the rest of it has shattered off would be pretty different too.
In the end though, still had fun!
Check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Game still really lacks polishing because of the battle mechanic, it is not comfortable and really fun. To pass the game I avoided most of the enemies I met.
Also, I catched your idea, but as for me, entry is weakly connected to a jam theme.
Anyway it is a good job :) I like that you created a lot of weapons, and some of them was fun.