Spatialsurf by Chronorealm Productions
Spatialsurf is a cross between infinite runners and bullet hell games, made in 72 hours for Ludum Dare, and is our first Ludum Dare entry!
Guide your probe through a virtual space. The rules are simple: Shoot the hazards, don't get hit!
Controls:
WASD/Arrow keys : Movement
Left Mouse Button/Left Ctrl : Shoot
Esc : Pause!
sps.png

Post LDJam Update 1
```
Fixed bug that played incorrect audio clips when the obstacles spawned
Under the hood changes to drastically improve performance
Cut assets that should not be included. The file size is now much smaller.
```
Post LDJam Update 2
```
Fixed "UnityPlayer.dll missing" bug UPDATE: THIS BUILD WAS STILL DISFUNCT ```
Post LDJam Update 3
```
Fixed "UnityPlayer.dll missing" bug. This build is confirmed to work. Filesize has now increased by 10 MB. ```
| Windows | https://chronorealm.itch.io/spatialsurf |
| Original URL | https://ldjam.com/events/ludum-dare/41/spatialsurf |
Ratings
| Overall | 244th | 3.8⭐ | 22🧑⚖️ |
| Fun | 219th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 393th | 3.579⭐ | 21🧑⚖️ |
| Theme | 454th | 3.763⭐ | 21🧑⚖️ |
| Graphics | 388th | 3.789⭐ | 21🧑⚖️ |
| Audio | 221th | 3.667⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 0🗨️ |
Perspective was a bit difficult and FPS was low (then again you had only 3 days) but the mood, controls and visuals more than made up for it.
Sorry for the bug! I've updated the build (again). It should work now. Please revert back to me if it doesn't.
Very cool game! I really liked the intro where the camera pans down and levels out. That added a great deal of effect. Criticisms: After the spawner reached max speed, the spawn sound started getting slightly irritating. If you ever have a sound that's going to be played over and over again, it's best to have a sound that's either muffled or not very sharp. I also wish each different colored "note" had a different sound to it, or at least a different pitch. It could have become a strategy then, to make a beat out of the incoming "notes".
Things I loved: Although the notes aren't different per color, the explosion sound is still satisfying. The "warp" streaks around the player look very cool. The overall aesthetic of the game was unique, and I liked it!