{"author_link":"\/users\/cwkx","author_name":"cwkx","author_uid":1024173,"comments":[{"author_name":"anarbitrarymustache","author_uid":"1011902","time":"2017-04-30T00:52:31Z","epoch":1493513551,"modified":1493513551,"text":"As your post says, you didn't finish, but I love the start! Hope to see more. ","likes":0,"format":"md"},{"author_name":"blinry","author_uid":"1000072","time":"2017-05-01T13:34:26Z","epoch":1493645666,"modified":1493645666,"text":"The graphics which are there are very pretty! :) We encourage you to continue to work on this!\n\nControls felt a fiddly, the lander was turning too fast. It was unclear that the rockets auto-aimed. The music loop got annoying fast. Even though, thanks for working on this, and it's cool that you submitted it anyhow! :)","likes":0,"format":"md"}],"format":"md","images":[],"links":[],"metadata":{"g_key":"51937","g_author":"1024173","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"251810","g_title":"Ludum Lander","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"24176","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"24176","n_urlkey":"251810","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/ludum-lander","n_slug":"ludum-lander","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"24173","n_created":"1492945300","n_modified":"1493055080","n_version":"50960","n_status":"COMMIT"},"node":{"id":24176,"parent":9405,"superparent":9,"author":24173,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-24T17:31:20Z","created":"2017-04-23T11:01:40Z","modified":"2017-04-24T17:31:20Z","version":50960,"slug":"ludum-lander","name":"Ludum Lander","body":"We didn't finish, but we're gonna continue polishing it so will submit where we got to anyway.\n\n![pic.png](\/\/\/raw\/d6e\/5\/z\/1380.png)\n\nPlay our progress [here.](http:\/\/helios.dur.ac.uk\/ld38\/ludum_lander\/ludum_lander.html)\n\nWe will add:\n\n* New weapons.\n* Base defence upgrades.\n* More enemies\/spawning.\n\nThe art for these is done, but we didn't have enough time to finish the programming.\n\nDevelopment shots:\n\n![robot.png](\/\/\/raw\/d6e\/5\/z\/139f.png)\n\n![ld38.png](\/\/\/raw\/d6e\/5\/z\/13a0.png)\n\n\n","meta":{"author":[24173]},"path":"\/events\/ludum-dare\/38\/ludum-lander","parents":[1,5,9,9405],"love":0,"notes":2,"notes-timestamp":"2017-05-01T13:34:26Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":4,"grade-07":4,"grade-08":4},"magic":{"cool":0,"feedback":0,"given":0,"grade":4,"grade-01-average":2.5,"grade-02-average":1.5,"grade-03-average":2,"grade-04-average":1.5,"grade-05-average":4,"grade-06-average":3,"grade-07-average":1,"grade-08-average":2.5,"smart":-50}},"text":"We didn't finish, but we're gonna continue polishing it so will submit where we got to anyway.\n\n![pic.png](\/\/\/raw\/d6e\/5\/z\/1380.png)\n\nPlay our progress [here.](http:\/\/helios.dur.ac.uk\/ld38\/ludum_lander\/ludum_lander.html)\n\nWe will add:\n\n* New weapons.\n* Base defence upgrades.\n* More enemies\/spawning.\n\nThe art for these is done, but we didn't have enough time to finish the programming.\n\nDevelopment shots:\n\n![robot.png](\/\/\/raw\/d6e\/5\/z\/139f.png)\n\n![ld38.png](\/\/\/raw\/d6e\/5\/z\/13a0.png)\n\n\n","title":"Ludum Lander"}